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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin DEVELOPING NEW PRODUCTS AND SERVICES
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Product Line and Product Mix Classifying Products Type of User Consumer goods Consumer goods Business goods Business goods Degree of Tangibility Services and New-Product Development THE VARIATIONS OF PRODUCTS
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Classification of Consumer Goods Convenience goods Convenience goods Shopping goods Shopping goods Specialty goods Specialty goods Unsought goods Unsought goods CLASSIFYING CONSUMER AND BUSINESS GOODS
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Classification of consumer goods
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Classification of Business Goods Production Goods Production Goods Support Goods Support Goods Installations Accessory Equipment Supplies Services CLASSIFYING CONSUMER AND BUSINESS GOODS
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin What is a New Product? Newness Compared with Existing Products Newness in Legal Terms Newness from the Company’s Perspective Newness from the Consumer’s Perspective NEW PRODUCTS AND WHY THEY SUCCEED AND FAIL
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Consumption effects define newness
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Marketing Reasons for Failures Insignificant “point of difference” Incomplete market and product definition (Protocol) (Protocol) Too little market attractiveness Poor execution of the marketing mix Poor product quality or sensitivity Bad timing No economical access to buyers NEW PRODUCTS AND WHY THEY SUCCEED AND FAIL
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin NEW-PRODUCT PROCESS
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin New-Product Strategy Development Objectives of the Stage: Identify Markets and Strategic Roles 3M: Cross-Functional Teams, Six Sigma, and Lead UsersSix Sigma THE NEW-PRODUCT PROCESS
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Idea Generation Customer and Supplier Suggestions Employee and Co-Worker Suggestions Research and Development Breakthroughs Competitive Products THE NEW-PRODUCT PROCESS
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Screening and Evaluation Internal Approach External Approach THE NEW-PRODUCT PROCESS
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Business Analysis Development Market Testing Test Marketing THE NEW-PRODUCT PROCESS
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Six important U.S. test markets
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Market Testing Simulated Test Markets When Test Markets Don’t Work THE NEW-PRODUCT PROCESS
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Commercialization Burger King’s French Fries: The Complexities of Commercialization The Risks and Uncertainties of the Commercialization Stage Slotting fee Slotting fee Failure fee Failure fee Speed as a Factor in New-Product Process THE NEW-PRODUCT PROCESS
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Marketing information and methods used in the new- product process
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin A good, service, or idea consisting of a bundle of tangible and intangible attributes that satisfies consumers and is received in exchanges for money or some other unit of value. Product
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin A group of products that are closely related because they satisfy a class of needs, are used together, are sold to the same customer group, are distributed through the same outlets, or fall within a given price range. Product Line
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Products purchased by the ultimate consumer. Consumer Goods
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Products that assist directly or indirectly in providing products for resale. Business Goods
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Items that the consumer purchases frequently and with a minimum of shopping effort. Convenience Goods
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Items for which the consumer compares several alternatives on criteria such as price, quality, or style. Shopping Goods
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Items that a consumer makes a special effort to search out and buy. Specialty Goods
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Items that the consumer either does not know about or knows about but does not initially want. Unsought Goods
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Items used in the manufacturing process that become part of the final product. Production Goods
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Items used to assist in producing other goods and services. Support Goods
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin A statement that, before product development begins, identifies (1) a well- defined target market; (2) specific customer’ needs, wants, and preferences; an (3) what the product will do. Protocol
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin The sequence of activities a firm uses to identify business opportunities and convert them to a salable good or service. New-Product Process
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Defining the role for a new product in terms of the firm’s overall corporate objectives. New-Product Strategy Development
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin A means to “delight the customer” by achieving quality through a highly disciplined process to focus on developing and delivering near-perfect products and services. Six Sigma
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Developing a pool of concepts as candidates for new products. Idea Generation
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin The third stage of the new product process which involves internal and external evaluations of the new-product ideas to eliminate those that warrant no further effort. Screening and Evaluation
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Involves specifying the features of the product and the marketing strategy needed to commercialize it and making necessary financial projections. Business Analysis
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Turning the idea on paper into a prototype. Development
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Exposing actual products to prospective consumers under realistic purchase conditions to see if they will buy. Market Testing
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Positioning and launching a new product in full-scale production and sales. Commercialization
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Payment manufacturer makes to place a new item on a retailer’s shelf. Slotting Fee
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© 2002 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin A penalty payment made by a manufacturer to compensate the retailer for sales its valuable shelf space never made. Failure Fee
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