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Electronic Commerce COMP3210
Session 7: Making Money on the Web Dr. Paul Walcott Department of Computer Science, Mathematics and Physics University of the West Indies, Cave Hill Campus Barbados © 2007 Dr. Paul Walcott The Department of Computer Science Mathematics and Physics, University of the West Indies, Cave Hill Campus, Barbados
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Session Objectives The objectives of this session are:
To describe some of the methods of obtaining products to sell on the Web To describe digital products To compare and contraast six revenue models used by Web businesses to make money
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Identifying Products1 Before a new Web business can sell products on-line they must first identify those product which would yield highest profits
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Identifying Products Cont’d
Practically any product can be sold on-line However, that does not mean that it is profitable to sell any product on-line For example, selling a product with a low value-to-weight ratio to a person who lives in another continent might be impractical due to high shipping costs Remember that the goal of e-commerce is to make money
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Identifying Products Cont’d
Some wholesale distributors are willing to ship any products they distribute directly to the customer’s home, after they have paid for it As an Internet business, if you can find the customers to buy these products then you might be able to make money This approach is called drop shipping
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Identifying Products Cont’d
Although drop shipping may seem extremely attractive, it does has problems: The Internet Business has no way of ensuring the quality of the product (since they never see it) All wholesale distributors are not legitimate
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Identifying Products Cont’d
Products which are digital in nature (e.g. software, music, information and computer games) lend themselves well to e-commerce since: There is very little cost involved in reproducing them The product can be delivered instantly on-line (after payment)
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Identifying Products Cont’d
Some of the characteristics of digital products include: Indestructibility A digital product maintains its form and quality forever Transmutability The content of a digital product can be changed instantly Reproducibility Digital products can be reproduced, stored and transferred
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Identifying Products Cont’d
Theft or pirating of digital products is one of the disadvantages of selling digital products online Both technology, in the form of encryption, and legislation (e.g. Intellectual property legislation) is used as a deterrent
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Revenue Models2 What are revenue models?
This are models used by B2C and B2B e-commerce initiatives to generate revenue
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Revenue Models Cont’d In this session you will learn about the:
Web catalog revenue model Digital content revenue model Advertising-supported revenue model Advertising-subscription mixed revenue model Fee-based revenue models
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Web Catalog Revenue Model
History In 1872 Aaron Montgomery-Ward started selling dry goods to farmers using a one-page list Richard Sears and Alvah Roebuck in 1895 began mailing catalogs to farmers and small residents
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Web Catalog Revenue Model Cont’d
The prospective buyer selects items for purchase from an on-line catalog and makes the payment on-line, by telephone or by mail alternative payment options are required since some people are cautious about disclosing credit card information on-line The type of items sold by this method include: Computers and consumer electronics (e.g. dell.com) Books, music and videos (e.g. amazon.com) Clothing (e.g. myvirtualmodel.com)
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Digital Content Revenue Model
Digital products received through purchasing or subscriptions are received instantly Legal research (e.g. lexis.com) Digital copies of published documents (e.g. ProQuest acquired reproduction rights to digital versions of journals and books) Also ACM (Associated for Computer Machinery)
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Advertising Supported Revenue Model
This model is used by network television in the U.S. where the audience is provided with free viewing with advertising messages The money made from advertising supports the operation of the business Before the year 2000 this was an extremely popular model (between 1994 and 1998 it grew from US $0 - $2 billion
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Advertising Supported Revenue Model Cont’d
During there was no growth in Web advertising Since 2002, however Web advertising has started to grow again but at a slower rate Only a few high-traffic sites (e.g. Yahoo.com) can generate significant revenue this way – because of the large number of visitors Some information only sites are still successfully using this model, e.g. and
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Web Advertising Problems
Web advertising has been hampered by: 1. Identifying ways to measure and charge for site visitors Some measurements do exist, e.g. number of visitors, number of unique visitors, and the number of click throughs, however it is difficult to develop a standard The key is to make a sticky Web site (the ability to attract new and repeat visitors to a Web site) because visitors will be exposed to more ads
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Web Advertising Problems Cont’d
2. Few Web sites have sufficient visitors to attract large advertisers Most successful advertising is targeted at specific groups based on demographics, e.g. address, age, gender, income level, type of job, hobbies and religion (due to privacy issues more and more people are unwilling to give this information)
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Advertising-subscription Mixed Model
Used for many years by newspapers and magazines (subscribers pay a fee and accept some level of advertising) Subscribers are subjected to less advertising than an Advertising supported Web site The New York Times and The Wall Street Journal use this model Both of these newspapers use a separate revenue model for the print and on-line editions
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Advertising-subscription Mixed Model Cont’d
The New York Times is supported mainly by advertising, but charges a small subscription fee for visitors who want to access crossword puzzles A searchable archive (dated back to 1996) is also provided A small fee is charged for articles dated back more than one week
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Fee-for-Transaction Revenue Model
In this model businesses offer services for which a fee is charged. The fee is based on the number or size of transactions they process. Transactions can be personalised and executed much cheaper than traditional transaction service providers An examples is a travel agent: Before, a commission was paid for every ticket sold. However, with more low cost flights being offered commissions in many cases have disappeared. Many travel agents now charge a flat fee for processing a ticket on an airline that has reduced or eliminated the fees it pays to travel agents
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Fee-for-Service Revenue Model
An increasing number of organisations are charging fees for services provided These fees are not based on the size or number of transactions processed, but rather on the value of the service provided e.g. on-line games and entertainment Sony’s EverQuest adventure game has greater than 400,000 players. Each player purchased a US$40 software pack and pays US$10 monthly
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Revenue Models In Transition
Many companies have changed their revenue models in order to remain competitive; some examples of changes in revenue models are: Subscription to Advertising-Supported Model Advertising-Supported to Advertising-Subscription Mixed Model Advertising-Supported to Fee-for-Services Model Advertising-Supported to Subscription Model
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Subscription to Advertising-Supported Model
Microsoft State magazine started as an upscale news and current events publication First charged an annual subscription fee (only 27,000 subscribers with $500,000 revenue) which did not cover operational cost They changed to an advertising-supported site, although it is uncertain whether this new model is profitable. This Web site however is part of the MSN portal so it probably improves its stickiness
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Advertising-Supported to Advertising-Subscription Mixed
Salon.com is an upscale online magazine It started out operating as an advertising-supported site, but now offers an optional subscription version of the site Subscribers pay US$30 a year to view the Premium version, which is free of advertising and can be downloaded for later reading Premium subscribers also gain access to additional content (music, e-books and audio books)
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Advertising-Supported to Fee-for-Services Model
Xdrive Technologies offered in 1999 free disk storage space to on-line to users Users would see advertising as well as receive targeted s based on personal information After two years of operation Xdrive realised that it could not meet the cost of the service offered Xdrive subsequently switched to a subscription-supported model and began selling the service to businesses and individuals (US$10 per month for 500MB, US$1300 for 25GB and up to 100 users)
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Advertising-Supported to Subscription Model
Northern Light started in 1997 as a search engine which searched the Web as well as its own database The user was charged for items in their database, but Web items were free The site was therefore a mix between advertising-supported and a limited fee-based service In 2002 Northern Light decided to change its revenue model to subscription supported since the revenue it was getting was insufficient
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References [1] Malta, Chris, “What Should I sell on my Site?”, Available online at [2] Schneider, Gary, P., “Electronic Commerce: The second wave”, Thomson Course Technology, Fifth Annual Edition, 2004
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