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Project Darth Paul Introduction: Star Wars the Movie Series
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Introduction: Star Wars the Movie Series Project Darth Paul Two Elements The Light Saber The Force
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Introduction: Star Wars the Movie Series Project Darth Paul The Light Saber We We will use Luke’s Saber as a guide
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Introduction: Star Wars the Movie Series Project Darth Paul The Light Saber We Here is a schematic of Luke Skywalker’s light saber
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Introduction: Star Wars the Movie Series Project Darth Paul The Force We The Force is inside of you, everyone, and all elements of nature. if you focus, you can use The Force to make inanimate objects move with the simple wave of a hand.
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Project Darth Paul Users: Gamers and Beyond Without a doubt, fanatic gamers and Star Wars fans will jump at the opportunity to use both the technologically advanced light sabers as well as The Force. But they are not alone.
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Project Darth Paul Users: Gamers and Beyond The input device will have an approximate six degrees of freedom. Such freedom will make the device applicable to many other fields And many other people who would like added freedom for their input devices. Additionally, with the advent of The Force, An input device that does not require touch, There are even greater unforeseen applications.
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Project Darth Paul Group Members and Responsibilities Brandon BraunsteinDouglas Corey Campbell Candice HebdenPaul Simbi Ge Wang
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Project Darth Paul Group Members and Responsibilities Brandon Braunstein Study gyromouse controls Come up with mapping Game engine Entities Interactions Overall control Develop openGL environments Analyze movements and trails Training_ground Corridor Docking_bay
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Project Darth Paul Group Members and Responsibilities Brandon BraunsteinDouglas Corey Campbell Candice HebdenPaul Simbi Ge Wang
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Project Darth Paul Group Members and Responsibilities Douglas Corey Campbell Study Accelerometers Controls Come up with mapping Physics Collision detection Doppler Gravity Develop openGL environments Training ground Corridor Docking bay Analyze and synthesize sound
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Project Darth Paul Group Members and Responsibilities Brandon BraunsteinDouglas Corey Campbell Candice HebdenPaul Simbi Ge Wang
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Project Darth Paul Group Members and Responsibilities Candice Hebden Study Accelerometers Controls Come up with mapping Game engine Entities Interactions Overall control Develop openGL entities Hands (wire frame) Darth (eyes and nose) Target (jar jar) Cake
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Project Darth Paul Group Members and Responsibilities Brandon BraunsteinDouglas Corey Campbell Candice HebdenPaul Simbi Ge Wang
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Project Darth Paul Group Members and Responsibilities Paul Simbi Study Gyromouse Controls Come up with mapping Physics Collision detection Doppler Gravity Develop openGL entities Orbs Turrets Boxes Force feedback
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Project Darth Paul Group Members and Responsibilities Brandon BraunsteinDouglas Corey Campbell Candice HebdenPaul Simbi Ge Wang
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Project Darth Paul Group Members and Responsibilities Ge Wang The Lord Ge Wang, he’s a guru of all things media related. He’s got his hands in everything
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OpenGL3D Sound Serial Connection Basic Stamp Project Darth Paul System Block Diagram Project Darth Paul System Block Diagram Hardware Interface Software LightsaberForce Table
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Project Darth Paul System Block Diagram Project Darth Paul System Block Diagram Hardware Basic Stamp Constellation of Accelerometers Display wall Table w/two light sensors
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Project Darth Paul System Block Diagram Hardware To create The Force, We will have a table with two light sensors. The light sensors will determine if a hand is reaching out (A sign of using The Force) And which direction the hand is moving.
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Project Darth Paul System Block Diagram Interface The two input devices (light saber and The Force) Have a serial interface with the computers that run the Display Wall (in Room 318 of Princeton University Computer Science building)
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Project Darth Paul System Block Diagram Software OPENGL Graphical Lightsaber Entities Environment
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Project Darth Paul System Block Diagram Software 8 Channel 3D Sound Render Lightsaber sound Music & Speech Sound Bytes Environment Sounds
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Project Darth Paul Testing/Evaluation Design Fitts Law Tapping Test Cutting (Tunneling)
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Project Darth Paul Completion Timeline Check Point 1: Mid-December Rendering of lightsaber, environment, and entities Design and build of input interface Accelerometer for increased degrees of freedom Table to simulate "the force"
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Project Darth Paul Completion Timeline Check Point 2: Early January Synthesis of sound 3D audio to correspond to both the devices as well as the actions occurring in the game Software drivers for the interface
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Project Darth Paul Completion Timeline Check Point 3: Deans Date Designing and executing interface tasks Creating game engine Testing the tasks for Fitts' Law to see if the b factor can be decreased
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