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Chapter 3 Processes 1 Processes Chapter 3
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Chapter 3 Processes 2 Introduction A process is a program in execution For OS important issues are o Management of processes o Scheduling of processes In dist systems, issues such as o Multithreading o Process/code migration o Software agents
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Chapter 3 Processes 3 Topics Covered Threads Clients Servers Code Migration Software Agents
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Chapter 3 Processes 4 Threads Processes (not threads): OSs makes sure o Processes do not affect each other, accidentally or intentionally (separation) o Processes not aware of each other (concurrency transparency) Costly to set up independent processes Switching between processes is costly o Must save state of current process o Must restore state of new process o Might also have to swap to disk
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Chapter 3 Processes 5 Threads Thread is like a (sub)process But, OS does not provide concurrency transparency between threads For example, don’t protect data from access by other threads within a process Plusses? o Efficiency Minuses? o More work for application developer
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Chapter 3 Processes 6 Threading Example Spreadsheet program o Change to one cell updates many cells o Interface is one thread, update another o Gives impression both are simultaneous o Even better in multiprocessor system Other examples? o Word processor Distributed examples?
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Chapter 3 Processes 7 Interprocess Communication If separate processes, 3 context switches If same process, but separate threads, more efficient
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Chapter 3 Processes 8 Thread Implementation Two possible approaches o User-level threads all in user space o Kernel-level threads kernel is involved User-level threads o Plus: cheap to create/destroy threads o Plus: thread context switch is cheap o Minus: Blocking system call will block all threads in process (e.g., blocking on I/O) Kernel-level threads remove the “minus” o But thread context switching is more costly
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Chapter 3 Processes 9 Lightweight Processes User-level threads and… Lightweight processes (LWPs) that act like kernel-level threads LWPs take care of threads as needed Plusses? o Thread stuff is efficient (user-level) o Blocking system call will not suspend all threads (provided enough LWPs) o Apps need not be aware of LWPs o LWPs can execute on different processors
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Chapter 3 Processes 10 Threads and LWPs A bunch of LWPs hang around LWPs grab threads as needed
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Chapter 3 Processes 11 Threads in Dist Systems Advantage to threads in dist system o Can block without stalling entire process Multithreaded clients o Conceal communication delays o For example, a Web browser Multithreaded servers o More benefit on server side than client o Process incoming requests and do local things o Without threading, could implement this as a “big finite-state machine” (saving state, etc.)
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Chapter 3 Processes 12 Multithreaded Servers Multithreaded server o dispatcher/worker model
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Chapter 3 Processes 13 Multithreaded Servers Three ways to construct a server o Single thread process stalls o Finite state machine hard to program o Threads totally awesome, dude Threads rule! ModelCharacteristics ThreadsParallelism, blocking system calls Single-threaded processNo parallelism, blocking system calls Finite-state machineParallelism, nonblocking system calls
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Chapter 3 Processes 14 Threads: The Bottom Line Consider RPC with blocking system call o Easy to program, but… o Inefficient without threads since… o No parallelism W/O threads, finite state machine o Then obtain parallelism o But very painful to program Threads provide o Sequential programming and parallel processes
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Chapter 3 Processes 15 Clients Client interacts with user and server UI is sometimes simple o Cell phone Sometimes UI is not-so-simple o X Window System
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Chapter 3 Processes 16 X Window System X Window System consists of o X kernel low level interface for screen, mouse, etc. o Xlib to access X kernel o Window manager app that can manipulate screen o X protocol allows for X kernel and X app to reside on different machines o X terminals client using X protocol
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Chapter 3 Processes 17 X Window System Organization of X Window System
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Chapter 3 Processes 18 Consider ATM and TV set-top box o For these, UI is small part of client side o Lots of processing on client side, lots of communication from client side Client-side transparency is possible Server side transparency harder to achieve (performance issues) o And not so important Client-Side Transparency
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Chapter 3 Processes 19 Access transparency o Client stub (middleware) Location, migration, and relocation transparency o Naming Replication transparency o One approach is on next slide Client-Side Transparency
