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From C to Assembly Language Jen-Chang Liu, Spring 2006 Adapted from http://www-inst.eecs.berkeley.edu/~cs61c/
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Hierarchy of Computer Organization I/O systemProcessor Compiler Operating System (Windows 98) Application (programs) Digital Design Circuit Design Instruction Set Architecture Datapath & Control transistors Memory Hardware Software Assembler High level Low level
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Hierarchy of Programming Languages Low-level High-level Java, C++ C Assembly Degree of abstraction operand operation objectsmethod variables arithmetic op. functions registers instruction set machine binary operation code registers
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Compiling process
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Assembly Language °Basic job of a CPU execute lots of instructions. °Instructions are the primitive operations that the CPU may execute. °Different CPUs implement sets of instructions. °The set of instructions a particular CPU implements is an Instruction Set Architecture (ISA). Examples: Intel 80x86 (Pentium 4), IBM/Motorola PowerPC (Macintosh), MIPS, Intel IA64,... different
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Purpose of learning assembly °Understanding of the underlying hardware °Assembly program is smaller and faster Ex. Embedded applications
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Book: Programming From the Ground Up “A new book was just released which is based on a new concept - teaching computer science through assembly language (Linux x86 assembly language, to be exact). This book teaches how the machine itself operates, rather than just the language. I've found that the key difference between mediocre and excellent programmers is whether or not they know assembly language. Those that do tend to understand computers themselves at a much deeper level. Although [almost!] unheard of today, this concept isn't really all that new -- there used to not be much choice in years past. Apple computers came with only BASIC and assembly language, and there were books available on assembly language for kids. This is why the old-timers are often viewed as 'wizards': they had to know assembly language programming.” -- slashdot.org comment, 2004-02-05
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We are going from C to assembly °Target machine architecture for assembly code: MIPS Designed in early 1980s Used by NEC, Nintendo, Silicon Graphics, Sony, etc. RISC architecture (Reduced Instruction Set) 精簡指令集 -vs. CISC (Complex Instruction Set) °Why MIPS instead of Intel 80x86? MIPS is simple, elegant. Don’t want to get bogged down in gritty details. MIPS widely used in embedded apps, x86 little used in embedded, and more embedded computers than PCs
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MIPS CPU Floating point
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Laboratory #1: next Monday (3/13) °MIPS simulator – SPIM °Download the SPIM CD in the textbook http://www.cs.wisc.edu/~larus/spim.html °Read SPIM document On-line document Textbook Appendix A °Try a simple program
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Outline °C operators, operands °Variables in Assembly: Registers °Comments in Assembly °Addition and Subtraction in Assembly °Memory Access in Assembly
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Review C Operators/Operands (1/2) °Operators: +, -, *, /, % (mod); 7/4==1, 7%4==3 °Operands: Variables: lower, upper, fahr, celsius Constants: 0, 1000, -17, 15.4 °Assignment Statement: Variable = expression Examples: celsius = 5*(fahr-32)/9; a = b+c+d-e;
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C Operators/Operands (2/2) °In C (and most High Level Languages) variables declared first and given a type Example: int fahr, celsius; char a, b, c, d, e; °Each variable can ONLY represent a value of the type it was declared as (cannot mix and match int and char variables).
