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Design Realization lecture 3 John Canny 9/2/03
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Reminder Class home page is www.cs.berkeley.edu/~jfc/DR/F03 www.cs.berkeley.edu/~jfc/DR/F03 Class swiki (password needed) is up at kettle.cs.berkeley.edu/DesignRealization2 please submit summaries there by tonight. kettle.cs.berkeley.edu/DesignRealization2 Maya CD still coming (no mail since Friday). Assignment going out Thursday.
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Last Time Some qualities of 3D shapes. Creating shapes from curves. Tangents, knots and control points. Curve continuity. Creating surfaces from curves: rotating, lofting, skinning, extruding (contd.)
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Curve creation Curves are created in 3 main ways in Maya: Pencil tool (from pen or mouse input). EP curve, specifying end and via points. CV curve tool, from “create” menu. Curve editing can be done by: Editing the control points (a CV curve). Editing a curve point position and tangent: uses the curve editing tool.
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Curve editing The “edit curves” menu provides more operations: Close an open curve. Join two curves. Cut a curve.
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Duplication There are two ways to duplicate: Copying: makes a new copy of the object that is separately editable. Instancing: uses the same geometry with a transform. Instancing is very useful for making global changes to a model. It’s the basis of the rotate tool, and can be used in lofting.
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3D shape creation 3D shapes can be created by: Rotating a curve. “Lofting” several curves. “Planar” skins joining curves in the same plane. Extrusion. + several other more specialized methods.
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3D shape editing Manipulating control points (and sets of them). Manipulating Faces. Using deformers (later). A deformer allows deformation of many control vertices at once: Twists, bends, flares, etc. Wraps: deformation near a surface. Wires: deformation near a curve.
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Concepts Scene Graph Transformations History
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Reminder Critical summaries of last weeks readings due today. Maya CD will be available Thursday.
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