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Project Team: Matt Clark, Patrick Dwyer, Daniel Evans, Eden Kung
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Introduction Videogame for visually impaired Sound-based gameplay Graphics for limited vision, sighted kids
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Basic Concepts of Game Player, track Lane switching Variable speed High scores
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Screenshot:
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Levels Made up of segments Read from text files Simple scripting language Semi-randomly generated Difficulty scalable
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Domain Problems Sound discernability How do you communicate relevant information from sound? Menu and game itself
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Key Use Cases Intro Menu choices Game start Game play Pause Level change Death
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Interface Keyboard Input Sound Graphics
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Architecture Independent processes: Game logic Game logic Levels Levels Input Input Graphics Graphics Sounds Sounds
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Technologies being used C++, Visual Studio.NET Windows OpenGL FMOD Microsoft Speech SDK
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