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Scope of PBMIS Science vs engineering Online vs. offline simulation Application driven Research issues.

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Presentation on theme: "Scope of PBMIS Science vs engineering Online vs. offline simulation Application driven Research issues."— Presentation transcript:

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2 Scope of PBMIS Science vs engineering Online vs. offline simulation Application driven Research issues

3 A little about me… Doug James (Asst. prof of CS/Robotics) Background: Appl. Math & Comp. Science Research Interests: Data-driven simulation techniques Precomputation methods A few videos…

4 Simulating Large Models

5 Why? Virtual reality Interactive computer animation Surgical simulation; preoperative planning Computational robotics; manipulation Video games Assembly planning Scientific visualization Education E-commerce

6 Interactive Computer Animation

7 Haptic Interfaces hap·tic ('hap-tik) adj. Of or relating to the sense of touch; tactile.

8 Glove-based Interaction

9 Force-feedback Rendering

10 Simulating Large Models

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13 Reality-based Modeling

14 Simulation in Graphics Hardware

15 Surgical Simulation

16 EigenSkin

17 Hardware rendering of physical models

18 TOPICS TO BE COVERED: Depending on time and class interest we will cover topics from: Overview of physical simulation in graphics and interactive applications Dynamical systems Numerical integration of ODEs Rigid body dynamics Deformable objects Fluids & gases Constraints and contact Collision detection Multiresolution modeling Rendering issues: graphics, haptics and acoustics Simulation on programmable graphics hardware Data-driven approaches to simulation Reality based measurement & inverse problems Other applications of physically based modeling in graphics

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22 TOPICS TO BE COVERED: Depending on time and class interest we will cover topics from: Overview of physical simulation in graphics and interactive applications Dynamical systems Numerical integration of ODEs Rigid body dynamics Deformable objects Fluids & gases Constraints and contact Collision detection Multiresolution modeling Rendering issues: graphics, haptics and acoustics Simulation on programmable graphics hardware Data-driven approaches to simulation Reality based measurement & inverse problems Other applications of physically based modeling in graphics

23 Computing Context Think about graphics/PBMIS in 10 years! Moore’s law: 101x Simulation in graphics hardware Teraflops within several years “Kirk’s law”: 32000x in 10years Parallel GPU-CPU programming model Mini survey next class Focus on mathematical challenges Role of precomputation 5184000x advantage Problem reformulation/reparameterization

24 Evaluation Assignments Approx. every 2 weeks Project Majority of grade Short-term schedule: –Immediately: Start researching possible project areas –Feb 18: Project proposal –Mar 18: Progress report –Apr 1: Progress milestone –End Apr: Project due; presentations

25 Questionnaire Your chance to improve the course!


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