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Robin Hunicke – 3.9.07 Redefining a PC Franchise for the Nintendo Wii Small Changes, Big Results
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Robin Hunicke – 3.9.07 Hello! AI/Games GDC Workshops Sims EP Team Lead Designer: Wii!
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Robin Hunicke – 3.9.07 Let’s Chat Franchise Analysis (1/3) Designing to New (1/3) Takeaways (1/3)
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Robin Hunicke – 3.9.07 MDA
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Robin Hunicke – 3.9.07 What is MDA? Formal Vocabulary Common Language Flexible, Extensible Not a Methodology
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Robin Hunicke – 3.9.07 How Games Work Rules Behavior Fun
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Robin Hunicke – 3.9.07 In other words… Mechanics Behavior Fun The rules and concepts that formally specify the game-as-system.
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Robin Hunicke – 3.9.07 In other words… Mechanics Dynamics Fun The run-time behavior of the game-as- system.
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Robin Hunicke – 3.9.07 In other words… Mechanics Dynamics Aesthetics The desirable emotional responses evoked by the game dynamics.
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Robin Hunicke – 3.9.07 Design Perspective Mechanics Dynamics Aesthetics Designer Player
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Robin Hunicke – 3.9.07 Player Perspective Mechanics Dynamics Aesthetics Designer Player
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Robin Hunicke – 3.9.07 The Sims
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Robin Hunicke – 3.9.07
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Mechanics Manage Motives Work for $ Spend $ to Build/Buy Objects & Social = mood ++ Get promoted!
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Robin Hunicke – 3.9.07 Mechanics
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Robin Hunicke – 3.9.07 Mechanics Manage Motives Work for $ Spend $ to Build/Buy Objects & Social = mood ++ Get promoted! Events, object & social failures
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Robin Hunicke – 3.9.07 Dynamics Motives vs. Fun vs. Work Social for Goals Lothario Miser Slacker Keeping up with the Jones’ Plate Spinning/RTS Compulsions
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Robin Hunicke – 3.9.07 Aesthetics Groundhog Day Fixably Broken Unique Successes and Failures “How funny! Should I fix it?”
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Robin Hunicke – 3.9.07 Success! Millions of units sold Player community thrives Houses Objects Sims Stories!
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Robin Hunicke – 3.9.07
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Q: More? Controls (more to balance) Tools (more to shape) Information (more storytelling)
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Robin Hunicke – 3.9.07 A: Storytelling Dream… or Nightmare? Romance… or Feud? Real… or Fantasy?
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Robin Hunicke – 3.9.07 Storytelling Dream… or Nightmare? Romance… or Feud? Real… or Fantasy? Life!
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Robin Hunicke – 3.9.07 The Sims of our Lives Aesthetic: Lifetime Dynamics: Generations Mechanics: Aging, Wants & Fears
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Robin Hunicke – 3.9.07 Aesthetics First Aesthetic: Lifetime Dynamics: Generations Mechanics: Aging, Wants & Fears Play to Tell Your Story!
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Robin Hunicke – 3.9.07 Fan-tastic!
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Robin Hunicke – 3.9.07
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Aesthetic… Verbs Savor Experiment Create Achieve
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Robin Hunicke – 3.9.07
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Wii Ho! New Context New UI New Game
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Robin Hunicke – 3.9.07 First Impressions Aesthetics Tactile Clean Lines Family-oriented
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Robin Hunicke – 3.9.07 First Impressions Dynamics Active Expressive Communal
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Robin Hunicke – 3.9.07 Mechanics? Consider Core Activities Tactile world New Look Simple but powerful tools
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Robin Hunicke – 3.9.07 A New World Comfortable pace Savor Create Clear goals Achieve Experiment
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Robin Hunicke – 3.9.07 MySims Core Cycle Explore (Look what I found!) Build (Look what I made!) Exchange (Look what they did!)
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Robin Hunicke – 3.9.07 Achievement? Growth More Sims More Buildings More Levels
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Robin Hunicke – 3.9.07 Sim Needs Town Growth Build + Customize Collect Socialize Exchange
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Robin Hunicke – 3.9.07 Look What I Found! Mechanic: Open world, hidden goodies Dynamic: Explore and discover Aesthetic: World, not a Set
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Robin Hunicke – 3.9.07 Look What I Made! Mechanic: Decomposable/Recomposable Dynamic: Design + Build things Aesthetic: You control it!
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Robin Hunicke – 3.9.07 Look What They Did! Mechanic: Reactive/Responsive Sims Dynamic: Individual and Group Expression Aesthetic: Comic, clockwork world
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Robin Hunicke – 3.9.07 Takeaways
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Robin Hunicke – 3.9.07 It’s all about Tactility Controller lets players Touch the world Poke the systems Build a community for their Sims
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Robin Hunicke – 3.9.07 Aesthetics are key Savor Experiment Create Achieve
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Robin Hunicke – 3.9.07 Aesthetics are key Touch Savor Experiment Create Achieve
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Robin Hunicke – 3.9.07 Aesthetics are key Touch Poke Savor Experiment Create Achieve
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Robin Hunicke – 3.9.07 Aesthetics are key Touch Poke Shape Savor Experiment Create Achieve
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Robin Hunicke – 3.9.07 Aesthetics are key Touch Poke Shape Drive Savor Experiment Create Achieve
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Robin Hunicke – 3.9.07 M Supports A Mechanics are our domain Aesthetics are closer to player Creativity is the goal
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Robin Hunicke – 3.9.07 Shared Design Support expression Iconic Sims + Powerful Tools
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Robin Hunicke – 3.9.07 Shared Design Support exploration World of Nooks n’ Crannies
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Robin Hunicke – 3.9.07 Shared Design Reflect Investments Player = Clever Sims are X, Y, Z – because of you!!! “It’s in your hands!”
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Robin Hunicke – 3.9.07 (sexy video)
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Robin Hunicke – 3.9.07 Stay Tuned… mysims.com Turn in your Eval!
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