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Chapter 4 - 1 States and Transitions. Chapter 4 - 2 Concurrency.

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Presentation on theme: "Chapter 4 - 1 States and Transitions. Chapter 4 - 2 Concurrency."— Presentation transcript:

1 Chapter 4 - 1 States and Transitions

2 Chapter 4 - 2 Concurrency

3 Chapter 4 - 3 Exceptions

4 Chapter 4 - 4 Priority Constraints (template)

5 Chapter 4 - 5 Real-Time Constraints

6 Chapter 4 - 6 High-Level State View – Exploded

7 Chapter 4 - 7 High-Level State View – Imploded

8 Chapter 4 - 8 High-Level Transition View – Exploded

9 Chapter 4 - 9 High-Level Transition View – Imploded

10 Chapter 4 - 10 High-Level Transition Exit

11 Chapter 4 - 11 High-Level Transition with Entry and Exit States

12 Chapter 4 - 12 Behavior Generalization/Specialization

13 Chapter 4 - 13 Basic Interaction

14 Chapter 4 - 14 Input/Output Interactions

15 Chapter 4 - 15 Two-Way Interaction

16 Chapter 4 - 16 Continuous Interaction

17 Chapter 4 - 17 Broadcast Interaction

18 Chapter 4 - 18 TO Clause

19 Chapter 4 - 19 Interaction Sequence

20 Chapter 4 - 20 Active Object Interaction

21 Chapter 4 - 21 Database Update Interactions

22 Chapter 4 - 22 High-Level Interactions

23 Chapter 4 - 23 Real-Time Interactions


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