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Comp1503 E-Business/E-Commerce History and Trends

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Presentation on theme: "Comp1503 E-Business/E-Commerce History and Trends"— Presentation transcript:

1 Comp1503 E-Business/E-Commerce History and Trends
2001 Comp1503 E-Business/E-Commerce History and Trends Daniel L. Silver, Ph.D. Daniel L. Silver

2 Theme “To thrive in the e-commerce world, companies need to structurally transform their internal foundations to be effective. They need to integrate their creaky applications into a potent e-business infrastructure.” from the E-Business: Roadmap for Success by Dr. Ravi Kalakota 2001 Daniel L. Silver

3 Outline History of E-Commerce/E-Business
Effects of E-Commerce/E-Business Trends effecting E-Commerce/E-Business The Rules of E-Business Constructing the E-Business Architecture 2001 Daniel L. Silver

4 History of E-Commerce ARPAnet created in 1969 (evolved to TCP/IP)
Personal computers exploded in 1981 Processing power increases, cost decreases LANs and WANs became requirements in 1980s The Internet was of significant size by mid 1980s WWW started in 1990 with HTTP and HTML General browser technology created in 1993 (used HTTP, ftp, gopher, and .gif and .jpg images) Search engines soon followed (AltaVista, Lycos) 2001 Daniel L. Silver

5 History of Internet Growth
B.C. Novelty Utility Ubiquity Build-out Mainstream awareness Real applications Useful, safe, fun Transparent Omnipresence Experimental Reid, 1997

6 History of E-Commerce Businesses transformed Internet technologies into intranets, extranets to solve integration problems Object Oriented Programming (Java) and the Web provide new client-server paradigm Audio (.wav), video (.mpg), animation (Flash) standards Broadcast and Push technologies, e.g. PointCast Portals, intelligent web agents, personalization General telecom (audio, video) over IP Wireless Internet access (cell phones and PDAs) … pervasive computing 2001 Daniel L. Silver

7 Key Technologies Enabling E-Commerce Evolution
Decreasing cost of increasingly more powerful hardware – GHz processors, Mb nets,GB drives Integration of voice, data, image, video data Distributed database methods Graphical user interfaces (GUI) Communications (TCP/IP, HTTP) protocols and content/ publication (HTML, XML) standards Object oriented methods (Java, J2EE, ORB) Lightweight electronics for mobile IT (Palm, RIM, Pocket PC) 2001 Daniel L. Silver

8 Business Evolution on Web
Functionality Processes Web-enabled applicatons Transactions Interactivity Dynamic web pages Publishing Static web pages Time or Maturity 2001 Daniel L. Silver

9 Effects of E-Commerce Spam Bandwidth load shift Work load time shift
Work place shift Play time shift Growth of on-line “virtual communities” Privacy challenges / new privacy products 2001 Daniel L. Silver

10 Effects of E-Commerce Liberalization of pornography
Promises of wealth creation beyond your wildest dreams … seemed unbelievable … well it was!! Reducing TV consumption? Dynamic and free content Uncharted legal issues Reinforcing media / converging media Access to commodities such as prescription drugs without normal levels of control 2001 Daniel L. Silver

11 Effects of E-commerce Credit card fraud Tax avoidance
Many new copyright issues Free access to information How to save a life (CPR, FirstAid, choking) How to build a bomb, or counterfeiting instructions Accuracy of information sources in question Hacking and computer viruses Shifting barriers of competition Disintermediation and reintermediation 2001 Daniel L. Silver

12 Where has E-Commerce Had the Greatest Impacts?
Postal service Real estate Communications Radio / TV Finance (banks) Entertainment Travel agents Stock brokers What do all these Businesses have in common? Information = $ Time = $ Client self-service is acceptable 2001 Daniel L. Silver

13 Pre- dot.com Crash 8 Rules of E-Business
Technology is the cause and driver, it is no longer an after thought Information collection, integration and timely dissemination is the business Outdated business processes must go or your business will die Create flexible outsourcing that excites customers 2001 Daniel L. Silver

14 Pre- dot.com Crash 8 Rules of E-Business
E-Commerce means: “the cheapest”, “the most familiar” or “the best” Enhance the entire experience around the product (selection, order, receipt, service) Promote reconfigurable business models to meet customer needs The tough task: Align business strategies and processes fast, right, and all at once 2001 Daniel L. Silver

