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4: Network Layer4a-1 14: Intro to Routing Algorithms Last Modified: 7/12/2015 10:17:44 AM
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4: Network Layer4a-2 Routing r IP Routing – each router is supposed to send each IP datagram one step closer to its destination r How do they do that? m Hierarchical Routing – in ideal world would that be enough? Well its not an ideal world m Other choices Static Routing Dynamic Routing –Before we cover specific routing protocols we will cover principles of dynamic routing protocols
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4: Network Layer4a-3 Routing Graph abstraction for routing algorithms: r graph nodes are routers r graph edges are physical links m link cost: delay, $ cost, or congestion level Goal: determine “good” path (sequence of routers) thru network from source to dest. Routing protocol A E D CB F 2 2 1 3 1 1 2 5 3 5 r “good” path: m typically means minimum cost path m other definitions possible
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4: Network Layer4a-4 Routing Algorithm classification: Static or Dynamic? Choice 1: Static or dynamic? Static: r routes change slowly over time r Configured by system administrator r Appropriate in some circumstances, but obvious drawbacks (routes added/removed? sharing load?) r Not much more to say? Dynamic: r routes change more quickly m periodic update m in response to link cost changes
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4: Network Layer4a-5 Routing Algorithm classification: Global or decentralized? Choice 2, if dynamic: global or decentralized information? Global: r all routers have complete topology, link cost info r “link state” algorithms Decentralized: r router knows physically-connected neighbors, link costs to neighbors r iterative process of computation, exchange of info with neighbors (gossip) r “distance vector” algorithms
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4: Network Layer4a-6 Roadmap r Details of Link State r Details of Distance Vector r Comparison
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4: Network Layer4a-7 Global Dynamic Routing A E D CB F 2 2 1 3 1 1 2 5 3 5 See the big picture; Find the best Route What algorithm do you use?
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4: Network Layer4a-8 A Link-State Routing Algorithm Dijkstra’s algorithm r Know complete network topology with link costs for each link is known to all nodes m accomplished via “link state broadcast” m In theory, all nodes have same info r Based on info from all other nodes, each node individually computes least cost paths from one node (‘source”) to all other nodes m gives routing table for that node r iterative: after k iterations, know least cost path to k dest.’s
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4: Network Layer4a-9 Link State Algorithm: Some Notation Notation: c(i,j): link cost from node i to j. cost infinite if not direct neighbors D(v): current value of cost of path from source to dest. V p(v): predecessor node along path from source to v, that is next v N: set of nodes whose least cost path definitively known
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4: Network Layer4a-10 Dijsktra’s Algorithm 1 Initialization – know c(I,j) to start: 2 N = {A} 3 for all nodes v 4 if v adjacent to A 5 then D(v) = c(A,v) 6 else D(v) = infty 7 8 Loop 9 find w not in N such that D(w) is a minimum 10 add w to N 11 update D(v) for all v adjacent to w and not in N: 12 D(v) = min( D(v), D(w) + c(w,v) ) 13 /* new cost to v is either old cost to v or known 14 shortest path cost to w plus cost from w to v */ 15 until all nodes in N
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4: Network Layer4a-11 Dijkstra’s algorithm: example Step 0 1 2 3 4 5 start N A AD ADE ADEB ADEBC ADEBCF D(B),p(B) 2,A D(C),p(C) 5,A 4,D 3,E D(D),p(D) 1,A D(E),p(E) infinity 2,D D(F),p(F) infinity 4,E A E D CB F 2 2 1 3 1 1 2 5 3 5
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4: Network Layer4a-12 Dijkstra’s algorithm, discussion Algorithm complexity: n nodes r each iteration: need to check all nodes, w, not in N m n*(n+1)/2 comparisons: O(n**2) r more efficient implementations possible using a heap: O(nlogn) Oscillations possible: r e.g., link cost = amount of carried traffic r Consider case below: link costs reflect load and are not symmetric A D C B 1 1+e e 0 e 1 1 0 0 A D C B 2+e 0 0 0 1+e 1 A D C B 0 2+e 1+e 1 0 0 A D C B 2+e 0 e 0 1+e 1 Initially start with almost equal routes … everyone goes with least loaded … recompute Least loaded => Most loaded … recompute
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4: Network Layer4a-13 Preventing Oscillations r Avoid link costs based on experienced load m But want to be able to route around heavily loaded links… r Avoid “herding” effect m Avoid all routers recomputing at the same time m Not enough to start them computing at a different time because will synchonize over time as send updates m Deliberately introduce randomization into time between when receive an update and when compute a new route
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4: Network Layer4a-14 Distance Vector Routing Algorithm iterative: r continues until no nodes exchange info. r self-terminating: no “signal” to stop asynchronous: r nodes need not exchange info/iterate in lock step! distributed: r each node communicates only with directly-attached neighbors Distance Table data structure r each node has its own r row for each possible destination r column for each directly- attached neighbor to node r example: in node X, for dest. Y via neighbor Z: D (Y,Z) X distance from X to Y, via Z as next hop c(X,Z) + min {D (Y,w)} Z w = =
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4: Network Layer4a-15 Distance Table: example A E D CB 7 8 1 2 1 2 D () A B C D A1764A1764 B 14 8 9 11 D5542D5542 E cost to destination via destination D (C,D) E c(E,D) + min {D (C,w)} D w = = 2+2 = 4 D (A,D) E c(E,D) + min {D (A,w)} D w = = 2+3 = 5 D (A,B) E c(E,B) + min {D (A,w)} B w = = 8+6 = 14 Loop back through E! Column only for each neighbor Rows for each possible dest !
