Presentation is loading. Please wait.

Presentation is loading. Please wait.

Nebula Nebula Entertains By Uniting Latent Adventurers Doug Winters && Robert Ricci && Chris Goller && Chad Barb.

Similar presentations


Presentation on theme: "Nebula Nebula Entertains By Uniting Latent Adventurers Doug Winters && Robert Ricci && Chris Goller && Chad Barb."— Presentation transcript:

1 Nebula Nebula Entertains By Uniting Latent Adventurers Doug Winters && Robert Ricci && Chris Goller && Chad Barb

2 Background Games concerned with: –Optimized network performance –Geometric, object-based systems Limitations of current systems –Processing –Network demands

3 Basics of Single-Player Model Distinction of –Gameplay engine –Graphics engine Types of state –Geometric –Visual –Internal

4 Client/Server Model Game engine resides on server Client concerned only with graphics engine Different needs for different message types –Fast, unreliable messages –Reliable, less time-critical, messages

5 Cluster-Based Servers Greater Scalability - more processing power Effective Bandwidth Usage Zoning - Division of workload –World divided into many small zones –Zones can be moved between servers Client Migration Failure

6 Proposed Tests Performance bounding –Server to server –Server to client Server failure scenarios –Watch secondary failure –Zone transfer


Download ppt "Nebula Nebula Entertains By Uniting Latent Adventurers Doug Winters && Robert Ricci && Chris Goller && Chad Barb."

Similar presentations


Ads by Google