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Marc Davis Chairman and Chief Technology Officer Representing Video for Retrieval and Repurposing SIMS 202 Information Organization and Retrieval
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amova Amova Proprietary Presentation Outline Introductions Problem space and motivation Current approaches Issues in video representation and retrieval Media streams demonstration
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amova Amova Proprietary Global Media Network Digital video produced anywhere by anyone accessible to anyone anywhere Today’s video users become tomorrow’s video producers Not 500 Channels — 500,000,000 Video Web Sites
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amova Amova Proprietary What is the Problem? Today people cannot easily create, find, edit, share, and reuse media Computers don’t understand video content –Video is opaque and data rich –We lack structured representations Without content representation (metadata), manipulating digital video will remain like word- processing with bitmaps
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amova Amova Proprietary The Search for Solutions Current approaches don’t work –Signal-based analysis –Keywords –Natural language Need standardized metadata framework –Designed for video and rich media data –Human and machine readable and writable –Standardized and scaleable –Integrated into media capture, production, editing, distribution, and reuse –Enables widespread use and reuse of video in daily life
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amova Amova Proprietary Signal-Based Parsing Theoretical problem –Mismatch between percepts and concepts (e.g., dogs, friends, cars) Practical problem –Parsing unstructured, unknown video is very, very hard
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amova Amova Proprietary Signal-Based Parsing Some things are doable and usable –Video Scene break detection Camera motion Low level visual similarity –Audio Pause detection Audio pattern matching Simple speech recognition Some things can be made easier –At the point of capture, simplify and/or interact with the recording device, the environment, and agents in the environment –If not, after capture use “human-in-the-loop” algorithms
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amova Amova Proprietary Keywords vs. Semantic Descriptors dog, biting, Steve
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amova Amova Proprietary Keywords vs. Semantic Descriptors dog, biting, Steve
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amova Amova Proprietary Why Keywords Don’t Work Are not a semantic representation Do not describe relations between descriptors Do not describe temporal structure Do not converge Do not scale
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amova Amova Proprietary Natural Language vs. Visual Language Jack, an adult male police officer, while walking to the left, starts waving with his left arm, and then has a puzzled look on his face as he turns his head to the right; he then drops his facial expression and stops turning his head, immediately looks up, and then stops looking up after he stops waving but before he stops walking.
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amova Amova Proprietary Natural Language vs. Visual Language Jack, an adult male police officer, while walking to the left, starts waving with his left arm, and then has a puzzled look on his face as he turns his head to the right; he then drops his facial expression and stops turning his head, immediately looks up, and then stops looking up after he stops waving but before he stops walking.
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amova Amova Proprietary Visual Language Advantages A language designed as an accurate and readable representation of video (especially for actions, expressions, and spatial relations) Enables Gestalt view and quick recognition of descriptors due to designed visual similarities Supports global use of annotations
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amova Amova Proprietary Representing Video Streams vs. Clips Video syntax and semantics Ontological issues in video representation Retrieving video
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amova Amova Proprietary Video is Temporal: Streams vs. Clips
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amova Amova Proprietary Streams vs. Clips Clip-based representation –Fixes a segmentation of the video stream –Separates the clip from its context of origin –Encodes only one particular segmentation of the original data
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amova Amova Proprietary Streams vs. Clips Stream of 100 Frames of Video
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amova Amova Proprietary Streams vs. Clips Stream-based representation –The stream of frames is left intact –The stream has many possible segmentations by multi-layered annotations with precise time indexes (and the intersections, unions, etc. of these annotations)
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amova Amova Proprietary Stream-Based Representation Makes annotation pay off –The richer the annotation, the more numerous the possible segmentations of the video stream Clips –Change from being fixed segmentations of the video stream, to being the results of retrieval queries based on annotations of the video stream Annotations –Create representations which make clips, not representations of clips
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amova Amova Proprietary Video Syntax and Semantics The Kuleshov Effect Video has a dual semantics –Sequence-independent invariant semantics of shots –Sequence-dependent variable semantics of shots
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amova Amova Proprietary Ontological Issues for Video Video plays with rules for identity and continuity –Space –Time –Character –Action
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amova Amova Proprietary Space and Time Actual Recorded Space and Time –GPS –Studio space and time Inferable Space and Time –Establishing shots –Cues and clues
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amova Amova Proprietary Time: Temporal Durations Story (Fabula) Duration –Example: Brushing teeth in story world (5 minutes) Plot (Syuzhet) Duration –Example: Brushing teeth in plot world (1 minute: 6 steps of 10 seconds each) Screen Duration –Example: Brushing teeth (10 seconds: 2 shots of 5 seconds each)
