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computing ESSENTIALS CHAPTER Ch 9Copyright 2003 The McGraw-Hill Companies, Inc. 1 1010 Graphics, Multimedia, and Artificial Intelligence computing ESSENTIALS
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Ch 9Copyright 2003 The McGraw-Hill Companies, Inc. 2 Competencies Graphics Multimedia Web authoring Artificial Intelligence Virtual reality Expert systems Robotics computing ESSENTIALS
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Ch 9Copyright 2003 The McGraw-Hill Companies, Inc. 3 Graphics Programs Specialized programs used by graphic arts professionals Desktop publishing Paint programs Image editors Illustration programs Graphics suites computing ESSENTIALS
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Ch 9Copyright 2003 The McGraw-Hill Companies, Inc. 4 Multimedia Software Integration of variety of media –Businesses –Home –Education –Graphics –Text –Video, music –Voice User interactivity –Control pace of information –Respond to items and feedback Used in computing ESSENTIALS
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Ch 9Copyright 2003 The McGraw-Hill Companies, Inc. 5 Multimedia Presentation Interactive multimedia presentation Series of related pages Links Connections to related information Buttons Special areas on a page Used for links and navigation computing ESSENTIALS
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Ch 9Copyright 2003 The McGraw-Hill Companies, Inc. 6 Developing Multimedia Steps to develop a presentation Plan and analyze Design Use of story board Create Support Multimedia authoring programs Bring together media elements computing ESSENTIALS
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Ch 9Copyright 2003 The McGraw-Hill Companies, Inc. 7 Web Authoring Creating a Web site Design Overall content Graphical map Use of programs Web authoring programs Web page editors computing ESSENTIALS
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Ch 9Copyright 2003 The McGraw-Hill Companies, Inc. 8 Artificial Intelligence Simulate human Senses Thought processes Actions Areas of computerized intelligence Virtual reality Knowledge-based systems Robotics computing ESSENTIALS
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Ch 9Copyright 2003 The McGraw-Hill Companies, Inc. 9 Virtual Reality Simulated reality generated in 3-D Virtual reality hardware Headgear Gloves Virtual reality modeling language (VRML) Web based 3-D applications Many possible applications computing ESSENTIALS
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Ch 9Copyright 2003 The McGraw-Hill Companies, Inc. 10 Knowledge-Based Systems Expert system Knowledge bases are databases that contain Specific facts Rules Fuzzy logic Respond to user interaction Natural language interface computing ESSENTIALS
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Ch 9Copyright 2003 The McGraw-Hill Companies, Inc. 11 Areas of Use Medicine Geology Chemistry Military science Photography computing ESSENTIALS
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Ch 9Copyright 2003 The McGraw-Hill Companies, Inc. 12 Robotics Mimic motor activities of living things Three types Perception systems Imitate senses Industrial Perform various tasks Mobile robots Transport computing ESSENTIALS
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Ch 9Copyright 2003 The McGraw-Hill Companies, Inc. 13 A Look to the Future Robots mimic emotions Saya robot Used for communication Program robots with set of values Make decisions independently computing ESSENTIALS
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Ch 9Copyright 2003 The McGraw-Hill Companies, Inc. 14 computing ESSENTIALS
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