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ECE 565 High-Level Synthesis—An Introduction Shantanu Dutt ECE Dept., UIC
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HLS Flow Code/Algorithm Architecture (interconnected functional units (FUs), memory units (MUs) via muxes, demuxes, tristate buffers, buses, dedicated interconnects) Classically, these 3 stages were performed sequentially but currently performed together (which leads to better optimization)
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HLS Flow (contd)
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Allocation: Simple counting of FUs after the above 2 stages (Binding)
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Simple HLS Examples +
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Simple HLS Examples (contd) 2) Mapping to h/w w/ constraints: use only 1 (X) and 1 (+) w/ X delay of 2 cc’s and + delay of 1 cc z ldz X + ab cd mux demux xy lda ldb ldx ldc ldd ldy mux1 mux2 I0 I1 I0 I1 demux cc 3(i+1) lda = 1 reg. “a” loaded Note: A register is loaded at the +ve/-ve edge (in a +ve/-ve edge triggered system) of the cc after the one in which its load signal is asseted. lda=1, ldb=1, ldc=1, ldd=1, mux1=1, mux2=1 demux=1, ldz=1 mux1=0, mux2=0 demux=0, ldy=1 ldx=1 [z x+y] (c3) [y c+d] (c2) [x a x b] (c1) cc 3i cc 3(i+2) Reset Controller FSM: 123456 c1(1)c1(2) c2(1) c3(1)c2(2) c3(2) X + i) Non-overlapped pipelined scheduling cc’s Note: Unspecified control signals have either an inactive value, or if such a concept doesn’t exists for the cs, then the don’t- care value (a) Scheduling (b) Arch. Synthesis (c) Controller FSM Synthesis O0 O1
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Simple HLS Examples (contd) 2) Mapping to h/w w/ constraints: use only 1 (X) and 1 (+) (cont’d) 123456 c1(1)c1(2) c2(1)c3(1)c2(2)c3(2) X + ii) Overlapped pipelined scheduling z ldz X + ab cd mux demux xy lda ldb ldx ldc ldd ldy mux1 mux2 I0 I1 I0 I1 demux cc 3(i+1) lda=1, ldb=1, mux1=0, mux2=0 demux=0, ldy=1, ldx=1 ldc=1, ldd=1, mux1=1, mux2=1, demux=1, ldz=1 [y c+d, x a x b] ((c1, c2) [z x+y,] (c3) cc 3i Reset Controller FSM: cc’s For 4 iterations, the overlapped schedule takes 9 cc’s versus 12 cc’s by the non-overlapped sched. Overlap. sched: Time for n iterations = 2n+1 Throughput = n/(2n+1) ~ 0.5 outputs/cc Nonoverlap. sched: Time for n iterations = 3n Throughput = n/3n ~ 0.33 outputs/cc ~ 34% throughput improvement using an overlapped schedule (a) Scheduling (b) Arch. Synthesis (c) Controller FSM Synthesis
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Simple HLS Examples (contd) Condition (T/F) in out1 out2 TF Distributor Condition (T/F) in1 in2 out TF Selectot Some DFG control operation nodes: Conditional code: If (a > b) then c a-b; Else c b-a; Possible DFGs corresponding to the above conditional code:
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Simple HLS Examples (contd) Iterative code: while (a > b) a a-b; dist > sel - a b a TF T F Initialized to F + b final a Mux Demux a r1 cin 1 b’+1 = 2’s compl. of -b b’ 1 0 1 0 s xor ovfl = 1 -ve = 0 +ve mux ldr1 lda ldb demux ldfina To fsm c1 c2 c1c2 + cc’s c1c2 Scheduling & binding: a (a) Scheduling (using only 1 adder/sub) (b) Arch. Synthesis
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Delay Nodes in DFGs A delay node is generally implemented as a register; a delay node thus becomes a state variable.
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Delay Nodes in DFGs (contd) register Transformation in the DFG Mapping to the architecture
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Detailed HLS Example
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Detailed HLS Example (contd) The synthesized architecture Note: Not clear how register allocation has been done. It is sub-optimal (4 non-primary i/p regs. needed) (a) Scheduling w/ one X (2 cc’s) & one + (1 cc); goal: min. latency Different paths (i/p o/p) in the DFG (b) Reg. alloc. for o/p of operations (c) Arch. synthesis For WAR constraint Scheduling heuristic: Among available opers schedule those on available FUs whose delay to o/p is the highest, breaking ties in favor of those opers u whose “sibling” o/ps (o/ps to the same children) that are avail. or will be available at u’s earliest finish will have the largest lifetime at that point.
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Detailed HLS Example (contd)
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Detailed HLS Example—Register Allocation
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d0 3 non-primary i/p regs. needed Detailed HLS Example—Register Allocation (contd) In the conflict graph (one per FU), there is an edge between 2 var. nodes if their lifetimes overlap (indicating that different registers need to be allocated to them) Graph coloring—using min. # of colors to color node s.t. connected node pairs have different colors—in general is NP-hard The above type of conflict graph is called an interval graph (derived from a 1-dimensional interval of the lifetimes) Min. graph coloring can be solved optimally in linear time for interval graphs (using the left-edge algorithm that we will see later for channel routing) Scheduling heuristic: Among available opers schedule those on avail. FUs whose delay to o/p is the highest, breaking ties in favor of those opers u whose “sibling” o/ps (o/ps to the same children) that are avail. or will be avail. at u’s earliest finish will have the largest lifetime at that point.
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Detailed HLS Example—Register Allocation (contd) d0 3 non-primary i/p regs. needed Scheduling heuristic: Among available opers schedule those on available FUs whose delay to o/p is the highest, breaking arbitrarily: B’s lifetime oncreases, but D’s (dep. of B) decreases similarly—heuristic should be based on more global information
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