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55:035 Computer Architecture and Organization
Lecture 4
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55:035 Computer Architecture and Organization
Outline HDL Overview Why not use āCā? Concurrency Hardware datatypes / Signal resolution Connectivity / Hierarchy Hardware simulation SystemVerilog Introduction Datapaths and Control Paths Moore and Mealy State Machines Examples State Encoding 55:035 Computer Architecture and Organization
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HDL Overview Hardware Description Languages Used to model digital systems Can model anything from a simple gate to a complete system Support design hierarchy Support Hardware Design Methodology Can model ārealā hardware (synthesizable) Can model behavior (e.g. for test) Most widely used are VHDL and VerilogHDL Both are non-proprietary, IEEE standards Behavioral and structural coding styles 55:035 Computer Architecture and Organization
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Basic Design Methodology
Simulate RTL Model Gate-level Model Synthesize Test Bench ASIC or FPGA Place & Route Timing Model Requirements Device Libraries 55:035 Computer Architecture and Organization
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Why Not Use C or C++? HDLs need to support characteristics of ārealā hardware Concurrency Hardware datatypes / Signal resolution Connectivity / Hierarchy Circuit timing HDLs must support hardware simulation Time Cycle-accurate or Event-driven (for simulation speed) Note: C++ has been extended for hardware SystemC 55:035 Computer Architecture and Organization
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Basic Comparison Verilog VHDL Similar to C Popular in commercial, on coasts of US Designs contained in āmoduleās Similar to Ada Popular in Military, midwest US Designs contained in āentityā āarchitectureā pairs 55:035 Computer Architecture and Organization
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Concurrency HDLs must support concurrency Real hardware has many circuits running at the same time! Two basics problems Describing concurrent systems Executing (simulating) concurrent systems 55:035 Computer Architecture and Organization
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Describing Concurrency
Many ways to create concurrent circuits initial/always (Verilog) and process (VHDL) blocks Continuous/concurrent assignment statements Component instantiation of other modules or entity/architectures These blocks/statements execute in parallel in every VHDL/Verilog design 55:035 Computer Architecture and Organization
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Executing Concurrency
Simulations are done on a host computer executing instructions sequentially Solution is to use time-sharing Each process or always or initial block gets the simulation engine, in turn, one at a time Similar to time-sharing on a multi-tasking OS, with one major difference There is no limit on the amount of time a given process gets the simulation engine Runs until process requests to give it up (e.g. āwaitā) 55:035 Computer Architecture and Organization
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Process Rules If the process has a sensitivity list, the process is assumed to have an implicit āwaitā statement as the last statement Execution will continue (later) at the first statement A process with a sensitivity list must not contain an explicit wait statement 55:035 Computer Architecture and Organization
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Sensitivity List With Explicit List Without Explicit List XYZ_Lbl: process (S1, S2) begin S1 <= ā1ā; S2 <= ā0ā after 10 ns; end process XYZ_Lbl; XYZ_Lbl: process begin S1 <= ā1ā; S2 <= ā0ā after 10 ns; wait on S1, S2; end process XYZ_Lbl; 55:035 Computer Architecture and Organization
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Incomplete Sensitivity Lists
Logic simulators use sensitivity lists to know when to execute a process Perfectly happy not to execute proc2 when ācā changes Not simulating a 3-input AND gate though! What does the synthesizer create? -- complete proc1: process (a, b, c) begin x <= a and b and c; end process; -- incomplete proc2: process (a, b) begin x <= a and b and c; end process; 55:035 Computer Architecture and Organization
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Datatypes Verilog has two groups of data types Net Type ā physical connection between structural elements Value is determined from the value of its drivers, such as a continuous assignment or a gate output wire/tri, wor/trior, wand/triand, trireg/tri1/tri0, supply0, supply1 Variable (Register) Type ā represents an abstract data storage element Assigned a value in an always or initial statement, value is saved from one assignment to the next reg, integer, time, real, realtime 55:035 Computer Architecture and Organization
