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Ashley Kim 3 years old
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Children Imitate parents doing authentic activities Interact with physical tangible objects
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Learning Opportunity Why Supermarket?
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An Interactive device for kids that capture language learning opportunities in everyday grocery shopping experience What is Smart Shopping Pal?
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What are they going to learn? Develop pre-reading concepts Strengthen oral language skills Word-name correspondence Letter-sound correspondence Build connection with words and concepts in meaningful ways Enlarge vocabulary
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By hands-on experience with the real objects and interacting with the computer by playing learning activities (games) in a authentic setting. How will they learn?
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Experiential Education Emergent Literacy Perspective Theoretical Background A process in which the child constructs concepts about the functions of symbols and print, is based on meaningful language facilitated by interactions.
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1. Experiential Education Theoretical Background Hands On Experience PLAY emphasis on physical activity Physical interaction with tangible objects in authentic environment Immersion into structured experience Children internalize what is occurring through sense Fosters linguistic input into comprehensible input
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2. Emergent Literacy Perspective Theoretical Background Young children constructs concepts about the functions of symbols and print is based on experiences and meaningful language facilitated by interactions. wha t’s that? can s Child as an Active Learner The role of the adult is to facilitate and extend child-initiated learning (Vygotsky, 1978)
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2. Emergent Literacy Perspective Theoretical Background Constructive (Clay 1991; Heibert & Fisher 1990; Rex 1994) Functional (Gibson 1989; Neuman & Roskos 1993) Interactive Process (Harste et al. 1988, Morrow & Rand 1991)
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Prototype BeeWithMe
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MILK MOO
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Storyboard
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Design Process
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Observation at stores of different settings –Walmart, Whole Foods, Albertsons, Costco, Safeway, Molliestones Interviews with preschool moms
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Design Process Task relatively short and varied ~ (Larkin, 2002) Chance to explore ~ (Egloff, 2004) Know alphabet letters are a visual graphic (Regalado et al. 2001) Understand and follow oral directions Knows an average of 1500 words of vocabulary Sentence structures incorporate up to 8 words
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Design Process BeeWithMe Prototype 1,2,3…6
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Design Process Bing Nursery school “children learn through play in a context-friendly environment” Former school teacher “easy activities will involve higher participation and the sense of accomplishment”
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Design Process Enlarge button size Strong attention on screen Desire for repetition Animation elevates interest Ego centric questions enhance participation Ashley, 3 yrsJoyce, 3 yrs
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Assessment Short-term –Recordings of kids in supermarket: with and without Smart Shopping Pal –Measures: Descriptive words used, count of words said by the kid, count of words heard by the kid Long-term –Tracking two groups of kids across time: with and without Smart Shopping Pal –Measures: Sampling of vocabulary and word recognition, count of parental inputs
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Thank you ! Q/A
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