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3D Game Programming All in One By Kenneth C. Finney
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Chapter 1 Introduction to 3D Game Development
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Introduction to 3D Game Development The Computer Game Industry Elements of a 3D Game The Torque Game Engine
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The Computer Game Industry Somewhat Similar to Movie Industry Genres and Styles Developer Roles (Movie Jobs) Platforms (Release Formats) Publishing (Distribution)
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Genres and Styles Genres: Action Adventure Role-Playing Maze and Puzzle Simulations Sports Strategy
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Genres and Styles Styles: First-person perspective Third-person perspective Other perspectives Real-time Turn-based
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Platforms Windows Linux Macintosh
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Developer Roles Producer Designer Programmer Visual Artist Audio Artist Quality Assurance Specialist
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Publishing Your Game Self-publish (difficult) GarageGames Other Indie-oriented publishers (Wild Tangent) Otherwise, you usually need a track-record to attract “name publishers”
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Elements of a 3D Game The Game: Game Engine Scripts User Interface Models Textures Sound Music
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Elements of a 3D Game Support infrastructure: Web presence Auto-updater Community Forums Administrative tools Database
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The Torque Game Engine Basic Control Flow Platform Layer Console Input Model Simulation
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The Torque Game Engine Resource Manager Graphics 3D Rendering Terrain Interiors
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The Torque Game Engine Shapes and Animation Networking Torque on the CD
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Summary Computer Game Genres: Action, Adventure, Strategy, Role-Playing, Sports, Maze & Puzzle, Simulations Developers’ Roles: Producer, Designer, Programmer, Artist, Quality Assurance Game Engine Components: User Input, Graphics, Audio, Event Management, Scene Graph, Network, Scripting, Resource Management, File I/O
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