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Panel Contribution: Accessibility for Interactive Games and Simulations Clayton Lewis University of Colorado, USA.

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Presentation on theme: "Panel Contribution: Accessibility for Interactive Games and Simulations Clayton Lewis University of Colorado, USA."— Presentation transcript:

1 Panel Contribution: Accessibility for Interactive Games and Simulations Clayton Lewis University of Colorado, USA

2 Argument Online education has a key role in supporting the aims of Article 24 of the UNCRPD, including EPSD. Online education can offer enormous benefits for people with disabilities… … but only if we who develop online educational offerings work to make them fully inclusive. Some important educational media, including games and simulations, are rarely inclusive today. How can we address this challenge?

3 Approaches The Raman Principle: separation of content from presentation The Mazrui Challenge: supporting people with disabilities in creating their own ICT Fluid: software architecture for flexible inclusion Extended metadata for games and simulations

4 The Raman Principle " The way to think about the visual system is as a way to ask questions about a spatial database. If you give someone another way to ask the questions and get the answers, they don't need vision." --T V Raman, Google

5 Jawbreaker Demo (Raman and Chen) demonstrates the principle

6 Jamal Mazrui: Technology Tools for People with Disabilities Jamal Mazrui Gregg Vanderheiden

7 Software Architecture: GPII and Fluid The Global Public Inclusive Infrastructure Initiative (GPII.net) aims to support autopersonalization: allowing people to specify how they want to interact with ICT. The basis for software that can be flexibily reconfigured to meet differing individual needs is an architecture being developed by fluidproject.org as part of the GPII. The emphasis is declarative representation of programs.

8 Extended Metadata Amazon X-Ray technology lets video viewers access information about scenes, characters, and actors, as they watch. YouDescribe, from Smith Kettlewell Institute, allows peope to attach audio descriptions to YouTube videos. Can we extend this approach to provide explanations of the action in simulations and games?

9 What These Approaches Can Mean We can separate the conceptual content of games and simulations from a particular presentation that works well only for some learners. We can provide software tools that will make it easier for people, including young people, and difference learners, to create their own games and simulations. We can support people sharing information to enrich the experience for other learners.


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