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Geo-Storytelling Ch. 20 of Theorizing Digital Cultural Heritage Presented by Sandra Wilson.

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Presentation on theme: "Geo-Storytelling Ch. 20 of Theorizing Digital Cultural Heritage Presented by Sandra Wilson."— Presentation transcript:

1 Geo-Storytelling Ch. 20 of Theorizing Digital Cultural Heritage Presented by Sandra Wilson

2 Some Background… Next generation technologies are emerging technologies that challenge the way we archive and present history Affect presentation and documentation EX: Locative Media, Geograffiti People are aware of this new wave of technology; almost taken for granted EX: GPS

3 Locative Media Locative media involves the use of information encoded into a physical location. “Big Brother” Immersive Online Games Roy All Around You Being looked at for the use of preserving cultural heritage.

4 Geograffiti Graffiti – derived from Roman practice of scratching political messages on public walls Considered wrong in modern social order Geograffiti – “virtual graffiti” Proposes an open-access spatial authoring system for mobile, network-enabled, location aware devices Interaction w/o alteration Not all people need to see it

5 Geograffiti ctd…

6 Flexible Storytelling Storytelling – one of the oldest art forms of human beings Originally an oral tradition Changed forms with new platforms of communication and changes in society Interactive => Non-interactive w/invention of written narrative Storytelling in the Digital Era Interactive Hyperlinks, side-bar materials, streaming (dynamic) materials, visual media, etc

7 Locative Media and Storytelling Physical artifacts in museums are arranged in some order to tell a story. Problem: All objects have own story Locative Technology allows significance to be attached to every object

8 Heritage Ecology Def: considering whole field of production when engaging with a problem regarding media; each type of media has value Term coined by Marshall McLuhan Views of the Media Ecologist Traditional field of heritage lacks multiple POV’s People tend to look more at “first-person” media EX: blogging combined with locative media would allow easier access to other bloggers’ views about the location

9 The Future Geoscope – project intended “to be a fully computerized globe” Everything in real space has some kind of locative media attached to it Preserves space AND culture Importance of locative media Development of user-centric and dynamic systems for nonlinear storytelling Sensation of navigation beyond official story into many details Simplify and organize the chaos of “Geograffiti” among people with locative technologies

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