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Game Development Essentials An Introduction
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Player Elements who plays and why?
Chapter 2 Player Elements who plays and why?
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Key Chapter Questions ■ What motivates people to play games, and how does this affect the types of games that are developed? ■ What is the difference between geographics, demographics, and psychographics? ■ How has the player market changed over time? ■ What is the difference between the U.S. and South Korean market? ■ What are the different generations of players in the United States?
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Player Motivation Social interaction Physical seclusion Competition
Knowledge Mastery Escapism Addiction Therapy Exercise Creative expression
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Player Suits Richard Bartle’s “Players Who Suit MUDs”
Hearts: Socializers interact with other players Clubs: Killers manipulate other players Diamonds: Achievers interact with the environment Spades: Explorers manipulate the environment
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Geographics South Korea Japan Germany Regional US
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Geographics
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Psychographics VALS (Values, Attitudes & Lifestyles Survey)
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Psychographics
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Demographics Gender Age Occupation Income Education Ethnicity Religion
Political Affiliation
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Demographics Entertainment Software Association (ESA)
52% of players report watching less television as a result of playing games 47% of players are going to the movies less 41% of players watch movies at home less often 54% of U.S. households have purchased or plan to purchase one or more games adult women make up a larger percentage of players than boys ages 6–17 females of all ages now make up almost 40% of the game-playing population men and women over 18 make up 64 percent of the player population 17% of players are over age 50
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Demographics Generation
Silent Boom Generation X Millennial Trends quiz (p. 55)
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Gen X The “Lone Hero” Generation
Tomb Raider’s Lara Croft and Half-Life’s Gordon Freeman are both depicted as lone heroes.
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Millennials The “Teamwork” Generation
Games that incorporate cooperation—such as A Tale in the Desert and Puzzle Pirates—might be ideal games for the Millennial Generation.
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Summary Player motivation Player suits Geographics Psychographics
Demographics Generations
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