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Datatypes VHDL categorizes objects in to four classes Constant ā an object whose value cannot be changed Signal ā an object with a past history Variable ā an object with a single current value File ā an object used to represent a file in the host environment Each object belongs to a type Scalar (discrete and real) Composite (arrays and records) Access File 55:035 Computer Architecture and Organization
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Hierarchy Non-trivial designs are developed in a hierarchical form
Complex blocks are composed of simpler blocks VHDL Verilog Entity and architecture Module Function Procedure Task Package and package body 55:035 Computer Architecture and Organization
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Hardware Simulation A concurrent language allows for: Multiple concurrent āelementsā An event in one element to cause activity in another An event is an output or state change at a given time Based on interconnection of the elementās ports Logical concurrency ā software True physical concurrency ā e.g., ā<=ā in Verilog 55:035 Computer Architecture and Organization
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Discrete Time Simulation
Models evaluated and state updated only at time intervals ā nļ“ Even if there is no change on an input Even if there is no state to be changed Need to execute at finest time granularity Might think of this as cycle accurate ā things only happen @(posedge clock) You could do logic circuits this way, but either: Lots of gate detail lost ā as with cycle accurate above (no gates!) Lots of simulation where nothing happens ā every gate is executed whether an input changes or not. 55:035 Computer Architecture and Organization
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Discrete Event (DE) Simulation
Discrete Event Simulationā¦also known as Event-driven Simulation Only execute models when inputs change Picks up simulation efficiency due to its selective evaluation Discrete Event Simulation Events ā changes in state at discrete times. These cause other events to occur Only execute something when an event has occurred at its input Events are maintained in time order Time advances in discrete steps when all events for a given time have been processed 55:035 Computer Architecture and Organization
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Discrete Event (DE) Simulation
Quick example Gate A changes its output. Only then will B and C execute Observations The elements in the diagram donāt need to be logic gates DE simulation works because there is a sparseness to gate execution ā maybe only 12% of gates change at any one time. The overhead of the event list then pays off A B C 55:035 Computer Architecture and Organization
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Test Benches Testing a design by simulation Use a test bench model an architecture body that includes an instance of the design under test applies sequences of test values to inputs monitors values on output signals either using simulator or with a process that verifies correct operation 55:035 Computer Architecture and Organization
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Simulation Execution of the processes in the elaborated model Discrete event simulation time advances in discrete steps when signal values changeāevents A processes is sensitive to events on input signals specified in wait statements resumes and schedules new values on output signals schedules transactions event on a signal if new value different from old value 55:035 Computer Architecture and Organization
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Simulation Algorithm Initialization phase each signal is given its initial value simulation time set to 0 for each process activate execute until a wait statement, then suspend execution usually involves scheduling transactions on signals for later times 55:035 Computer Architecture and Organization
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Simulation Algorithm Simulation cycle Advance simulation time to time of next transaction For each transaction at this time update signal value event if new value is different from old value For each process sensitive to any of these events, or whose āwait for ā¦ā time-out has expired resume execute until a wait statement, then suspend Simulation finishes when there are no further scheduled transactions 55:035 Computer Architecture and Organization
