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Navigation Meshes for Realistic Multi-Layered Environments Wouter G. van Toll, Atlas F. Cook IV, Roland Geraerts Utrecht University, The Netherlands
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Multi-layered: Why? A navigation mesh for path planning and crowd simulation Existing automatic+exact navigation meshes only work in 2D Many realistic environments consist of multiple connected layers We need a multi-layered navigation mesh
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Our navigation mesh We build the medial axis of a multi-layered environment, incrementally –Build the medial axis of each 2D layer –Merge the medial axes around the connections –Construction is fast and automatic!
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Our navigation mesh We add closest-point annotations –The multi-layered Explicit Corridor Map (ECM) –Efficient routing –Flexible real-time steering –Short/smooth paths with clearance –…–… See you tomorrow! –Interactive session ThAPT10 –08:00 – 09:30, Golden Gate Room
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