15 Before the dot.com Crash
$125B in financial capital sunk into the new dot.com companies from venture capitalists and later mutual fund holders The vision was an easily accessible world-wide market that was self-regulated The extraordinary profits would go to first movers – the new intermediaries The first E-Commerce period was driven by gold-rush fever Few real objectives, few business plans, few winners 2001 Daniel L. Silver

16 Reasons for the dot.com Crash
Corporate America was rebuilding their internal business systems in , when this completed – Crash! Huge competition in the telecomm. Industry caused revenue to – Crash! Xmas 1999 showed that E-Comm shopping was not really that popular – Crash! Re-valuations of IT companies (dot.coms) – Crash! 2001 Daniel L. Silver

17 Lesson from the dot.com Crash
From technology perspective – “E-” ! Ramp-up from 1000’s to ’s of users A solid technological base (DC,DP,DB) From business perspective – “-Commerce”? Only ~ 10% of dot.coms survived Remember eToys.com, Furniture.com Yet B2C sales growing at ~50% per year Users have learned to use the web for information about products andservices 2001 Daniel L. Silver

18 Trends effecting E-Commerce/E-Business
Consumer Trends Speed of Service, Self-Service (empowerment) Integrated solutions, not piecemeal products Service/Process Trends Convergence of sales and service Long-term Customer Relationship Management Flexible fulfillment and service delivery 2001 Daniel L. Silver

19 Trends effecting E-Commerce/E-Business
Organizational Trends Brand not capital: contract JIT manufacturing Retain the core, outsource the rest Increase process visibility (to customers, suppliers) Employee retention, cont. learning/innovation Technology Use Trends Enterprise wide applications, use middleware for integration Integrate voice, data, video comm. channels Handheld and wireless – an explosion ! 2001 Daniel L. Silver

20 Five Major Predictions for the E-Commerce Future
E-Commerce technology take-up will continue to grow by ~50% until about ~2006 E-Commerce prices will rise to cover real costs of doing business on the web E-Commerce profits will rise to meet levels of bricks and mortar stores Major players will become the experienced Fortune 500 companies who have been watching (eg. WalMart, Sears, JC Penny, the Gap) The number of successful dot.coms will further reduce and adopt “clicks and bricks “ strategies 2001 Daniel L. Silver

21 Constructing the E-Business Architecture
The New Era of Cross-Functional Integrated Applications Middleware Supply Chain Management Procurement Management Enterprise Resource Planning Knowledge Management Selling Chain Management Customer Relationship Management 2001 Daniel L. Silver

22 Constructing the E-Business Architecture
The New Era of Cross-Functional Integrated Applications CRM = Customer Relationship Management ERP = Enterprise Resource Planning SupCM = Supply Chain Management SellCM = Selling Chain Management PM = Procurement (Operational Resource) Management Middleware = Integration Applications KM = Knowledge Management (DW/Analytics) 2001 Daniel L. Silver

23 Constructing the E-Business Architecture
CRM = Customer Relationship Management Marketing, Sales, Service ERP = Enterprise Resource Planning Forecasting and Planning Purchasing and Material Management Inventory Management Finished Porduct distribution Accounting and Finance 2001 Daniel L. Silver

24 Constructing the E-Business Architecture
SupCM = Supply Chain Management Market demand Resource and capacity constraints Real-time scheduling SellCM = Selling Chain Management Product Customization Pricing, Contract and Commission Management Quote and Proposal Generation Promotions Management 2001 Daniel L. Silver

25 Constructing the E-Business Architecture
PM = Procurement Management Office Supplies, Business Travel, Entertainment, Service contracting, IT h/w, s/w and networking KM = Knowledge Management (DW/Analytics) Data Warehousing Business Analytics (data mining) Executive Info Systems, Decision Support Systems Middleware = Integration Applications e.g. SAP (ERP) to SAS (KM) 2001 Daniel L. Silver

26 The E-Business Architecture
Partners, Suppliers SupCM PM KM ERP Employees Stakeholders Middleware SellCM CRM Customers, Distributors 2001 Daniel L. Silver

27 Who will be affected the most by this trend?
Question … In Groups of 2 or 3 answer the following: What do you predict to be the most significant new trend (paradigm) in E-Business / E-Commerce? Who will be affected the most by this trend? 2001 Daniel L. Silver

28 THE END danny.silver@acadiau.ca


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