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IAT 410 Team Aquila: Playtesting Stephen Ramsay Eric Chen Mohamed El Eryan Phil Larson Gurp.

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Presentation on theme: "IAT 410 Team Aquila: Playtesting Stephen Ramsay Eric Chen Mohamed El Eryan Phil Larson Gurp."— Presentation transcript:

1 IAT 410 Team Aquila: Playtesting Stephen Ramsay (sramsay@sfu.ca)‏ Eric Chen (ecc3@sfu.ca)‏ Mohamed El Eryan (meleryan@sfu.ca)‏ Phil Larson Gurp

2 The Prototype Was entirely multiplayer focused Through an Internet connection two players would face each other Each player had 5 troops and 2 airplanes Each turn the units could move and shoot to a limited degree The player who kills the other player first wins Can be accessed here: http://www.sfu.ca/~sramsay/iat410/prototyp e/IAT410- Prototypev0.3.5.exe http://www.sfu.ca/~sramsay/iat410/prototyp e/IAT410- Prototypev0.3.5.exe

3 The Process We did our prototyping on Thursday October 11, 2007 We got 4 people to run our prototype (3 guys and a girl, all students)‏ We did two sessions with a one versus one in each

4 Our Users  We used two laptops connected through the Internet  We recorded the users as they played and monitored them

5 Screenshot: Connecting

6 Screenshot: Combat

7 Screenshot: Victory

8 What we learned through playtesting Bug where units could go on top of each other and merge: very popular Overall prototype was a simple game but strategies were still developed and all the users reported that they enjoyed playing it

9 Users were confused over controls as no instructions were provided Users were also confused over stats and how much health/movement each unit had (systems need to be implemented to make a process of information delivery)‏ What we learned through playtesting


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