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Macromedia Fireworks MX 2004 – Design Professional WORKING WITH OBJECTS.

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Presentation on theme: "Macromedia Fireworks MX 2004 – Design Professional WORKING WITH OBJECTS."— Presentation transcript:

1 Macromedia Fireworks MX 2004 – Design Professional WORKING WITH OBJECTS

2 Web Collection: Fireworks MX 2004 Chapter B2Working with Objects Work with vector tools Modify multiple vector objects Modify color Apply effects to objects and text Apply a style to text Chapter Lessons

3 Web Collection: Fireworks MX 2004 Chapter B3Working with Objects Can modify vector object properties with great flexibility Can alter appearance by grouping, combing paths, or adjusting alignment Can apply a range of fill and stroke effects to vector objects –Fills: solid, gradient, pattern, or none Working with objects

4 Web Collection: Fireworks MX 2004 Chapter B4Working with Objects Can apply effects or filters to all objects –Sample effects: blur, emboss, drop shadow Can apply styles to objects, including text –Can create custom styles Working with objects

5 Web Collection: Fireworks MX 2004 Chapter B5Working with Objects Work with Vector Objects Create paths Modify paths Modify objects

6 Web Collection: Fireworks MX 2004 Chapter B6Working with Objects Understanding Vector Tools and Paths Vector object can be –Straight or curved path –Combination of open, closed, straight, or curved paths Path segments connect anchor points –Path always editable by adding, deleting, or moving points

7 Web Collection: Fireworks MX 2004 Chapter B7Working with Objects Using the Pen Tool and the Subselection Tool Pen tool –Add or delete points on a path – click to plot points Subselection tool –Move points on a path Both tools –Convert corner and curve points to the other –Modify point handles to adjust curve

8 Web Collection: Fireworks MX 2004 Chapter B8Working with Objects Using the Pen Tool and the Subselection Tool Bézier curves –Two-dimensional curves in vector object

9 Web Collection: Fireworks MX 2004 Chapter B9Working with Objects Viewing points and point handles To change grid color, click General tab in Preferences dialog box Drag point handle to adjust curve

10 Web Collection: Fireworks MX 2004 Chapter B10Working with Objects Modify Multiple Vector Objects Create, copy, and align objects Combine paths Group objects

11 Web Collection: Fireworks MX 2004 Chapter B11Working with Objects Aligning and Grouping Objects Align and distribute objects using –Commands on Align menu –Align panel – canvas or anchor pt Group objects into single object –FW automatically renames grouped object –Can ungroup at any time –Can modify properties for entire group

12 Web Collection: Fireworks MX 2004 Chapter B12Working with Objects Combining the Paths of Multiple Objects Apply Combine Path command to two or more ungrouped vector objects –Join –Split –Union –Intersect –Punch –Crop

13 Web Collection: Fireworks MX 2004 Chapter B13Working with Objects Combine Path commands Original objects Union path is sum of all paths Join includes all points of all paths

14 Web Collection: Fireworks MX 2004 Chapter B14Working with Objects Combine Path commands Original objects Crop uses area of top path to remove those below Intersect area is common to all paths Punch outlines top object through path

15 Web Collection: Fireworks MX 2004 Chapter B15Working with Objects Viewing aligned and grouped objects Paths combined with Punch command Grouped objects

16 Web Collection: Fireworks MX 2004 Chapter B16Working with Objects Modify Color Apply a gradient fill to an object Modify a gradient

17 Web Collection: Fireworks MX 2004 Chapter B17Working with Objects Understanding Fills and Gradients Fill types available –Solid –Gradient –Web Dither –Pattern Click Fill Color box on Property inspector to select fill

18 Web Collection: Fireworks MX 2004 Chapter B18Working with Objects Understanding Fills and Gradients Several preset gradient and patterns available Pattern fills = bitmap images with complex schemes and textures –Can add textures to patterns

19 Web Collection: Fireworks MX 2004 Chapter B19Working with Objects Understanding Fills and Gradients Gradient = two or more colors that blend into each in a fixed design –Gradient tool fills object with selected gradient –Edit Gradient pop-up window modifies gradient, colors, opacity, & transitions

20 Web Collection: Fireworks MX 2004 Chapter B20Working with Objects Gradient fill handles Round handles adjust gradient location Square handles adjust gradient width

21 Web Collection: Fireworks MX 2004 Chapter B21Working with Objects Apply Effects to Objects and Text Apply effects to a vector object Apply effects to text

22 Web Collection: Fireworks MX 2004 Chapter B22Working with Objects Understanding Effects Apply to any object from the Effects section of the Property inspector Known as Live Effects because you can edit them Similar to filters, labs, or renders in other programs Can change order of effects in list

23 Web Collection: Fireworks MX 2004 Chapter B23Working with Objects Using the Filters menu Many Filter commands correspond to features listed in Effects section Not editable after you apply them –Can only Undo action of applying filter Can import third-party plug-ins to Filters menu or to Effects section

24 Web Collection: Fireworks MX 2004 Chapter B24Working with Objects Effects and File Size Effects do not significantly add to file size –Blur effects reduce file size by reducing the number of colors in the document

25 Web Collection: Fireworks MX 2004 Chapter B25Working with Objects Understanding Transparency Controlled by opacity settings on Property inspector Can adjust transparency on image, and amount of texture in strokes and fills Opaque 100% — 0% Transparent

26 Web Collection: Fireworks MX 2004 Chapter B26Working with Objects Effects applied to an object Effects applied to object Inner Bevel settings Drop Shadow settings

27 Web Collection: Fireworks MX 2004 Chapter B27Working with Objects Apply a Style to Text Apply a style to text Create a custom style Add custom style to Styles list

28 Web Collection: Fireworks MX 2004 Chapter B28Working with Objects Using Styles in Documents Apply styles to objects and text Create a custom style and add it to Styles panel

29 Web Collection: Fireworks MX 2004 Chapter B29Working with Objects Using Plug-ins Plug-in = adds features to an application Alien Skin plug-ins included on Filters menu and in Effects –Eye Candy 4000 LE –Alien Skin Splat LE Some plug-ins are platform-specific

30 Web Collection: Fireworks MX 2004 Chapter B30Working with Objects Using Adobe Photoshop Plug-ins and Features Preferences dialog box –Folders tab selects Photoshop folder on drive –Import tab deals with layers and text –Can share layers across frames –Edit text after import

31 Web Collection: Fireworks MX 2004 Chapter B31Working with Objects Using Adobe Photoshop Plug-ins and Features Not all Photoshop plugs-ins and features translate to Fireworks MX 2004 –None work on Macintosh 10.2.6 –Check Fireworks Support site on updates on compatibility

32 Web Collection: Fireworks MX 2004 Chapter B32Working with Objects New Style dialog box Selected properties will be applied when style is applied

33 Web Collection: Fireworks MX 2004 Chapter B33Working with Objects Chapter B Summary Vector object properties can be modified significantly Alter objects’ appearance by grouping, combing paths, or adjusting alignment Apply a range of fill (solid, gradient, pattern) and stroke effects to vector objects

34 Web Collection: Fireworks MX 2004 Chapter B34Working with Objects Chapter B Summary Apply effects or filters to all objects –Live Effects are editable, filters are not Apply styles to objects, including text –Create custom styles and add to Styles panel Use plug-in to extend functionality


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