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Scope of PBMIS Science vs engineering Online vs. offline simulation Application driven Research issues
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A little about me… Doug James (Asst. prof of CS/Robotics) Background: Appl. Math & Comp. Science Research Interests: Data-driven simulation techniques Precomputation methods A few videos…
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Simulating Large Models
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Why? Virtual reality Interactive computer animation Surgical simulation; preoperative planning Computational robotics; manipulation Video games Assembly planning Scientific visualization Education E-commerce
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Interactive Computer Animation
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Haptic Interfaces hap·tic ('hap-tik) adj. Of or relating to the sense of touch; tactile.
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Glove-based Interaction
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Force-feedback Rendering
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Simulating Large Models
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Reality-based Modeling
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Simulation in Graphics Hardware
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Surgical Simulation
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EigenSkin
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Hardware rendering of physical models
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TOPICS TO BE COVERED: Depending on time and class interest we will cover topics from: Overview of physical simulation in graphics and interactive applications Dynamical systems Numerical integration of ODEs Rigid body dynamics Deformable objects Fluids & gases Constraints and contact Collision detection Multiresolution modeling Rendering issues: graphics, haptics and acoustics Simulation on programmable graphics hardware Data-driven approaches to simulation Reality based measurement & inverse problems Other applications of physically based modeling in graphics
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TOPICS TO BE COVERED: Depending on time and class interest we will cover topics from: Overview of physical simulation in graphics and interactive applications Dynamical systems Numerical integration of ODEs Rigid body dynamics Deformable objects Fluids & gases Constraints and contact Collision detection Multiresolution modeling Rendering issues: graphics, haptics and acoustics Simulation on programmable graphics hardware Data-driven approaches to simulation Reality based measurement & inverse problems Other applications of physically based modeling in graphics
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Computing Context Think about graphics/PBMIS in 10 years! Moore’s law: 101x Simulation in graphics hardware Teraflops within several years “Kirk’s law”: 32000x in 10years Parallel GPU-CPU programming model Mini survey next class Focus on mathematical challenges Role of precomputation 5184000x advantage Problem reformulation/reparameterization
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Evaluation Assignments Approx. every 2 weeks Project Majority of grade Short-term schedule: –Immediately: Start researching possible project areas –Feb 18: Project proposal –Mar 18: Progress report –Apr 1: Progress milestone –End Apr: Project due; presentations
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Questionnaire Your chance to improve the course!
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