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Optimizing a Chess Heuristic Using Evolutionary Algorithms Benjamin Rhew 11-29-04.

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Presentation on theme: "Optimizing a Chess Heuristic Using Evolutionary Algorithms Benjamin Rhew 11-29-04."— Presentation transcript:

1 Optimizing a Chess Heuristic Using Evolutionary Algorithms Benjamin Rhew 11-29-04

2 Chess and AI in History Hoaxes The Automaton Chess-Player Ajeeb automaton Endgame Machine (1890) 1950s – True Chess Playing 1988 – Deep Thought 1997 – Deep Blue (vs Kasparov)

3 Why Optimize (aka Motivation)? Current evaluation method is becoming obsolete Evaluate against optimized heuristic instead Apply to other similar, more difficult problems Other games Optimization problems etc

4 The Problem Take a previously existing heuristic and evolve it so that it becomes more effective More generally, development of a heuristic to be used in a game-tree search algorithm

5 Representing an Individual An individual has several genes, with most genes represented by a 64 by 64 array. Genes that are not arrays are single integers. Each of these genes corresponds to a heuristic for one piece, sometimes distinguished by color. {-10,-5,-5,-5,-5,-5,-5, - 10, -5, 0, 0, 3, 3, 0, 0, - 5, -5, 0, 5, 5, 5, 5, 0, - 5, -5, 0, 5,10,10, 5, 0, - 5, -5, 0, 5, 5, 5, 5, 0, - 5, -5, 0, 0, 3, 3, 0, 0, - 5, -10,-5,-5,-5, -5, -5,-5,- 10}

6 Evolutionary Operators Crossover Uniform based on genes (no sub-gene crossing) {-10,-5,-5,-5,-5,-5,-5, -10, -5, 0, 0, 3, 3, 0, 0, - 5, -5, 0, 5, 5, 5, 5, 0, - 5, -5, 0, 5,10,10, 5, 0, - 5, -5, 0, 5, 5, 5, 5, 0, - 5, -5, 0, 0, 3, 3, 0, 0, - 5, -10,-5,-5,-5, -5, -5,-5,- 10} {-10,-5,-5,-5,-5,-5,-5, -10, -5, 0, 0, 3, 3, 0, 0, - 5, -5, 0, 5, 5, 5, 5, 0, - 5, -5, 0, 5,10,10, 5, 0, - 5, -5, 0, 5, 5, 5, 5, 0, - 5, -5, 0, 0, 3, 3, 0, 0, - 5, -10,-5,-5,-5, -5, -5,-5,- 10} {-10,-5,-5,-5,-5,-5,-5, -10, -5, 0, 0, 3, 3, 0, 0, - 5, -5, 0, 5, 5, 5, 5, 0, - 5, -5, 0, 5,10,10, 5, 0, - 5, -5, 0, 5, 5, 5, 5, 0, - 5, -5, 0, 0, 3, 3, 0, 0, - 5, -10,-5,-5,-5, -5, -5,-5,- 10} {-10,-5,-5,-5,-5,-5,-5, -10, -5, 0, 0, 3, 3, 0, 0, - 5, -5, 0, 5, 5, 5, 5, 0, - 5, -5, 0, 5,10,10, 5, 0, - 5, -5, 0, 5, 5, 5, 5, 0, - 5, -5, 0, 0, 3, 3, 0, 0, - 5, -10,-5,-5,-5, -5, -5,-5,- 10} {-10,-5,-5,-5,-5,-5,-5, -10, -5, 0, 0, 3, 3, 0, 0, - 5, -5, 0, 5, 5, 5, 5, 0, - 5, -5, 0, 5,10,10, 5, 0, - 5, -5, 0, 5, 5, 5, 5, 0, - 5, -5, 0, 0, 3, 3, 0, 0, - 5, -10,-5,-5,-5, -5, -5,-5,- 10} {-10,-5,-5,-5,-5,-5,-5, -10, -5, 0, 0, 3, 3, 0, 0, - 5, -5, 0, 5, 5, 5, 5, 0, - 5, -5, 0, 5,10,10, 5, 0, - 5, -5, 0, 5, 5, 5, 5, 0, - 5, -5, 0, 0, 3, 3, 0, 0, - 5, -10,-5,-5,-5, -5, -5,-5,- 10}

7 Evolutionary Operators Mutation 1/n chance of mutating, where n is the number of genes. Once a gene is picked, every value in it is mutated by a gaussian random value.

8 Other Evolutionary Parameters Uses the Parallel Framework to speed up calculation Split into 10 islands of 10 individuals each Passes 1 individual every 10 generations Individual is random

9 The Fitness Function Fitness is based on win/lose/stalemate Win=1, lose=-1, stalemate=0 Initialized at 10 fitness, which is then modified by playing original heuristic Each side has 30 minutes total Fitness is then based on playing a random solution – and both fitnesses will be updated

10 Cassandre Chess engine compatible with winboard and xboard Already has moves and board representation in place Only need to provide heuristic

11 Questions?


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