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Introduction 1:A - 1(12) Entertainment and Media: Markets and Economics Professor William Greene
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Introduction 1:A - 2(12) Professor William Greene Department of Economics KMC, Rm. 7-90 212.998.0876 people.stern.nyu.edu/wgreene wgreene@stern.nyu.edu people.stern.nyu.edu/wgreene/entertainmentandmedia/course.htm Find link on NYUClasses
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Introduction 1:A - 3(12) Course Objective Economics based examination of the forces that shape the entertainment and media markets
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Introduction 1:A - 4(12) Why “Entertainment Industry Economics?” There Are Commonalities that Allow Conventional Economic Analyses Production concepts – the nature of production and supply, technological change. Market dynamics – market structure, market power, market outcomes. Demand concepts – elasticity, consumer surplus, pricing. There Are Unique Aspects of the Market Creative talent in production – the creator has a personal interest in the product. Pricing decisions – many opportunities for strategic pricing. Zero marginal cost, production vs. replication/distribution. Relationship between buyer and seller – artists and fans. Market complementarities shape market structures – winner take all markets. Demand aspects are unlike conventional commodity markets.
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Introduction 1:A - 5(12) Segments of The Entertainment and Media Market Movies Television (Broadcast, Cable) and Radio Theater Publishing (Print, Electronic, Music) Music Sports Art Gambling Electronic Games (Internet) Amusement and Theme Parks Hobbies Social Media
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Introduction 1:A - 6(12) Analyzing The Experience Economy Examine the entertainment and media business with conventional economic tools Demand: Nature and Source Supply: Characteristics of Production and Distribution Costs and Profits Pricing: How prices are determined “Value” Market Outcomes: Structure, Prices, etc. Note interesting special characteristics of the experience industry Features of the demand Aspects of supply and production Examine specific markets: Art, Movies, Music, etc.
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Introduction 1:A - 7(12) http://people.stern.nyu.edu/wgreene /entertainmentandmedia/course.htm
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Introduction 1:A - 8(12) Course Agenda 1: The Demand for Experience Goods 2: Supply. Production, Costs, Markets, Vertical Integration 3: Contracts, Boundaries of the Firms, Conglomerates, Digital Entertainment Business Models 4: Intellectual Property: Laws, Movies, Books, Music 5: Markets: Sports, Art, Gambling, Theater, Publishing, etc. 6: TV, Print Media, Others
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