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Published byClaire Shepherd Modified over 9 years ago
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Mousetrap Catapult Testing Day !
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Checking In 1. Bring your devise to class when the bell rings for your class. (Not at the beginning of the day!) 1. Bring your devise to class when the bell rings for your class. (Not at the beginning of the day!) 2. Be sure that your name and hour are on the top of the device in permanent marker. 2. Be sure that your name and hour are on the top of the device in permanent marker. 3.Check your device in and place it at the back of the room in the space provided. 3.Check your device in and place it at the back of the room in the space provided. 4. When your name is called, get your device and come to the front of the room. 4. When your name is called, get your device and come to the front of the room.
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Testing 1. Before you test you will pick up marshmallows for the person in front of you and put them in the container. When that person finishes shooting his/her 6 marshmallows, you will take the container and your device to the start line. 1. Before you test you will pick up marshmallows for the person in front of you and put them in the container. When that person finishes shooting his/her 6 marshmallows, you will take the container and your device to the start line. 2. You tell Mrs. Hari whether you are shooting for the 5 meter or 7 meter for each shot. She will tell you the score after each shot. She is THE judge-no arguing. 2. You tell Mrs. Hari whether you are shooting for the 5 meter or 7 meter for each shot. She will tell you the score after each shot. She is THE judge-no arguing. 3. When you complete your testing, you return the device to the storage area. You take it back to your locker when the bell rings at the end of class. 3. When you complete your testing, you return the device to the storage area. You take it back to your locker when the bell rings at the end of class.
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Audience 1. Sit in assigned seats. Do not get up until you are called to test. 1. Sit in assigned seats. Do not get up until you are called to test. 2. Keep your voices down! There are classes going on upstairs. Consequences will be given for ROARING. 2. Keep your voices down! There are classes going on upstairs. Consequences will be given for ROARING. 3. Support your classmates with clicking fingers or thumbs up. 3. Support your classmates with clicking fingers or thumbs up. 4. Have fun but learn. Remember everyone will have unexpected happenings and mistakes. This is the Preliminary! 4. Have fun but learn. Remember everyone will have unexpected happenings and mistakes. This is the Preliminary!
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