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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Digital gaming – from platform dependency to palpable communication
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Digital Gaming
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Content is not king?
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Content is not king? System is king?
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Content is not king? System is king? System + content = king
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Palpable Communication example Anachronicles
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Scenario 1 – Linda, Emma & Jens
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Scenario 1 – Linda, Emma & Jens
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Scenario 1 – Linda, Emma & Jens Play together on one screen Uses PC as a game console Chooses a quest created by other players
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Scenario 2 – Evelina
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Scenario 2 – Evelina Creates quests using the ”Intelligent Game Master” Plays alone on PC Uses web forum Tests quests waiting for authorization
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Scenario 2 – Evelina
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Scenario 3 – Henrik
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Scenario 3 – Henrik Uses handheld computer to reach the game Plays team battles on PC Administrates team
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Scenario 3 – Henrik
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se System – Overview
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se What is Palpable Computing? ”Palpable denotes that systems are capable of being noticed and mentally apprehended” “Palpable systems support people in understanding what is going on at the level they choose” “Palpable systems support control and choice, and users may require systems to suggest courses of actions rather than acting automatically”
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se What palpability demands Flexibility: Content changes with platform Stability: Data and connections maintained Autonomy: Relieve the user but leave him/her in control Information: Notify user of available choices
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Benefits Open system Platform independent Mobile New interaction possibilities Choice
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Palpable Computing :: 2004-06-04 Bobbi Sand :: ID03 :: bild@bobbisand.se Future of Gaming
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