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Product Management for Hi-Tech Roger Hecker October 2001
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Session Roadmap What is Product Management? Real Life Product Management Q&A
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What is Product Management? Product Lifecycle Management –Define product requirements –Design the product –Develop the product –Test the product –Sell the product Single Point of Contact –Design –Status –Strategy
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What is Product Management? Define Product Requirements Inputs from: –Sales –Business Development –Management –R&D Target Markets, Partners and Customers Revenue Dependencies Competitors Corporate Strategy
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What is Product Management? Design the Product Understand what is technically possible Product Specifications –User Interfaces –Functionality and Performance –Feature Priorities –Dependencies and Implications –Rough implementation timeline per feature/version
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What is Product Management? Develop the Product Ensure that R&D is developing the product: –According to design –In line with priorities –On schedule Reprioritize during development: –R&D surprises, both pleasant and unpleasant –Sales, BizDev, Mgmt surprises –Changing timeframes
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What is Product Management? Test the Product Prioritize major bugs Set up Beta sites Manage Beta process Release product
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What is Product Management? Sell the Product Establish prices for product/features Establish marketing strategy for new product/features based on: –Price/Performance ratio –ROI –Competitors –Corporate strategy –Installed base for upgrades Educate the sales, marketing and BizDev teams on the strategies
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What is Product Management? Sell the Product (continued) Ensure that the marketing team: –Creates Presentations –Writes and Designs Brochures/Data Sheets –Writes and Publishes White Papers –Creates Competitive Matrices –Creates and distributes channel kits with: Literature and Presentations Pricing lists and tools (configurators, if applicable) Case Studies –Trains Channel sales teams
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What is Product Management? Sell the Product (continued) Ensure that the technical writers are writing: –User Manuals –Installation Manuals –Maintenance Manuals Ensure that the training/support team: –Is knowledgeable about all new features, functionalities, bugs and workarounds –Has all necessary equipment to support new functions –Creates appropriate training materials –Trains channel support teams
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What is Product Management? Single Point of Contact The one place to go for authoritative answers on Design, Status and Strategy: –How is this supposed to work? –How is this feature coming along? –Can I promise this to my customer? –Has this bug been fixed yet? –How are we positioned against competitor X? –Will we support this feature in the future? When?
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Who is a Product Manager? Power without Authority Everybody’s Friend: –Management –R&D –Marketing & Sales –Business Development Assertive Detail-oriented
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Real Life Product Management Conflicting Interests To R&D, Marketing people seem to be: –Superficial –Big spenders –Not the brightest stars in the Milky Way To Marketing, R&D people seem to be: –Secretive –Stubborn –Insensitive to market requirements
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Real Life Product Management Taking Both Sides Gain the trust of R&D –Understand the technical issues deeply –Keep surprises as surprises –Investigate feature requests thoroughly Gain the trust of Marketing & Sales –Provide frequent, accurate and updated status on all features –Go on sales calls personally with sales team –Be the main resource for marketing strategy, especially competitors’ products and features
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Summary Lifecycle Management –Define –Design –Develop –Test –Sell Single Point of Contact –Authoritative voice Everybody’s friend –Earns respect from all departments
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Thank You
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