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Reception, games and culture Susana Tosca tosca@itu.dk http://game.itu.dk
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Reception: definition Reception theory studies the processes through which digital art is experienced. Reception is the specific use of mediated cultural texts
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reception: focus Reception theory emphasizes the reader's consumption of the literary text over and above the question of the sum total of rhetorical devices which contribute to its structure as a piece of literature. literary beginnings
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-Historical (Canon, interpretive communities, particular histories of response, histories of reading, cultural context...) -Philosophical (Theory of literary communication, interpretation, hermeneutics, aesthetic effect, phenomenology, blanks, implied reader, pragmatics...) -Sociological (Media Studies) reception: development sides
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audiences? The Effects model The Uses and Gratification model (needs: diversion, personal relationships, personal identity, surveillance) Screen theory / Mode of address (relationship to implied reader) Encoding/Decoding model (preferred meanings, subversion...)
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meaning traditional reception theory focuses on we need to go beyond in digital media
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digital reception process -Usability -Learning curve -Repertoire -Model Reader phenomenological
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political games/simulations?
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