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SOUZOU – Creativity through Procedural Modeling NSF Creative IT Workshop, Washington DC January 15 & 16, 2009 Yoshihiro Kobayashi, Ph.D.: School of Architecture.

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Presentation on theme: "SOUZOU – Creativity through Procedural Modeling NSF Creative IT Workshop, Washington DC January 15 & 16, 2009 Yoshihiro Kobayashi, Ph.D.: School of Architecture."— Presentation transcript:

1 SOUZOU – Creativity through Procedural Modeling NSF Creative IT Workshop, Washington DC January 15 & 16, 2009 Yoshihiro Kobayashi, Ph.D.: School of Architecture and Landscape Arch. Peter Wonka, Ph.D.: Dept. of CS and Engineering, PRISM Lab Yuanyuan Li: RA in Ph.D program at Dept. of CS and Engineering Arizona State University 1 SOUZOU – Creativity through Procedural Modeling NSF Creative IT Workshop, Washington DC. January 15 & 16, 2009

2 SOUZOU – Creativity through Procedural Modeling NSF Creative IT Workshop, Washington DC January 15 & 16, 2009 2 Creative Design Works at School of Architecture, ASU

3 SOUZOU – Creativity through Procedural Modeling NSF Creative IT Workshop, Washington DC January 15 & 16, 2009 3 Procedural Cityscape/Architectural Modeling based on Shape-Grammar

4 SOUZOU – Creativity through Procedural Modeling NSF Creative IT Workshop, Washington DC January 15 & 16, 2009 4 The current computer technologies have changed architectural design as shown.

5 SOUZOU – Creativity through Procedural Modeling NSF Creative IT Workshop, Washington DC January 15 & 16, 2009 5 Motivation: 1)How can creativity support tools facilitate the architectural design process of complex geometric design? 2)How can procedural modeling (artificial creativity) and user interaction (human creativity) be best integrated? Current Problems on CAD/CG packages Complicated GUI: Steep Learning Curve Long Modeling Time: Requirement of writing scripts and learning functions Reusability of Design Strategy: Need a framework to reuse style/strategy Single-user Interface: Not communication tools Solution Multi-user interface: Microsoft Surface, NEXTGEN Procedural Modeling using not scripts but images/data Research method Implementation of Creativity Support Tools for Architectural Design User Test in architectural design studios.

6 SOUZOU – Creativity through Procedural Modeling NSF Creative IT Workshop, Washington DC January 15 & 16, 2009 6 Vector Field Distance Field Tensor Field

7 SOUZOU – Creativity through Procedural Modeling NSF Creative IT Workshop, Washington DC January 15 & 16, 2009 Our Target 7 Using Existing Tools + Professional Designer Student Non-Designer Implementing Tools Professional Practical Design Conceptual Design for New Market AI / IA

8 SOUZOU – Creativity through Procedural Modeling NSF Creative IT Workshop, Washington DC January 15 & 16, 2009 8 Screen Shot Images of Design using our Tools

9 SOUZOU – Creativity through Procedural Modeling NSF Creative IT Workshop, Washington DC January 15 & 16, 2009 9

10 SOUZOU – Creativity through Procedural Modeling NSF Creative IT Workshop, Washington DC January 15 & 16, 2009 10

11 SOUZOU – Creativity through Procedural Modeling NSF Creative IT Workshop, Washington DC January 15 & 16, 2009 11 Data-driven : Visual & Editable contents such as Vector, Scalar, Tensor filed Multiple Elements Support: Not packing but distribution + Deformation/patch Short Time to Generate Outputs (not for optimization but for creativity) Multiple Touch & User Interactions for Communication SUMMARY


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