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Synthesis Translates register-transfer-level (RTL) design into gate-level netlist Restrictions on coding style for RTL model Tool dependent 55:035 Computer Architecture and Organization
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Basic VerilogHDL Concepts
Interfaces Behavior Structure 55:035 Computer Architecture and Organization
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A Gate Level Model A Verilog description of an SR latch module nandLatch (output q, qBar, input set, reset); nand #2 g1 (q, qBar, set), g2 (qBar, q, reset); endmodule A module is defined name of the module The module has ports that are typed type and delay of primitive gates primitive gates with names and interconnections 55:035 Computer Architecture and Organization
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A Behavioral Model - FSM
X Q2 Q1 Q2ā D1 D2 Z clock reset 55:035 Computer Architecture and Organization
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Verilog Organization for FSM
Two always blocks One for the combinational logic ā next state and output logic One for the state register 55:035 Computer Architecture and Organization
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Verilog Behavioral Specification
module FSM (x, z, clk, reset); input clk, reset, x; output z; reg [1:2] q, d; reg z; endmodule always @(posedge clk or negedge reset) if (~reset) q <= 0; else q <= d; The sequential part (the D flip flop) or q) begin d[1] = q[1] & x | q[2] & x; d[2] = q[1] & x | ~q[2] & x; z = q[1] & q[2]; end The combinational logic part next state output 55:035 Computer Architecture and Organization
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SystemVerilog 55:035 Computer Architecture and Organization
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Verilog-95 55:035 Computer Architecture and Organization
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VHDL Much Richer Than Verilog
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C Canāt Do Hardware 55:035 Computer Architecture and Organization
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Verilog-2001 55:035 Computer Architecture and Organization
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Verification and Modeling
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SystemVerilog: Unified Language
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Typical Digital System Structure
Data Inputs Control Inputs Control Signals Execution Unit (Datapath) Control Unit (Control) Data Outputs Control Outputs 55:035 Computer Architecture and Organization
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Execution Unit (Datapath)
Provides All Necessary Resources and Interconnects Among Them to Perform Specified Task Examples of Resources Adders, Multipliers, Registers, Memories, etc. 55:035 Computer Architecture and Organization
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Control Unit (Control)
Controls Data Movements in an Operational Circuit by Switching Multiplexers and Enabling or Disabling Resources Follows Some āProgramā or Schedule Often Implemented as Finite State Machine or collection of Finite State Machines 55:035 Computer Architecture and Organization
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Finite State Machines (FSMs)
Any Circuit with Memory Is a Finite State Machine Even computers can be viewed as huge FSMs Design of FSMs Involves Defining states Defining transitions between states Optimization / minimization 55:035 Computer Architecture and Organization
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Moore FSM Output Is a Function of a Present State Only Inputs
Present State Register Next State function Output Inputs Present State Outputs clock reset 55:035 Computer Architecture and Organization
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Mealy FSM Output Is a Function of a Present State and Inputs Inputs
Next State function Output Inputs Present State Outputs Present State Register clock reset 55:035 Computer Architecture and Organization
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Moore Machine transition condition 1 state 2 / output 2 state 1 / output 1 transition condition 2 55:035 Computer Architecture and Organization
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transition condition 1 / transition condition 2 /
Mealy Machine transition condition 1 / output 1 state 2 state 1 transition condition 2 / output 2 55:035 Computer Architecture and Organization
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Moore vs. Mealy FSM (1) Moore and Mealy FSMs Can Be Functionally Equivalent Equivalent Mealy FSM can be derived from Moore FSM and vice versa Mealy FSM Has Richer Description and Usually Requires Smaller Number of States Smaller circuit area 55:035 Computer Architecture and Organization
