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1 CS101 Introduction to Computing Lecture 44 Programming Methodology (Web Development Lecture 15)
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2 During the last lecture we discussed Graphics & Animation We became able to add and manipulate images and simple animations to a Web page
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3 Images in HTML It is quite straight forward to include gif and jpg images in an html Web page using the tag Format: <IMG src=URL, alt=text height=pixels width=pixels align="bottom|middle|top"> Plea: Don’t use images just for the sake of it!
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4 Images in JavaScript Images in JavaScript can be manipulated in many ways using the built-in object, Image Properties: name, border, complete, height, width, hspace, vspace, lowsrc, src Methods: None Event handlers: onAbort, onError, onLoad, etc.
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5 Image Preloading The primary use for an Image object is to download an image into the cache before it is actually needed for display This technique can be used to create smooth animations or to display one of several images based on the requirement
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6 The Image Pre-Loading Process 1.An instance of the Image object is created using the new keyword 2.The src property of this instance is set equal to the filename of the image to be pre-loaded 3.That step starts the down-loading of the image into the cache without actually displaying it 4.When a pre-loaded image is required to be displayed, the src property of the displayed image is set to the src property of the pre- fetched image
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7 Animated Gifs We could have saved the 16 gif images of the previous example in a single file in the form of an animated gif, and then used it in a regular tag to display a moving image However, JavaScript provides better control over the sequencing and the gap between the individual images Example
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8 Today’s Goals (Programming Methodology) To understand effective programming practices that result in the development of correct programs with minimum effort To become familiar with testing & debugging
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9 programming methodology? The process used by an individual or a team for developing programs
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10 programming methodology? good A methodology that enables the lowest-cost and on- schedule development of programs that are correct, easy to maintain & enhance
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11 correct program? A program with correct syntax & semantics
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12 readable program? A program that is easy to read & understand, and therefore, easy to maintain & enhance
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13 swapFlag = true ; while ( swapFlag == true ) { swapFlag = false ; for ( k = 0 ; k < ht.length - 1 ; k++ ) { if ( ht[ k ] < ht[ k + 1 ] ) { temp = ht[ k + 1 ] ; ht[ k + 1 ] = ht[ k ] ; ht[ k ] = temp ; swapFlag = true ; } How can we make it more readable? What is its most complex aspect? Bubble Sort
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14 for ( j = 0 ; j < 100000 ; j++ ) { for ( k = 0 ; k < ht.length - 1 ; k++ ) { if ( ht[ k ] < ht[ k + 1 ] ) { temp = ht[ k + 1 ] ; ht[ k + 1 ] = ht[ k ] ; ht[ k ] = temp ; }
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15 Readable programs are: - more readable - efficient enough
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16 guidelines
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17 Design Guidelines Break your code down into short and simple functions (e.g. take the 3 swap statements out from the last example and put them into a function of their own) Do not use global variables
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18 Coding Guidelines Always use semicolons to end statements Indent blocks of code (2 to 5 spaces) Identifiers: –Use the camelBack scheme –Make them descriptive but concise –Variables: nouns –Functions: verbs Comment liberally
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19 Comments let the code speak for itself !
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20 Guidelines for Developing Short Programs 1.Read, understand the problem 2.Do you have all the required data? No: Get it Else assume it. State it explicitly
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21 Example: Problem Statement Develop a Web page that displays an order taking form It takes the number of items required for each product, multiplies with the prices, sums them up, adds the GST, and displays the total value of the order
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22 Guidelines for Developing Short Programs 1.Read, understand the problem 2.Do you have all the required data? No: Get it Else assume it. State it explicitly 3.Do the design
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24 Developing Short Programs 1.Read, understand the problem 2.Do you have all the required data? No: Get it Else assume it. State it explicitly 3.Do the design 4.Write test cases
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26 Developing Short Programs 1.Read, understand the problem 2.Do you have all the required data? No: Get it Else assume it. State it explicitly 3.Do the design 4.Write test cases 5.Write the code on a piece of paper 6.Hand-check it 7.Type it in 8.Run & check it on test cases 9.Errors? fix & redo 9 Done!
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27 Design & Code Reviews Probably the most efficient way of improving the a program Being humans, at time we see what is supposed to be there instead of what is actually there Another pair of eyeballs may not have the same problem, especially if they were not involved in building the design or code
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28 Two Popular Review Methods 1.Give the problem statement, design, and code (that includes all assumptions) to a peer, and ask him/her to see if things have been done properly 2.Walk a peer or a group of peers through the problem, the design, and the code yourself Which of the two is better?
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29 Is it possible to write defect- free programs ?
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30 Is it even advisable to attempt writing programs that are free of defects ?
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31 Testing & Debugging Testing: The tasks performed to determine the existence of defects Debugging: The tasks performed to detect the exact location of defects Defects are also called bugs or errors Let us now look at one of their classifications
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32 Types of Errors Syntax errors Semantic errors Run-time errors
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Syntax Errors They are caused by the code that somehow violates the rules of the language Easy to detect and fix errors The browser stops code interpretation on detecting one of these Examples: –a = b + * c ; –receiver = reciever + 2 Syntax error?
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34 Semantic Errors Occur when a statement executes and has an effect not intended by the programmer Hard to detect during normal testing Often times occur only in unusual & infrequent circumstances The ‘+’ operator often results in unintended consequences. Remedy: Convert, before use
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35 Run-Time Errors Occur when the program is running and tries to do something that is against the rules Example: Accessing a non-existent variable, property, method, object, etc (e.g. a method name is misspelled) Sources of these can be determined by a careful reading of the code, but unfortunately, not always!
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36 Debugging
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37 Tools : Internet Options… : Advanced :
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38 name = "Bhola ; Syntax Error
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39 checkPulse( ) ; Run-time Error
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40 x = 1.3 ; x.upperCase( ) ; Run-time Error
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41 income =document.myForm.salary.value + document.myForm.bonus.value ; Semantic Error
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43 if ( today = “holiday” ) mood = “good” ;
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44 if ( today == “holiday” ) ; mood = “good” ;
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45 if ( today == “holiday” || weather == “OK” mood = “excellent” ;
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46 function doThis ( tiger ) { box[ 0 ] = tiger ; x = box[ 0 ] ; return x ;
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47 box = new array( 10 ) ;
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48 box = new Array( 10 ) ; box( 0 ) = 43 ;
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49 Helpful Editors Using smart editors (e.g. DreamWeaver, nedit) can help in avoiding many types of syntax errors They can, for example: –Automatically color different parts of statements in different colors, e.g. comments in Gray, strings in Green, HTML tags in Blue –Auto indent –Visually indicate the presence of mismatched parentheses, curly braces or square brackets
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50 During Today’s Lecture … We looked at a few effective programming practices that result in the development of correct programs with minimum effort We also became familiar with testing & debugging
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51 Final Lecture: Review & Wrap-Up To review a selection from the interesting ideas that we explored over the last 44 lectures
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