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Texture Mapping using Surface Flattening via Multi-Dimensional Scaling G.Zigelman, R.Kimmel, N.Kiryati IEEE Transactions on Visualization and Computer Graphics 2002
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2 Multidimensional scaling (MDS) The idea: compute the pairwise geodesic distances between the vertices of the mesh: Now, find n points in R 2, so that their distance matrix is as close as possible to M. q1q1 q2q2
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3 MDS – the math details We look for X’, such that || M’ – M || is as small as possible, where M’ is the Euclidean distances matrix for points x i ’.
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4 MDS – the math details Ideally, we want: want to get rid of these
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5 MDS – the math details Trick: use the “magic matrix” J :
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6 MDS – the math details Cleaning the system:
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7 How to find X’ We will use the spectral decomposition of B :
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8 How to find X’ So we find X’ by throwing away the last n d eigenvalues
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9 Flattening results (Zigelman et al.)
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10 Flattening results (Zigelman et al.)
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11 Flattening results (Zigelman et al.)
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