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3D full object reconstruction from kinect Yoni Choukroun Elie Semmel Advisor: Yonathan Afflalo
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Agenda Project’s Goals Project Development Kinect Registration Reconstruction Performances Demonstration
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Project’s Goals Understand Kinect working C++ development Rigid Iterative closest point implementation Unknown libraries integration on Windows Platform Deal with Reconstruction problems
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Development of the project Papers read Kinect depth maps acquisition Simple rigid ICP implementation Body reconstruction
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Papers The model Project 3D SELF-PORTRAITS Hao Li, Etienne Vouga, Anton Gudym, Jonathan T. Barron, Linjie Luo, Gleb Gusev A Method for Registration of 3-D Shapes Besl, Paul J.; N.D. McKay (1992). Efficient Variants of the ICP Algorithm Szymon Rusinkiewicz, Marc Levoy
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The model Project 3D SELF-PORTRAITS Hao Li, Etienne Vouga, Anton Gudym, Jonathan T. Barron, Linjie Luo, Gleb Gusev Full body reconstruction in 3-D with multiples scan frames of the Kinect Pipelined reconstruction First pipeline station: scanning and fusion Rigid ICP of all the scans to get the entire body Poisson reconstruction for a better quality
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Kinect
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Some facts: The Kinect moves from [+27 ; -27 ] Our Kinect motor is controlled by an OPENNI 1.5 code. The Kinect provides a 480X640 pixels resolution depth map. The depth map returned by the Kinect is of a poor quality.
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Kinect Intrinsic Matrix Calibration application requires maximum accuracy rigorous calibration. different users with different Kinect average calibration with an average intrinsic matrix calibration. Pros / Cons: More precise calibration will improve the performances and the final result but it asks from the user a tiresome calibration step.
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Registration Problem Given: Two shapes P and Q which partially overlap. Goal : Using only rigid transforms, register Q against P by minimizing the squared distance between them.
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Simple rigid ICP theory Mathematical preliminaries Calculation tools Algorithm Performances Optimization A Method for Registration of 3-D Shapes Besl, Paul J.; N.D. McKay (1992).
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ICP Problematic Given set of corresponding points it is easy to find the transformation which stitch the two images together. Here, we do not have any previous prior about the shapes (maybe just good initial conditions enough). We need then to find the best correlation between points: ITERATIVE CLOSEST POINT!
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Iteratively find the pairs of closest points Solve: Correspondence Space P Q
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A Method for Registration of 3-D Shapes Besl, Paul J.; N.D. McKay (1992). Sampling (~1:30) the cloud (sparse matrix array of coordinates)
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A Method for Registration of 3-D Shapes Besl, Paul J.; N.D. McKay (1992). Euclidean Metric used to find the Closest point
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Transformation Calculus: Find rotation and translation: Apply registration until threshold is reached.
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ICP Algorithm Init the error to ∞ Compute correspondences Compute alignment Apply alignment Update error If error > threshold Y = CP(P,Q) (Rot,Trans,d) Q`= Rot(Q)+Trans
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Efficient Variants of the ICP Algorithm Szymon Rusinkiewicz, Marc Levoy Rigid ICP variant performances Selection of points Matching points Weighting pairs Rejecting pairs
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Selection of points Simple variants give good enough results: we implemented both random and uniform sampling
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Matching points Simple implementation for good enough results (suppose to be small Kinect angles): we chose the Closest Point for pair corresponding
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Reconstruction Methods : Perform ICP between a frame and the result of the all precedent frames bond together bad results because of noise accumulation. Improvement: Perform ICP between pair of frames and apply transitivity to get the registrations to the first frame: Fn, the n-th frame Tr, the transformation between Fn+1 and Fn Rn and Tn, the corresponding Rotation and Translation.
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Project Algorithm Kinect Depth maps acquisition OpenNi interface OpenCV conversion Filtering Registration Displaying After #scans registrations Body reconstruction
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ICP Performances Bad performances for big moves Not too big rotations required Number of iterations: 1-3 for small registrations to about 10 for big moves (in general converges to wrong local minimum ) Noisy depth map Bad Kinect resolution affects image’s acquisition: holes in the target shape. For complexity purpose, search the closest point only in small radius near the point: finding closest point complexity
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Performances Good fusion result vs time Tradeoff: Fusion result Vs Execution time Number of sampling between 8000 and 12000 (static memory allocation) Time for ICP running : 1 ~ 3 min ( depended on number of samples) Scanning and reconstructing time less than one minute. Total time between 1.2 mn to 3mn
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Fusion Results No pre/post processing used (noise filtering etc.) Conversion to MeshLab and Matlab files for displaying (and for post processing like texturing…) Matlab Implementation for triangulation.(Not used because of poor quality: points cloud looks better)
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Demonstration https://www.dropbox.com/s/ep2r8ajsodmhw7v/My%20Movie.mp4?dl=0
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References " 3D SELF-PORTRAITS " Hao Li, Etienne Vouga, Anton Gudym, Jonathan T. Barron, Linjie Luo, Gleb Gusev ACM Transactions on Graphics, Proceedings of the 6th ACM SIGGRAPH Conference and Exhibition in Asia 2013, 11/2013 – SIGGRAPH ASIA 2013 "A Method for Registration of 3-D Shapes" Besl, Paul J.; N.D. McKay (1992). IEEE Trans. on Pattern Analysis and Machine Intelligence (Los Alamitos, CA, USA: IEEE Computer Society) "Efficient Variants of the ICP Algorithm" Szymon Rusinkiewicz, Marc Levoy Stanford University
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