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4: Network Layer4a-16 Distance table gives routing table D () A B C D A1764A1764 B 14 8 9 11 D5542D5542 E cost to destination via destination ABCD ABCD A,1 D,5 D,4 Outgoing link to use, cost destination Distance table Routing table
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4: Network Layer4a-17 Distance Vector Routing: overview Iterative, asynchronous: each local iteration caused by: r local link cost change r message from neighbor: its least cost path change from neighbor Distributed: r each node notifies neighbors only when its least cost path to any destination changes m neighbors then notify their neighbors if necessary wait for (change in local link cost of msg from neighbor) recompute distance table if least cost path to any dest has changed, notify neighbors Each node:
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4: Network Layer4a-18 Distance Vector Algorithm: 1 Initialization (don’t start knowing link costs for all links in graph): 2 for all adjacent nodes v: 3 D (*,v) = infty /* the * operator means "for all rows" */ 4 D (v,v) = c(X,v) 5 for all destinations, y 6 send min D (y,w) to each neighbor /* w over all X's neighbors */ X X X w At all nodes, X:
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4: Network Layer4a-19 Distance Vector Algorithm (cont.): 8 loop 9 wait (until I see a link cost change to neighbor V 10 or until I receive update from neighbor V) 11 12 if (c(X,V) changes by d) 13 /* change cost to all dest's via neighbor v by d */ 14 /* note: d could be positive or negative */ 15 for all destinations y: D (y,V) = D (y,V) + d 16 17 else if (update received from V wrt destination Y) 18 /* shortest path from V to some Y has changed */ 19 /* V has sent a new value for its min DV(Y,w) */ 20 /* call this received new value is "newval" */ 21 for the single destination y: D (Y,V) = c(X,V) + newval 22 23 if we have a new min D (Y,w)for any destination Y 24 send new value of min D (Y,w) to all neighbors 25 26 forever w X X X X X w w
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4: Network Layer4a-20 Distance Vector Algorithm: example X Z 1 2 7 Y D (Z,Y) X c(X,Y) + min {D (Z,w)} w = = 2+1 = 3 Y To start just know directly connected links…when have good news tell neighbor D (Y,Z) X c(X,Z) + min {D (Y,w)} w = = 7+1 = 8 Z X hears from Y and Z
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4: Network Layer4a-21 Distance Vector Algorithm: example X Z 1 2 7 Y To start just know directly connected links…when have good news tell neighbor
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4: Network Layer4a-22 Distance Vector: link cost changes Link cost changes: r node detects local link cost change r updates distance table (line 15) r if cost change in least cost path, notify neighbors (lines 23,24) X Z 1 4 50 Y 1 algorithm terminates “good news travels fast”
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4: Network Layer4a-23 Distance Vector: link cost changes Link cost changes: r good news travels fast r bad news travels slow - “count to infinity” problem! X Z 1 4 50 Y 60 algorithm continues on!
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4: Network Layer4a-24 Distance Vector: poisoned reverse If Z routes through Y to get to X : r Z tells Y its (Z’s) distance to X is infinite (so Y won’t route to X via Z) r will this completely solve count to infinity problem? X Z 1 4 50 Y 60 algorithm terminates
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4: Network Layer4a-25 Bigger Loops and Poison Reverse A E D CB 7 8 1 2 1 2 D (A,D) E c(E,D) + min {D (A,w)} D w = = 2+3 = 5 D (A,B) E c(E,B) + min {D (A,w)} B w = = 8+6 = 14 Loop back through E! Poison reverse will fix this Loop back through E! Poison reverse will not fix this E will try to send through B B’s route is through C so no poison reverse A E D CB 50 8 2 1 2
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4: Network Layer4a-26 Count to Infinity Example with Bigger Loop B will learn bad news C will have told B infinity because its route is through B, so B won’t reroute through C E however will have told B about a good route through D (cost 6) B will choose that route instead and advertise it as the new best to C (cost 6+8 = 14); it will be worse than the old one it advertised to C (old cost = 1) C will propagate this updated “best” route to D (cost 15) D will propagate this new “best” route to E (cost 17) E will update the “best” route to B (cost 19) Last time it advertised cost 6 to B It will loop around adding 13 each time (cost of loop) Will continue until cost E advertises to B is bigger than 500 A E D CB 500 8 2 1 2 A E D CB 1 8 2 1 2
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4: Network Layer4a-27 Comparison of LS and DV algorithms Message complexity r LS: with n nodes, E links, O(nE) msgs sent each m small messages r DV: exchange between neighbors only, bigger messages though m convergence time varies Speed of Convergence r LS: O(n**2) algorithm requires O(nE) msgs m may have oscillations r DV: convergence time varies m may be routing loops m count-to-infinity problem Robustness: what happens if router malfunctions? LS: m node can advertise incorrect link cost m each node computes only its own table DV: m DV node can advertise incorrect path cost m each node’s table used by others error propagate thru network
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