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amova Amova Proprietary Character and Continuity Identity of character is constructed through –Continuity of actor –Continuity of role Alternative continuities –Continuity of actor only –Continuity of role only
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amova Amova Proprietary Representing Action Describe the intersubjective, physically visible aspects of what you see and hear –Emotions vs. expressions –Abstract actions vs. conventionalized actions Consider how actions can be decomposed and combined (temporally and spatially) –Actions and subactions Consider how actions can be recontextualized –By montage and reuse –By cultural differences
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amova Amova Proprietary Retrieving Video Query: –Retrieve a video segment of “a hammer hitting a nail into a piece of wood” Sample results: –Video of a hammer hitting a nail into a piece of wood –Video of a hammer, a nail, and a piece of wood –Video of a nail hitting a hammer, and a piece of wood –Video of a sledgehammer hitting a spike into a railroad tie –Video of a rock hitting a nail into a piece of wood –Video of a hammer swinging –Video of a nail in a piece of wood
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amova Amova Proprietary Types of Video Similarity Semantic –Similarity of descriptors Relational –Similarity of relations among descriptors in compound descriptors Temporal –Similarity of temporal relations among descriptors and compound descriptors
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amova Amova Proprietary Retrieval Examples to Think With “Video of a hammer, a nail, and a piece of wood” –Exact semantic and temporal similarity, but no relational similarity “Video of a nail hitting a hammer, and a piece of wood” –Exact semantic and temporal similarity, but incorrect relational similarity “Video of a sledgehammer hitting a spike into a railroad tie” –Approximate semantic similarity of the subject and objects of the action and exact semantic similarity of the action; and exact temporal and relational similarity “Video of a hammer swinging” cut to “Video of a nail in a piece of wood” –Combines two disparate elements in the database (partial results) to create an effective query response
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amova Amova Proprietary Media Streams
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amova Amova Proprietary Media Annotation and Retrieval Engine Key benefits –More accurate annotation and retrieval –Global usability and standardization –Reuse of rich media according to content and structure Key features –Stream-based representation (better segmentation) –Semantic indexing (what things are similar to) –Relational indexing (who is doing what to whom) –Temporal indexing (when things happen) –Iconic interface (designed visual language) –Universal annotation (standardized markup schema)
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amova Amova Proprietary Media Streams Demonstration
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amova Amova Proprietary Media Streams GUI Components Media Time Line Icon Space –Icon Workshop –Icon Palette
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amova Amova Proprietary Media Time Line Visualize video at multiple time scales Write and read multi-layered iconic annotations One interface for annotation, query, and composition
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amova Amova Proprietary Media Time Line
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amova Amova Proprietary Icon Space Icon Workshop –Utilize categories of video representation –Create iconic descriptors by compounding iconic primitives –Extend set of iconic descriptors Icon Palette –Dynamically group related sets of iconic descriptors –Reuse descriptive effort of others –View and use query results
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amova Amova Proprietary Icon Space
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amova Amova Proprietary Icon Space: Icon Workshop General to specific (horizontal) –Cascading hierarchy of icons with increasing specificity on subordinate levels Combinatorial (vertical) –Compounding of hierarchically organized icons across multiple axes of description
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amova Amova Proprietary Icon Space: Icon Workshop Detail
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amova Amova Proprietary Icon Space: Icon Palette Dynamically group related sets of iconic descriptors Collect icon sentences Reuse descriptive effort of others
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amova Amova Proprietary Icon Space: Icon Palette Detail
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amova Amova Proprietary Video Retrieval In Media Streams Same interface for annotation and retrieval Assembles responses to queries as well as finds them Query responses use semantics to degrade gracefully
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amova Amova Proprietary Media Streams Technologies Minimal consensual representation distinguishing video syntax and semantics Iconic visual language for annotating and retrieving video content Retrieval-by-composition methods for repurposing video
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amova Amova Proprietary Methodological Considerations Techne-centered methodology combines –Constructing theories by constructing artifacts –Constructing artifacts informed by (de)constructing theories –Practitioners Lev Kuleshov, Sergei Eisenstein, Seymour Papert, Narrative Intelligence Reading Group, Marc Davis Designing video representation and retrieval systems requires a techne-centered methodology
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amova Amova Proprietary Future Work MPEG-7 standardization efforts Gathering more and better metadata at the point of capture Integrating metadata into conventional media editing and sharing Developing “human-in-the-loop” indexing algorithms and systems Representing action sequences and even higher level narrative structures Fair use advocacy
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