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1 Dr. Scott Schaefer Radiosity. 2/38 Radiosity 3/38 Radiosity Physically based model for light interaction View independent lighting Accounts for indirect.

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Presentation on theme: "1 Dr. Scott Schaefer Radiosity. 2/38 Radiosity 3/38 Radiosity Physically based model for light interaction View independent lighting Accounts for indirect."— Presentation transcript:

1 1 Dr. Scott Schaefer Radiosity

2 2/38 Radiosity

3 3/38 Radiosity Physically based model for light interaction View independent lighting Accounts for indirect illumination  Color bleeding  Soft shadows

4 4/38 The Rendering Equation

5 5/38 The Rendering Equation Outgoing radiance from surface at p in the direction v

6 6/38 The Rendering Equation Emitted radiance from surface at p in the direction v

7 7/38 The Rendering Equation BRDF of surface at p

8 8/38 The Rendering Equation Ray cast from p in the direction of l

9 9/38 The Rendering Equation Output radiance of intersected surface in the direction of -l

10 10/38 The Rendering Equation Angle between l and n

11 11/38 The Rendering Equation Integral about hemisphere centered at p

12 12/38 BRDF’s Bidirectional Reflectance Distribution Function Determines amount of incoming light from direction l reflected from surface in the direction of v Image taken from “A Data-Driven Reflectance Model”

13 13/38 Discretizing the Rendering Equation Assume perfectly diffuse surfaces Discretize space into patches Color is constant per patch Image taken from “Radiosity on Graphics Hardware”

14 14/38 Discretizing the Rendering Equation

15 15/38 Discretizing the Rendering Equation

16 16/38 Geometric Computation of Form Factors

17 17/38 Geometric Computation of Form Factors

18 18/38 Geometric Computation of Form Factors

19 19/38 Geometric Computation of Form Factors

20 20/38 Geometric Computation of Form Factors

21 21/38 Geometric Computation of Form Factors

22 22/38 Geometric Computation of Form Factors Project patches onto hemisphere

23 23/38 Geometric Computation of Form Factors Project spherical patches onto tangent plane

24 24/38 Geometric Computation of Form Factors Divide by area of disc in tangent plane ( for surfaces)

25 25/38 Geometric Computation of Form Factors Divide by area of disc in tangent plane ( for surfaces) F i,j = form factor

26 26/38 Matrix Computation of Radiosity

27 27/38 Matrix Computation of Radiosity

28 28/38 Matrix Computation of Radiosity Jacobi iteration

29 29/38 Matrix Computation of Radiosity

30 30/38 Matrix Computation of Radiosity

31 31/38 Matrix Computation of Radiosity

32 32/38 Matrix Computation of Radiosity

33 33/38 Matrix Computation of Radiosity

34 34/38 Radiosity Examples Image taken from http://www.9jcg.com/tutorials/jason_jacobs/radiosity_01.jpg

35 35/38 Radiosity Examples

36 36/38 Radiosity Examples Image taken from www.cs.dartmouth.edu/~spl/Academic/ComputerGraphics/Fall2004/radiosityExample.jpg

37 37/38 Advantages of Radiosity Global illumination method: modeling diffuse inter-reflection Color bleeding: a red wall next to a white one casts a reddish glow on the white wall Soft shadows: an area light source casts a soft shadow from a polygon No ambient hack View independent: assigns a brightness to every surface

38 38/38 Disadvantages of Radiosity Radiation is uniform in all directions Radiosity is piecewise constant No surface is transparent or translucent Must determine how to subdivide shapes into small enough patches


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