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Sensory-motor integration Bijan Pesaran May 1 st, 2008
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Visual response in PMv centered on hand Graziano and Gross (1994)
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Visual response in PMv centered on hand Graziano and Gross (1994)
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Duhamel et al (1997) Invariant visual response in VIP
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Duhamel et al (1997)
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PRR neurons are eye-centered Batista et al (1999)
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Updating of response in PRR
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Mechanisms for encoding multiple variables Centered tuning curve
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Eye position influences visual response of 7a neurons Andersen et al (1985)
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Mechanisms for encoding multiple variables Centered tuning curve Multiplicative encoding - gain field Tuning curveGain field
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Visual receptive fields in VIP partially shift with eye position Avillac et al (2005) Eye positions
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Mechanisms for encoding multiple variables Centered tuning curve Multiplicative encoding - gain field Partial shift encoding – intermediate reference frame Tuning curveGain field
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Eye position encoding Widespread phenomenon throughout visual and motor cortices Peaked response Eye left Eye middle Eye right Response Target position
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Eye position encoding Difficulty addressing flanking responses Peaked response Flanking response Eye left Eye middle Eye right Response Target position
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Gain model
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Shifting model
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Geometry of visually-guided reaching Eye-centered Hand-centered Relative position vectors Nonlinear 3D geometry and muscle dynamics H T E T-E E-H H-E T-H
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Geometry of visually-guided reaching Nonlinear 3D geometry and muscle dynamics H T E T-E E-H H-E T-H MIP PMd Batista et al (1999) Eye-centered Graziano et al (1997) Hand-centered PMv What is code? T-E T-H Pesaran et al (2006)
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Decompose the 3-D response matrix
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Distinguish between different reference frames
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Define multiple effector reference frames
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Multiple reference frames Direct visuomotor transformation –Supports Area 5 data (Buneo et al 2002) Direct Transformation Serial Transformation Head-on-body position Eye-in-head position Eye- centered target location Head- centered target location Body- centered target location Hand- centered target location Body-centered hand position + - Motor output Eye- centered target location Hand- centered target location Eye-centered hand location + - Nonlinear 3D geometry and muscle dynamics Motor output Nonlinear 3D geometry and muscle dynamics
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MIP PMd Nonlinear muscle dynamics Encoding relative position Nonlinear 3D geometry and muscle dynamics Batista et al 1999 Graziano et al 1997 H T E T-E E-H H-E T-H PMv Coordinating the hand and the eye Eye-centered Hand-centered Relative hand- eye position Vectors in abstract space
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Design reference frame task 0 12 Start Cue Delay Go Hold Time (sec)
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Design reference frame task 0 12 Start Cue Delay Go Hold Time (sec)
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Design reference frame task Four initial eye positions
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Design reference frame task Four initial eye and hand positions
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Design reference frame task Four initial eye, hand and target positions 111 PMd neurons and 48 MIP neurons
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Example PMd neuron
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Example MIP neuron
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Sensory-motor transformations Head-on-body position Eye-in-head position Eye- centered target location Head- centered target location Body- centered target location Hand- centered target location Body-centered hand position + - Serial Transformation + - + -
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Sensory-motor transformations Eye-centered hand location Eye-centered target location Hand-centered target location - + Direct Transformation Buneo et al. (2002)
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Sensory-motor transformations Eye-centered target location Hand-centered target location - + Relative position Transformations Eye-centered target location Hand-centered target location - + Relative location of hand and eye Eye-centered hand location Hand-centered eye location
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Relative position particularly useful for coordination Relative hand-eye position could be important for hand-eye coordination –Can map hand and eye onto each other –Computationally efficient No need to code for all combinations of locations H T E T-E E-H H-E T-H
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Relative position particularly useful for coordination Relative hand-eye position could be important for hand-eye coordination –Can map hand and eye onto each other –Computationally efficient No need to code for all combinations of locations H T E T-E E-H H-E T-H
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Relative position particularly useful for coordination Relative hand-eye position could be important for hand-eye coordination –Can map hand and eye onto each other –Computationally efficient No need to code for all combinations of locations H T E T-E E-H H-E T-H
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