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Johan Mattsson Interaction Through Spells Embodied connections for wireless ubiquitous services.

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Presentation on theme: "Johan Mattsson Interaction Through Spells Embodied connections for wireless ubiquitous services."— Presentation transcript:

1 Johan Mattsson johanm@dsv.su.se Interaction Through Spells Embodied connections for wireless ubiquitous services

2 Interaction Trough Spells Johan Mattsson Co-located collaborative & ubiquitous computing  Transparent sharing of computation  Adaptable environment, providing a shared opportunities of control  Wireless devices, provides easily connections between any services  Generic networked services, possibly residing and accessed anywhere

3 Interaction Trough Spells Johan Mattsson Lost in a collaborative interactive work session?  Awareness of shared activities, what are we trying to achieve with all ongoing possible activities  Transparency between social interaction and computer interaction  Democracy, why did this happened? -I couldn't share my opinion on it

4 Interaction Trough Spells Johan Mattsson Interacting trough ”magic” spells  Empowers embodied user behaviour such as: Pointing Touching Waving Spatially place an item in place …  Map of the activities and related services and devices provided as a trace of socially and tangible experiences  Implicit real-world actions overloaded to executive and predictive explicit interaction

5 Interaction Trough Spells Johan Mattsson Where is the magic?  Expressive actions enchants/executes changes in the environment  The magic spells are supported by enchanted tangible tools  Empowered user behaviour appeals to fictional magic: Pointing with a magic wand to remotely cast a spell Waving or touching a wand over something to bless or enchant it Put an magic item in the right place to open a secret door

6 Interaction Trough Spells Johan Mattsson Where spells support collaborative post desktop computation  Service selection, makes the environment announce and present public services and application related to any physical property  Shared Guidance and information, items in the real world are able to share knowledge or usage instructions  Transformation and connection, …

7 Interaction Trough Spells Johan Mattsson Transformation and connection  Transparent moving and adapting of computation Transparent transferring computation and data: moving or copying information between devices Transferring control, how we act to redirect I/O streams, e.g. how we:  Express a change target for input  Announce a change of responsibility or source user Transfer and transforming behaviours over distances and modalities

8 Interaction Trough Spells Johan Mattsson Research questions and prototypes  How can we empower real- world actions to refine collaborative work and experiences?  Prototypes iwand, pointing Magic Bowl, magic items as action triggers  Future ideas… touch/proximity and pointing  Touch devices  Another wand

9 Interaction Trough Spells Johan Mattsson iwand  Creates connections between real-world entities by pointing  Enchantment targets applied on relevant entities  A laser enabled PDA triggers the targets to reply wirelessly with parameters that forms the spell content

10 Interaction Trough Spells Johan Mattsson Magic Bowl  Magic objects are with attached RFID  The bowls are capable of identifying several tagged object simultaneously  Magic items “opens a secret door to” certain functionality, project data, room settings, etc.

11 Interaction Trough Spells Johan Mattsson Related iwork  Patch panel  iStuff  Point Right  Put that there/move-it/iwall


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