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GUIDING COMPUTATIONAL DESIGN CREATIVITY RESEARCH DAVID C BROWN Computer Science Department WPI, Worcester, MA 01609, USA
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Motivation Need to study design creativity Take computer science viewpoint Build Computational Design Creativity systems (CDCs) Experiment with CDCs Study impact of changing the knowledge & reasoning in CDCs
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Creative Products How to judge impact? Judge design/product (i.e., CDCs output) How to determine if product is creative? What factors are there for rating?
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Besemer’s CPAM: Creative Product Analysis Model Factors: Novelty, Resolution & Style Novelty: newness –Surprising, Original Resolution: meets needs –Logical, Useful, Valuable, Understandable Style: refined, developed, coherent whole –Organic, Well-Crafted, Elegant
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CPAM Use Provides a profile –a value for each of the 9 characteristics 1.Human uses profile to judge CDCs design 2.CDCs uses profile to judge partial or complete designs 3.CDCs makes decisions intended to affect the profile
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Sample Challenges Surprising: CDCs know what is “normal” Useful: product matches intended use? Valuable: cost-benefit analysis of uses Understandable: difficulty of interaction Organic: aesthetic judgments Elegant: simple but powerful
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Consequences Many creativity issues discussed are concerned with ‘novelty’ CPAM encourages a move away from just novelty
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