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Outline °C operators, operands °Variables in Assembly: Registers °Comments in Assembly °Addition and Subtraction in Assembly °Memory Access in Assembly
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Assembly Design: Key Concepts °Keep it simple! Limit what can be a variable and what can’t Limit types of operations that can be done to absolute minimum -if an operation can be decomposed into a simpler operation, don’t include it
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Assembly Variables: Registers (1/4) °Unlike HLL, assembly cannot use variables Why not? Keep Hardware Simple °Assembly Operands are registers limited number of special locations built directly into the hardware operations can only be performed on these! °Benefit: Since registers are directly in hardware, they are very fast
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Assembly Variables: Registers (2/4) °Drawback: Since registers are in hardware, there are a predetermined number of them Solution: MIPS code must be very carefully put together to efficiently use registers °32 registers in MIPS Why 32? Smaller is faster °Each MIPS register is 32 bits wide Groups of 32 bits called a word in MIPS
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MIPS CPU
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Assembly Variables: Registers (3/4) °Registers are numbered from 0 to 31 °Each register can be referred to by number or name °Number references: $0, $1, $2, … $30, $31
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Assembly Variables: Registers (4/4) °By convention, each register also has a name to make it easier to code °For now: $16 - $22 $s0 - $s7 (correspond to C variables) $8 - $15 $t0 - $t7 (correspond to temporary variables) °In general, use names to make your code more readable
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PCspim simulator
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Comments ( 註解 ) in Assembly °Another way to make your code more readable: comments! °Hash (#) is used for MIPS comments anything from hash mark to end of line is a comment and will be ignored °Note: Different from C. C comments have format /* comment */, so they can span many lines
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Outline °C operators, operands °Variables in Assembly: Registers °Comments in Assembly °Addition and Subtraction in Assembly °Memory Access in Assembly 指令
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Assembly Instructions °In assembly language, each statement (called an Instruction), executes exactly one of a short list of simple commands °Unlike in C (and most other High Level Languages), each line of assembly code contains at most 1 instruction In C: a = b+c+d+e; In assembly: one addition at each instruction
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Sample assembly code.data array:.word 1,2,3,4,5 str:.asciiz "The array elements = ".text main: sub$s3,$s4,$s5 li $v0, 4 la $a0, str syscall la $s2, array lw $a0, 0($s2) li $v0, 1 syscall
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Addition and Subtraction (1/4) °Syntax of Instructions: 12,3,4 where: 1) operation by name 2) operand getting result (“destination”) 3) 1st operand for operation (“source1”) 4) 2nd operand for operation (“source2”) °Syntax is rigid: 1 operator, 3 operands Why? Keep Hardware simple via regularity °Example: add$s0,$s1,$s2
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Addition and Subtraction (2/4) °Addition in Assembly Example: add$s0,$s1,$s2 (in MIPS) Equivalent to: a = b + c (in C) where registers $s0,$s1,$s2 are associated with variables a, b, c °Subtraction in Assembly Example: sub$s3,$s4,$s5 (in MIPS) Equivalent to: d = e - f (in C) where registers $s3,$s4,$s5 are associated with variables d, e, f
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Addition and Subtraction (3/4) °How to do the following C statement? a = b + c + d - e; °Break into multiple instructions add $s0, $s1, $s2 # a = b + c add $s0, $s0, $s3 # a = a + d sub $s0, $s0, $s4 # a = a - e °Notice: A single line of C may break up into several lines of MIPS. °Notice: Everything after the hash mark on each line is ignored (comments)
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Addition and Subtraction (4/4) °How do we do this? f = (g + h) - (i + j); ? operations, ? registers °Use intermediate temporary register add $s0,$s1,$s2# f = g + h add $t0,$s3,$s4# t0 = i + j # need to save i+j, but can’t use # f, so use t0 sub $s0,$s0,$t0# f=(g+h)-(i+j)
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Immediates 常數 (1/2) °Immediates are numerical constants. °They appear often in code, so there are special instructions for them. In C compiler gcc, 52% operations involve constants °Add Immediate: addi $s0,$s1,10 (in MIPS) f = g + 10 (in C) where registers $s0,$s1 are associated with variables f, g °Where is the immediate in real machine?
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Immediates (2/2) °There is no Subtract Immediate in MIPS: Why? addi $s0,$s1,-10 (in MIPS) f = g - 10 (in C) where registers $s0,$s1 are associated with variables f, g °Limit types of operations that can be done to absolute minimum if an operation can be decomposed into a simpler operation, don’t include it addi …, -X = subi …, X => so no subi
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Register Zero ( 常數 0 的暫存器 ) °One particular immediate, the number zero (0), appears very often in code. °So we define register zero ($0 or $zero ) to always have the value 0; eg add $s0,$s1,$zero (in MIPS) f = g (in C) where registers $s0,$s1 are associated with variables f, g °defined in hardware, so an instruction addi $0,$0,5 will not do anything!
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Brief summary °In MIPS Assembly Language: Registers replace C variables One Instruction (simple operation) per line Simpler is Better Smaller is Faster °New Instructions: add, addi, sub °New Registers: C Variables: $s0 - $s7 Temporary Variables: $t0 - $t9 Zero: $zero
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Outline °C operators, operands °Variables in Assembly: Registers °Comments in Assembly °Addition and Subtraction in Assembly °Memory Access in Assembly 指令
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Assembly Operands: Memory °C variables map onto registers; what about large data structures like arrays? °1 of 5 components of a computer: memory contains such data structures °But MIPS arithmetic instructions only operate on registers, never directly on memory. °Data transfer instructions transfer data between registers and memory: Memory to register: load Register to memory: store
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MIPS CPU Floating point
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Data Transfer: Memory to Reg (1/4) °To transfer a word of data, we need to specify two things: Register: specify this by number (0 - 31) Memory address: more difficult -Think of memory as a single one- dimensional array, so we can address it simply by supplying a pointer to a memory address. -Other times, we want to be able to offset from this pointer.