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Moore vs. Mealy FSM (2) Mealy FSM Computes Outputs as soon as Inputs Change Mealy FSM responds one clock cycle sooner than equivalent Moore FSM Moore FSM Has No Combinational Path Between Inputs and Outputs Moore FSM is more likely to have a shorter critical path 55:035 Computer Architecture and Organization
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Moore FSM - Example 1 Moore FSM that Recognizes Sequence ā10ā S0 / 0 S1 / 0 S2 / 1 1 reset Meaning of states: S0: No elements of the sequence observed S1: ā1ā observed S2: ā10ā observed 55:035 Computer Architecture and Organization
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Mealy FSM - Example 1 Mealy FSM that Recognizes Sequence ā10ā 0 / 0 1 / 0 1 / 0 S0 S1 reset 0 / 1 S1: ā1ā observed Meaning of states: S0: No elements of the sequence observed 55:035 Computer Architecture and Organization
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Moore & Mealy FSMs - Example 1
clock input S S S S S0 Moore S S S S S0 Mealy 55:035 Computer Architecture and Organization
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FSMs in VHDL Finite State Machines Can Be Easily Described With Processes Synthesis Tools Understand FSM Description If Certain Rules Are Followed State transitions should be described in a process sensitive to clock and asynchronous reset signals only Outputs described as concurrent statements outside the clock process 55:035 Computer Architecture and Organization
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Moore FSM process (clock, reset) concurrent statements Inputs
Present State Register Next State function Output Inputs Present State Outputs clock reset process (clock, reset) concurrent statements 55:035 Computer Architecture and Organization
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Mealy FSM process (clock, reset) concurrent statements Inputs
Next State function Output Inputs Present State Outputs Present State Register clock reset process (clock, reset) concurrent statements 55:035 Computer Architecture and Organization
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Moore FSM - Example 1 Moore FSM that Recognizes Sequence ā10ā S0 / 0 S1 / 0 S2 / 1 1 reset Meaning of states: S0: No elements of the sequence observed S1: ā1ā observed S2: ā10ā observed 55:035 Computer Architecture and Organization
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Moore FSM in VHDL (1) TYPE state IS (S0, S1, S2); SIGNAL Moore_state: state; U_Moore: PROCESS (clock, reset) BEGIN IF(reset = ā1ā) THEN Moore_state <= S0; ELSIF (clock = ā1ā AND clockāevent) THEN CASE Moore_state IS WHEN S0 => IF input = ā1ā THEN Moore_state <= S1; ELSE END IF; 55:035 Computer Architecture and Organization
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Moore FSM in VHDL (2) WHEN S1 => IF input = ā0ā THEN Moore_state <= S2; ELSE Moore_state <= S1; END IF; WHEN S2 => Moore_state <= S0; END CASE; END PROCESS; Output <= ā1ā WHEN Moore_state = S2 ELSE ā0ā; 55:035 Computer Architecture and Organization
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Mealy FSM - Example 1 Mealy FSM that Recognizes Sequence ā10ā 0 / 0 1 / 0 1 / 0 S0 S1 reset 0 / 1 55:035 Computer Architecture and Organization
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Mealy FSM in VHDL (1) TYPE state IS (S0, S1); SIGNAL Mealy_state: state; U_Mealy: PROCESS(clock, reset) BEGIN IF(reset = ā1ā) THEN Mealy_state <= S0; ELSIF (clock = ā1ā AND clockāevent) THEN CASE Mealy_state IS WHEN S0 => IF input = ā1ā THEN Mealy_state <= S1; ELSE END IF; 55:035 Computer Architecture and Organization
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Mealy FSM in VHDL (2) WHEN S1 => IF input = ā0ā THEN Mealy_state <= S0; ELSE Mealy_state <= S1; END IF; END CASE; END PROCESS; Output <= ā1ā WHEN (Mealy_state = S1 AND input = ā0ā) ELSE ā0ā; 55:035 Computer Architecture and Organization
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Moore FSM - Example 2 State Diagram C z 1 = resetn B A w 55:035 Computer Architecture and Organization
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Moore FSM - Example 2 State Table Present Next state Output state w = 1 z A B C 55:035 Computer Architecture and Organization
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Moore FSM process (clock, reset) concurrent statements Input: w
Present State Register Next State function Output Input: w Present State: y Output: z clock resetn process (clock, reset) concurrent statements 55:035 Computer Architecture and Organization
