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03/12/2001 © Bennett, McRobb and Farmer 2002 1 Use Case Diagrams Based on Chapter 6 of Bennett, McRobb and Farmer: Object Oriented Systems Analysis and.

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Presentation on theme: "03/12/2001 © Bennett, McRobb and Farmer 2002 1 Use Case Diagrams Based on Chapter 6 of Bennett, McRobb and Farmer: Object Oriented Systems Analysis and."— Presentation transcript:

1 03/12/2001 © Bennett, McRobb and Farmer 2002 1 Use Case Diagrams Based on Chapter 6 of Bennett, McRobb and Farmer: Object Oriented Systems Analysis and Design Using UML, (2 nd Edition), McGraw Hill, 2002.

2 © Bennett, McRobb and Farmer 2002 2 In This Lecture You Will Learn: n The purpose of use case diagrams n The notation of use case diagrams n How to draw use case diagrams n How to write use case descriptions n How prototyping can be used with use case modelling

3 © Bennett, McRobb and Farmer 2002 3 Drawing Use Case Diagrams n Purpose –document the functionality of the system from the users’ perspective –document the scope of the system –document the interaction between the users and the system using supporting use case descriptions (behaviour specifications)

4 © Bennett, McRobb and Farmer 2002 4 Notation of Use Case Diagrams Staff Contact Change a client contact System or subsystem boundary Actor Use case Communication association

5 © Bennett, McRobb and Farmer 2002 5 Notation of Use Case Diagrams n Actors –drawn as stick people with a name –the roles that people, other systems or devices take when communicating with a particular use case or use cases –not the same as job titles or people n people with one job title may play the roles of several actors n one actor may represent several job titles

6 © Bennett, McRobb and Farmer 2002 6 Notation of Use Case Diagrams n Use cases –drawn as ellipses with a name in or below each ellipse –describe a sequence of actions that the system performs to achieve an observable result of value to an actor –the name is usually an active verb and a noun phrase

7 © Bennett, McRobb and Farmer 2002 7 Notation of Use Case Diagrams n Communication associations –line drawn between an actor and a use case –can have arrow heads to show where the communication is initiated (arrow points away from the initiator) –represent communication link between an instance of the use case and an instance of the actor

8 © Bennett, McRobb and Farmer 2002 8 Notation of Use Case Diagrams n Sub-systems –drawn as a rectangle around a group of use cases that belong to the same sub- system –in a CASE tool, use cases for different sub- system are usually placed in separate use case diagrams, and the rectangle is redundant

9 © Bennett, McRobb and Farmer 2002 9 Notation of Use Case Diagrams n Dependencies –Extend and Include relationships between use cases –shown as stereotyped dependencies –stereotypes are written as text strings in guillemets: «extend» and «include»

10 © Bennett, McRobb and Farmer 2002 10 Notation of Use Case Diagrams n Extend relationship –one use case provides additional functionality that may be required in another use case –there may be multiple ways of extending a use case, which represent variations in the way that actors interact with the use case –extension points show when the extension occurs –a condition can be placed next to the dependency arrow (Note that it is not put in square brackets, unlike conditions in activity diagrams.)

11 © Bennett, McRobb and Farmer 2002 11 Campaign Manager Check campaign budget summary «extend» user requires print-out Print campaign Summary print: system displays balance Extension points

12 © Bennett, McRobb and Farmer 2002 12 Notation of Use Case Diagrams n Include relationship –one use case always includes the functionality of another use case –a use case may include more than one other –can be used to separate out a sequence of behaviour that is used in many use cases –should not be used to create a hierarchical functional decomposition of the system

13 © Bennett, McRobb and Farmer 2002 13 Campaign Manager «include» Find campaign Assign staff to work on a campaign

14 © Bennett, McRobb and Farmer 2002 14 Notation of Use Case Diagrams n Generalization –shows that one use case provides all the functionality of the more specific use case and some additional functionality –shows that one actor can participate in all the associations with use cases that the more specific actor can plus some additional use cases

15 © Bennett, McRobb and Farmer 2002 15 Staff Contact Record completion of an advert Campaign Manager Change a client contact Assign individual staff to work on a campaign Assign team of staff to work on a campaign Assign staff to work on a campaign

16 © Bennett, McRobb and Farmer 2002 16 Use Case Descriptions n Can be a simple paragraph Assign staff to work on a campaign –The campaign manager wishes to record which staff are working on a particular campaign. This information is used to validate timesheets and to calculate staff year-end bonuses.

17 © Bennett, McRobb and Farmer 2002 17 Use Case Descriptions n Can be a step-by-step breakdown of interaction between actor and system Assign staff to work on a campaign Actor ActionSystem Response 1. The actor enters the client name.2. Lists all campaigns for that client. 3. Selects the relevant campaign.4. Displays a list of all staff members not already allocated to this campaign. 5. Highlights the staff members 6.Presents a message confirming to be assigned to this campaign. that staff have been allocated. Alternative Courses Steps 1–3. The actor knows the campaign name and enters it directly.

18 © Bennett, McRobb and Farmer 2002 18 Use Case Descriptions n Many projects use templates –name of use case –pre-conditions –post-conditions –purpose –description –alternative courses –errors

19 © Bennett, McRobb and Farmer 2002 19 Behaviour Specifications n Rather than (or as well as) using text, a use case can be linked to another diagram that specifies its behaviour n Typically a Collaboration Diagram, a Sequence Diagram or a Statechart Diagram

20 © Bennett, McRobb and Farmer 2002 20 Drawing Use Case Diagrams n Identify the actors and the use cases n Prioritize the use cases n Develop each use case, starting with the priority ones, writing a description for each n Add structure to the use case model: generalization, include and extend relationships and sub-systems

21 © Bennett, McRobb and Farmer 2002 21 Prototyping n Use case modelling can be supported with prototyping n Prototypes can be used to help elicit requirements n Prototypes can be used to test out system architectures based on the use cases in order to meet the non- functional requirements

22 © Bennett, McRobb and Farmer 2002 22 Prototyping n For user interface prototypes, storyboarding can be used with hand- drawn designs

23 © Bennett, McRobb and Farmer 2002 23 Prototyping n User interface prototypes can be implemented using languages other than the one that the system will be developed in OKQuit Campaign: Campaign Selection Holborn Motors Lynch Properties Yellow Partridge Zeta Systems Client: Spring Jewellery Campaign 1997 Spring Jewellery Campaign 2001 Spring Jewellery Campaign 2002 Summer Collection 1998 OKQuit Campaign: Campaign Selection Holborn Motors Lynch Properties Yellow Partridge Zeta Systems Client: Yellow Partridge Spring Jewellery Campaign 1997 Spring Jewellery Campaign 2001 Spring Jewellery Campaign 2002 Summer Collection 1998 OKQuit Campaign: Campaign Selection Holborn Motors Lynch Properties Yellow Partridge Zeta Systems Client: Yellow Partridge Spring Jewellery Campaign 2002 Dialogue initialized.User selects Client. Campaigns listed. User selects Campaign.

24 © Bennett, McRobb and Farmer 2002 24 Summary In this lecture you have learned about: n The purpose of use case diagrams n The notation of use case diagrams n How to draw use case diagrams n How to write use case descriptions n How prototyping can be used with use case modelling

25 © Bennett, McRobb and Farmer 2002 25 References n Jacobson et al. (1992) n Rosenberg and Scott (1999) n Cockburn (2000) (For full bibliographic details, see Bennett, McRobb and Farmer)


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