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Recall: C pointer °How to access C variables through pointers? #include main() { char str[]=“Hello, World!”; char a; a = *str; a = *(str+1); } Hello,WHello,W … … str str+1
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Data Transfer: Memory to Reg (2/4) °To specify a memory address to copy from, specify two things: A register which contains a pointer to memory A numerical offset (in bytes) °The desired memory address is the sum of these two values. °Example: 8($t0) specifies the memory address pointed to by the value in $t0, plus 8 bytes
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Memory access: 8($t0) Pointer $t0 (register) Offset 8 (constant) Offset $t0 (register) Start of an array 8 (constant)
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Data Transfer: Memory to Reg (3/4) °Load Instruction Syntax: 1 2,3(4) where 1) operation name 2) register that will receive value 3) numerical offset in bytes 4) register containing pointer to memory °Instruction Name: lw (meaning Load Word, so 32 bits (4 bytes) or one word are loaded at a time) Example: lw $t0,12($s0)
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Data Transfer: Memory to Reg (4/4) °Example: lw $t0,12($s0) This instruction will take the pointer in $s0, add 12 bytes to it, and then load the value from the memory pointed to by this calculated sum into register $t0 °Notes: $s0 is called the base register 12 is called the offset offset is generally used in accessing elements of array: base reg points to beginning of array
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Example: load word # hello.s.globl main main:.data str:.asciiz "Hello, World!".text addi $gp, 0x7fff lw $t0, 0x1($gp) 10000000 H 10010000 H Static data $gp=10008000H “Hell” “o, W” “orld”
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Example: load word
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Data Transfer: Reg to Memory (1/2) °Also want to store value from a register into memory °Store instruction syntax is identical to Load instruction syntax °Instruction Name: sw (meaning Store Word, so 32 bits or one word are loaded at a time)
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MIPS CPU Floating point load store
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Data Transfer: Reg to Memory (2/2) °Example: sw $t0,12($s0) This instruction will take the pointer in $s0, add 12 bytes to it, and then store the value from register $t0 into the memory address pointed to by the calculated sum
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Pointers v.s. Values °Key Concept: A register can hold any 32-bit value. (typeless) That value can be a (signed) int, an unsigned int, a pointer (memory address), etc. °If you write add$t2,$t1,$t0 then $t0 and $t1 better contain values °If you write lw $t2,0($t0) then $t0 better contain a pointer °Don’t mix these up!
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Addressing: Byte vs. Word °Every word in memory has an address, similar to an index in an array °Early computers numbered words like C numbers elements of an array: Memory[0], Memory[1], Memory[2], … Called the “address” of a word °Computers needed to access 8-bit bytes as well as words (4 bytes/word) °Today machines address memory as bytes, hence word addresses differ by 4 Memory[0], Memory[4], Memory[8], … ?
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C: word address => assembly: byte address °What offset in lw to select A[8] in C? A is a 4-byte type (ex. long int) °Compile by hand using registers: g = h + A[8]; g : $s1, h : $s2, $s3 :base address of A °4x8=32 bytes offset to select A[8] °1st transfer from memory to register: lw$t0,32($s3) # $t0 gets A[8] add $s1,$s2,$t0# $s1 = h+A[8]
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Notes about Memory °Pitfall: Forgetting that sequential word addresses in machines with byte addressing do not differ by 1. # suppose $gp = 0x10010000 lw $t0, 0x0($gp) lw $t1, 0x1($gp) # next word?
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More Notes about Memory: Alignment 0 1 2 3 Aligned Not Aligned °MIPS requires that all words start at addresses that are multiples of 4 bytes °Called Alignment: objects must fall on address that is multiple of their size.
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Role of Registers vs. Memory °What if more variables than registers? Compiler tries to keep most frequently used variable in registers °Why not keep all variables in memory? Smaller is faster: registers are faster than memory Registers more versatile: -MIPS arithmetic instructions can read 2, operate on them, and write 1 per instruction -MIPS data transfer only read or write 1 operand per instruction, and no operation
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Brief summary (1/2) °In MIPS Assembly Language: Registers replace C variables One Instruction (simple operation) per line Simpler is Better Smaller is Faster °Memory is byte-addressable, but lw and sw access one word at a time. °A pointer (used by lw and sw ) is just a memory address, so we can add to it or subtract from it (using offset).
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Brief summary (2/2) °New Instructions: add, addi, sub lw, sw °New Registers: C Variables: $s0 - $s7 Temporary Variables: $t0 - $t9 Zero: $zero
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