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Moore FSM - Example 2 VHDL (1) USE ieee.std_logic_1164.all ; ENTITY simple IS PORT ( clock : IN STD_LOGIC ; resetn : IN STD_LOGIC ; w : IN STD_LOGIC ; z : OUT STD_LOGIC ) ; END simple ; ARCHITECTURE Behavior OF simple IS TYPE State_type IS (A, B, C) ; SIGNAL y : State_type ; BEGIN PROCESS ( resetn, clock ) 55:035 Computer Architecture and Organization
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Moore FSM - Example 2 VHDL (2) IF resetn = '0' THEN y <= A ; ELSIF (Clock'EVENT AND Clock = '1') THEN CASE y IS WHEN A => IF w = '0' THEN ELSE y <= B ; END IF ; WHEN B => y <= C ; 55:035 Computer Architecture and Organization
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Moore FSM - Example 2 VHDL (3) WHEN C => IF w = '0' THEN y <= A ; ELSE y <= C ; END IF ; END CASE ; END PROCESS ; z <= '1' WHEN y = C ELSE '0' ; END Behavior ; 55:035 Computer Architecture and Organization
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Moore FSM process (w, y_present) process (clock, resetn) concurrent
Input: w process (w, y_present) Next State function Next State: y_next process (clock, resetn) clock Present State Register Present State: y_present resetn concurrent statements Output: z Output function 55:035 Computer Architecture and Organization
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Alternative Example 2 VHDL (1) ARCHITECTURE Behavior OF simple IS TYPE State_type IS (A, B, C) ; SIGNAL y_present, y_next : State_type ; BEGIN PROCESS ( w, y_present ) CASE y_present IS WHEN A => IF w = '0' THEN y_next <= A ; ELSE y_next <= B ; END IF ; 55:035 Computer Architecture and Organization
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Alternative Example 2 VHDL (2) WHEN B => IF w = '0' THEN y_next <= A ; ELSE y_next <= C ; END IF ; WHEN C => END CASE ; END PROCESS ; 55:035 Computer Architecture and Organization
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Alternative Example 2 VHDL (3) PROCESS (clock, resetn) BEGIN IF resetn = '0' THEN y_present <= A ; ELSIF (clock'EVENT AND clock = '1') THEN y_present <= y_next ; END IF ; END PROCESS ; z <= '1' WHEN y_present = C ELSE '0' ; END Behavior ; 55:035 Computer Architecture and Organization
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Mealy FSM - Example 2 State Diagram A w = z 1 B resetn 55:035 Computer Architecture and Organization
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Mealy FSM - Example 2 State Table Present Next state Output z state w = 1 A B 55:035 Computer Architecture and Organization
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Mealy FSM process (clock, reset) concurrent statements Input: w
Next State function Output Input: w Present State: y Output: z Present State Register clock resetn process (clock, reset) concurrent statements 55:035 Computer Architecture and Organization
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Mealy FSM Example 2 VHDL (1) LIBRARY ieee ; USE ieee.std_logic_1164.all ; ENTITY Mealy IS PORT ( clock : IN STD_LOGIC ; resetn : IN STD_LOGIC ; w : IN STD_LOGIC ; z : OUT STD_LOGIC ) ; END Mealy ; ARCHITECTURE Behavior OF Mealy IS TYPE State_type IS (A, B) ; SIGNAL y : State_type ; BEGIN 55:035 Computer Architecture and Organization
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Mealy FSM Example 2 VHDL (2) PROCESS ( resetn, clock ) BEGIN IF resetn = '0' THEN y <= A ; ELSIF (clock'EVENT AND clock = '1') THEN CASE y IS WHEN A => IF w = '0' THEN ELSE y <= B ; END IF ; 55:035 Computer Architecture and Organization
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Mealy FSM Example 2 VHDL (3) WHEN B => IF w = '0' THEN y <= A ; ELSE y <= B ; END IF ; END CASE ; END PROCESS ; WITH y SELECT z <= w WHEN B, z <= ā0ā WHEN others; END Behavior ; 55:035 Computer Architecture and Organization
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State Encoding State Encoding Can Have a Big Influence on Optimality of the FSM Implementation No methods other than checking all possible encodings are known to produce optimal circuit Feasible for small circuits only Using Enumerated Types for States in VHDL Leaves Encoding Problem for Synthesis Tool 55:035 Computer Architecture and Organization
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Types of State Encodings (1)
Binary (Sequential) ā States Encoded as Consecutive Binary Numbers Small number of used flip-flops Potentially complex transition functions leading to slow implementations One-Hot ā Only One Bit Is Active Number of used flip-flops as big as number of states Simple and fast transition functions Preferable coding technique in FPGAs 55:035 Computer Architecture and Organization
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Types of State Encodings (2)
Binary Code One-Hot Code S0 000 S1 001 S2 010 S3 011 S4 100 S5 101 S6 110 S7 111 55:035 Computer Architecture and Organization
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