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Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University of Utah http://nnlm.gov/ntc/
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Brain Based Teaching and Learning Strategies Brain-Based Teaching and Learning Strategies Rebecca Brown - Trainer & Content Specialist National Library of Medicine Training Center
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Neuron Axon Synapse
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REPETITION 4
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Give them something to do a.k.a. Active Learning 5
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Guide on the Side
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Critical Thinking [CC-BY-SA-2.1-jp (http://creativecommons.org/licenses/by-sa/2.1/jp/deed.en)], via Wikimedia Commons 7
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Bloom’s Pyramid http://teachonline.asu.edu/objectives-builder 8
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Patterns/Connections Inspiration: www.inspiration.comwww.inspiration.com 9
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Patterns/Connections The Outliner of Giants: www.theoutlinerofgiants.comwww.theoutlinerofgiants.com 10
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Social Media Alternative to Discussion Forums Padlet www.libraryref.com/padlet.html 11
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Tip 12
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Tip 13
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Adding Meaningful Interaction to Your Classes Jessi Van Der Volgen Trainer/Curriculum & Content Specialist National Library of Medicine Training Center (NTC) University of Utah
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What IS interaction? Ken Bosma, Wikimedia commons, CC BY 2.0 Adding Meaningful Interaction National Library of Medicine Training Center
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What IS interaction? Ken Bosma, Wikimedia commons, CC BY 2.0 Adding Meaningful Interaction National Library of Medicine Training Center
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Beware the C__________ B__________ B__________! NEXT Adding Meaningful Interaction National Library of Medicine Training Center
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Get them… 1. Acting 2. 3. 4. Reflecting Adding Meaningful Interaction National Library of Medicine Training Center
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Acting Adding Meaningful Interaction Relevant practice What’s the next step? What did I do wrong? Right? National Library of Medicine Training Center
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Feeling Adding Meaningful Interaction AB C D Teaching a class is most like … National Library of Medicine Training Center
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Connecting Adding Meaningful Interaction Share experiences and ideas Work through problems Defend an opinion Surveys/Polls Think-pair-share Teach back National Library of Medicine Training Center
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Reflecting Adding Meaningful Interaction Thinking about our session today, what are you going to start, stop or continue doing as a result? National Library of Medicine Training Center
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Follow our blog: http://nnlm.gov/ntc/http://nnlm.gov/ntc/ Twitter @nnlmntc Facebook: https://www.facebook.com/nnlmntchttps://www.facebook.com/nnlmntc Connect with the NTC
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What is Gamification? National Library of Medicine Training Center POLL
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The use of game elements and game design techniques in non-game contexts to digitally engage and motivate people to achieve their goals OR “Making non-game activities more fun and emotionally engaging” Definition of Gamification National Library of Medicine Training Center
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What Motivates You? National Library of Medicine Training Center
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Goals Rules Competition / social Reward structures Constant feedback Levels, replay or do over Key Principles of Gamification National Library of Medicine Training Center
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POLL: How are traditional courses different from the gamification key principles? Traditional Courses National Library of Medicine Training Center
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Points Leaderboard Badges Gamification Reward Structure National Library of Medicine Training Center
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Award points for successful completion of learning activities Points National Library of Medicine Training Center
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Leaderboard
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Badges www.openbadges.org/
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Varied learning methods Personal choice Student-paced rather than class-paced Social interaction and competition Cumulative grading based on points Constant feedback Students can “re-do” until they reach mastery The Gamified Course National Library of Medicine Training Center
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Course structure Motivators What Would the Course Look Like? Pre-Assessment Module 1 Module 2 Activity 1 Activity 2 Mastery? NOYES National Library of Medicine Training Center
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Credits: – Palsole, S. and Pierce, K. “Gamification strategies for scaling efficiency in online courses.” 30 th Annual Conference on Distance Teaching & Learning, Madison, WI, August 13, 2014. – Leaman, C. “Boost Basic Job Skills Training.” td Magazine, August 2014, 34-39. – Burke, B. “Why Gamification’s NOT a Game.” http://blogs.wsj.com/cio/2014/05/06/why-gamifications- not-a-game/, May 16, 2014. – MidContinental Region “I’m Possible” Game, John Bramble and Matthew Steadman. http://nnlm.gov/mcr/ Thoughts? National Library of Medicine Training Center
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