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Who am I? Michael Steele
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Emergent Game Technologies Redefining the craft of game development. New Production Methodologies and Infrastructures Presentation for UCI MASSIVE Conference April 20 th, 2006
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Why are new methods these needed? SCALE - Traditional development methodologies don’t scale very well -Tech, Production, Testing, Community and Service -Solutions are costly & risky (bigger teams, heavy iron, longer dev cycles) -Outside game industry’s core competency BUSINESS - Business model is rapidly evolving -Transition to customer-centric (service) industry -Direct-2-market means disintermediation of traditional channels -Tested solutions are needed for new monetization schemes
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Simplistic Solutions to be wary of: Open-Source Technology –Not Scalable or Mission-Rated High Level Scripting Languages –Java VM, Python, Ruby, LUA Leveraged or GP Infrastructures –GRID computing –Commodity Hosting and Bandwidth Homemade or ad-hoc eCommerce Solutions –Far away from our core competency –Legal/Liability/Audit compliance
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What does work? Discipline and Engineering Excellence –6 of the 7 classically “hard” CS problems… –Choosing good middleware can save you ~40% –The rest is still very hard work! New development methodologies that focus on Rapid Iteration –Test-Centric Development –Use of advanced automation everywhere in your process –Use imbedded metrics everywhere –Tools Tools Tools! Professional solutions for non core-competency areas –Top-Notch enterprise-grade eCommerce –High performance, low-latency data centers –Professional operational tools (IT, CRM, etc.)
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New methods should be used to reduce time & complexity Game development life cycle: 1.5 to 4 years Live Operations Technology Content Test Technology Content Test New Methods + Middleware Tools + Automation Automated testing + Metrics ContentTest – Faster generation of new content – Lower recurring Dev/QA costs – Higher game stability – Rapid response to problems Launch Can take 20% to 40% cost out of The development cycle
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