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Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 1 Unit 2. Universal Design
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Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 2 Definition of Universal Design The design of products and environments to be usable by all people, to the greatest extent possible without the need for adaptation or specialized design. Copyright 1997, The Center for Universal Design, North Carolina State University
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Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 3 Principles of UD Equitable Use Flexibility in Use Simple and Intuitive Perceptible Information Tolerance for Error Low Physical Effort Size and Space for Approach and Use The Center for Universal Design, North Carolina State University, 1997
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Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 4 Principle One: Equitable Use The design is useful and marketable to people with diverse abilities. Guidelines: Provide the same means of use for all users: identical whenever possible; equivalent when not. Avoid segregating or stigmatizing any user. Make provisions for privacy, security, and safety equally available to all users. Make the design appealing to all users. Example: automatic door
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Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 5 Principle Two: Flexibility in Use The design accommodates a wide range of individual preferences and abilities. Guidelines: Provide choice in methods of use. Accommodate right or left-handed access and use. Facilitate the user’s accuracy and precision. Provide adaptability to the user’s pace. Example: right and left handed scissors
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Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 6 Principle Three: Simple and Intuitive Use of the design is easy to understand, regardless of the user’s experience, knowledge, language skills, or current concentration level. Guidelines: Eliminate unnecessary complexity. Be consistent with user expectations and intuition. Accommodate a wide range of literacy and language skills. Arrange information consistent with its importance. Provide effective prompting and feedback during and after task completion. Example: chair assembly diagram
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Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 7 Principle Four: Perceptible Information The design communicates necessary information effectively to the user, regardless of ambient conditions or the user’s sensory abilities. Guidelines: Use different modes (pictorial, verbal, tactile) for redundant presentation of essential information. Provide adequate contrast between essential information and its surroundings. Maximize “legibility” of essential information. Differentiate elements in ways that can be described (i.e., make it easy to give instructions or directions). Provide compatibility with a variety of techniques or devices used by people with sensory limitations. Example: “talking” thermostat with large numerals
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Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 8 Principle Five: Tolerance for Error T he design minimizes hazards and the adverse consequences of accidental or unintended actions. Guidelines: Arrange elements to minimize hazards and errors: most used elements, most accessible hazardous elements eliminated, isolated, or shielded. Provide warnings of hazards and errors. Provide fail safe features. Discourage unconscious action in tasks that require vigilance. Example: “undo” button on computer word- processing program
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Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 9 Principle Six: Low Physical Effort The design can be used efficiently and comfortably and with a minimum of fatigue. Guidelines: Allow user to maintain a neutral body position. Use reasonable operating forces. Minimize repetitive actions. Minimize sustained physical effort. Example: lever doorknob
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Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 10 Principle Seven: Size and Space for Approach and Use Appropriate size and space is provided for approach, reach, manipulation, and use regardless of user’s body size, posture, or mobility. Guidelines: Provide a clear line of sight to important elements for any seated or standing user. Make reach to all components comfortable for any seated or standing user. Accommodate variations in hand and grip size. Provide adequate space for the use of assertive devices or personal assistance. Example: wheelchair accessible turnstile
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Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 11 Looking ahead to Unit 3. Moving from thinking about the physical environment (UD) to considering the instructional environment (UDI) UD provides principles for improving access to the built environment. The instructional environment can be designed to improve access to learning for a broader range of students. UDI is an emerging construct that seeks to define principles for designing instruction that is more inclusive.
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Center on Postsecondary Education and Disability, University of Connecticut, UDI Project 12 References The Center for Universal Design. (1997). Principles of Universal Design version 2.0. Raleigh, NC: North Carolina Sate University. Retrieved April 28, 2004, from: http:/www.design.ncsu.edu:8120/cud/univ_design/princ_overview.htm. Note Please note that the Principles of Universal Design address only universally usable design, while the practice of design involves more than consideration for usability. Designers must also incorporate other considerations such as economic, engineering, cultural, gender, and environmental concerns in their design processes. These Principles offer designers guidance to better integrate features that meet the needs of as many users as possible. The UD Principles were compiled by advocates of Universal Design, listed in alphabetical order: Bettye Rose Connell, Mike Jones, Ron Mace, Jim Mueller, Abir Mullick, Elaine Ostroff, Jon Sanford, Ed Steinfeld, Molly Story, and Greg Vanderheiden
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