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ease Design Principles Tim Kelly University of Warwick
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Today’s Talk What is ease? Design principles behind ease Methodology / Process Examples from ease discs Not necessarily in that order!
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What is ease? Essential Academic Skills in English Series of interactive CD-ROMs Target users – tertiary students whose first language is not English but who study in an English speaking environment Designed as self-access materials to improve academic English of users
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ease CD-ROMs Listening to Lectures Listening to Lectures Listening to Lectures Seminar Skills 1 Presentations Seminar Skills 1 Presentations Seminar Skills 1 Presentations Seminar Skills 2 Discussions Seminar Skills 2 Discussions Seminar Skills 2 Discussions (English for International Conferences) English for International ConferencesEnglish for International Conferences
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Why develop ease? A lack of availability of good / authentic academic English listening materials for pre- sessional students Commercial potential (finance)
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ease: Design Principles Research based Data-driven
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ease: Research Basis Identified target users Questionnaire – about difficulties
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ease: Data-Driven Do not assume you know the target language Create a video corpus as a database of authentic language use
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ease: Creating the Corpus Filmed across faculties 30 + different departments
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ease: The BASE Corpus 200 hours academic speech events Transcribed into 1 million + words of academic English Analysis using concordancing software Able to know what authentic language use actually was
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Ease: Development Process Survey of user needs Corpus of authentic video materials Start development proper
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Why bother? Why not simply make up our exercises? Research evidence reveals differences between authentic corpus and published materials
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Research Evidence Professor Hilary Nesi Published materials vs. authentic corpus Differences – lexical density, speed of delivery, interactivity, redundancy etc. Therefore without the data you can get it wrong.
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Analysis Watch video clips Use concordancing software to analyse transcriptions Variation between functions dealt with in our materials and existing published materials e.g. Comparing & contrasting / Referring to and evaluating sources
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Content Development Map out structure Unit headings Select video clips Materials writing – activities and feedback Editing video clips Add audio
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Programming Agree authoring software in advance Work closely with programmer Programmer’s interests ≠ content developers Maintain control “It can’t be done.” “It can!”
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Error Identification Error identification Rewriting Reprogramming
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Piloting Get feedback from users Via questionnaires Watch users working with your software The floating vs. fixed window Architect & arrows
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Pedagogical Criteria: General Scope & aims Appropriacy of materials Authenticity of materials Integration of materials Variety of exercise types Appropriacy of exercise types Gradual build up of skills (follow-up exercises)
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Pedagogical Criteria: Exercise Level Clarity of Instructions Key language highlighted Answers provided Feedback provided: & quality of feedback: – explanations of why an answer is wrong? – staged feedback?
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Technical Criteria Tour / explanation of how to use courseware Navigation – easy to find your way around? Design: aesthetics & function: –user friendly? Visuals: clarity & quality Audio: clarity & quality Help
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