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Crafting the Learning Experience Conversation with USA Program Brent G. Wilson 30 October 2007
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Why did you choose this field? Technology can transform learning Good blend of my tech skills with preference working with people Help people Like making things
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“Nobody ever set out to make a bad picture” …or a bad course!
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Do we have a quality problem? eLearning - rise and fall - rise again? Templates and Repurposing Professionalism - everyone’s a designer Evaluation - impact, cost control, ROI
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Why do poor courses get made? Lack of knowledge/skill Don’t care Overriding constraints Lack of tools Notice: I didn’t say lack of theory!
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Leaving out the learner No real voice Input Ownership Meaningful participation
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Videogame Envy Why can’t we make instruction as compelling as Halo ? Heard this before? It’s partly a red herring, and partly true.
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The Hegemony of Psychology Learning theory is privileged over design practice Science over everyday craftsmanship Research over contextualized reasoning Engineering is over art Learning Sciences over IDT
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Practitioners Using Theory AECT Study with BYU - Theory is barely on the radar! Irene Vissher report of reflection training Design grounded in theory (Hannafin) or problem (Wilson) Restoring the parity between practitioners and theorists
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Designing what? Behavior Activity Materials Programs Learner Experience Thoughts Learning Programs
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Experience Mediates Learning Experience Learning Plans
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Two Senses of Experience Immediate “lived experience” Constructed experience - stories used to interpret our lives and
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Lived experience Pacing Engagement Compelling Invitation Flow Challenge Heightened Awareness Suggestive, evocative
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Constructed experience - rising to the story level What learning experience explains something about you? These can be transforming - shaping your sense of self; community membership; vocation
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The Living Dead Our students are often in need of redemption!
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Bringing the Dead Back to Life Aesthetic qualities - heightened experience, drama, challenge Mythic qualities - hero’s journey, ritual, symbols Surrender to the situation - beyond teacher/learner control
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Examples Scott Switzer’s management course Joni Dunlap’s Comp-Sci capstone course Kathy Sierra’s blog and Head First programming books Ike Choi’s Ill-Structured Problem-Solving Work Aaron Doering Adventure Learning Charlie Miller’s ASL Tutoring Materials Sasha Barab’s Quest Atlantis
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Good vs Great Design Everyone loves good design But NOT everyone loves GREAT design Don Norman, Emotional Design (2004)
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Holistic Practice Theory AND Practice Research and Design Engineering and Art Psychology and Design Crafts Efficiency, impact, and quality experience
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Implications - Early Stages Better metrics for instructional outcomes More attention to crafting processes - what great IDs do in practice Research on what works for learning experience Improved research and assessment methods
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Fin Questions? Thank you!
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