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Chapter 3 Processes 20 Client-Side Transparency Replication transparency o Client (stub) invokes object on all replicas o Collects responses and passes one result to client
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Chapter 3 Processes 21 Failure transparency o Client middleware repeatedly attempt to connect to server o Client middleware tries another server o Client provides cached result Concurrency/persistence transparency o ????? Client-Side Transparency
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Chapter 3 Processes 22 Servers Server a process implementing a service for a collection of clients o Server waits for incoming requests o Server services requests Server can be iterative or concurrent o Iterative handles request, response o Concurrent passes request to another process/thread (fork a new process)
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Chapter 3 Processes 23 Servers Requests arrive at an endpoint o Port How does client know endpoint? o Well-known o Some service to look it up Superserver serves servers o Listens for a bunch of “servers”
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Chapter 3 Processes 24 Client-to-Server Binding a) Client-to-server binding using a daemon as in DCE b) Client-to-server binding using a superserver as in UNIX
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Chapter 3 Processes 25 Other Server Issues How to interrupt server? o Break connection (common in Internet) o Out of band data Stateless vs stateful Stateless no memory of clients and can change its state without telling clients o For example, a Web server (w/o cookies) Stateful remembers its clients o For example, file server must remember who has file at any given time
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Chapter 3 Processes 26 Stateless vs Stateful Stateless vs stateful server What if server crashes… Stateless? o No problem, just restart Stateful? o Big problems… Security of stateless vs stateful?
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Chapter 3 Processes 27 Object Server Server designed for dist objects o “a place where objects live” o Easy to change services on server Read Section 3.3.2
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Chapter 3 Processes 28 Code Migration Code migration passing programs o Perhaps even while executing Expensive, so why bother? Consider process migration o Move a process to another machine o Move process from heavily loaded machine o A form of load balancing When is it worthwhile? o Not easy to calculate in heterogeneous network o Minimizing communication may be good reason
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Chapter 3 Processes 29 Code Migration For example o Server manages a huge database o Spse client needs to access and process lots of data o May save bandwidth by shipping process to the server Other examples (wrt performance)?
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Chapter 3 Processes 30 Code Migration Code migration might also increase flexibility For example, it might be possible to dynamically configure the system Dynamically download client software o No need to pre-install software o Other benefits? o What about security?
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Chapter 3 Processes 31 Reason for Migrating Code Dynamically configuring client o Client fetches necessary software o Then client contacts server
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Chapter 3 Processes 32 Models for Code Migration Process consists of 3 segments o Code segment self explanatory o Resource segment external resources o Execution segment current state Weak mobility migration of code segment and some initialization data o For example, Java applets o Simple, only requires code is portable o Execute in current process, or start new one
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Chapter 3 Processes 33 Models for Code Migration Strong mobility migrate exe segment o Running process stopped, moved to another machine, starts where left off o For example, D’Agents o Complex but powerful Instead of moving the process, might clone the process o Then runs in parallel at client and server Why? o Cloning improves transparency
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Chapter 3 Processes 34 Models for Code Migration Sender or receiver initiated? Sender initiated o Initiated by machine where code resides o For example, uploading program to server o Other examples? Receiver initiated o Initiated by target machine o For example, Java applets o Other examples?
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Chapter 3 Processes 35 Models for Code Migration Receiver initiated client takes initiative o Code migrates to client o Done for performance reasons Sender initiated server takes initiative o Code migrates to server o Probably want access to server data Receiver initiated is o Simpler (why?) o More secure (why?)
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Chapter 3 Processes 36 Models for Code Migration Alternatives for code migration
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Chapter 3 Processes 37 Migration and Local Resources What about resource segment? Spse process is using a specific port for communication o This info is in resource segment If process migrates, gets a new port But an absolute URL will not change o Also in resource segment
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Chapter 3 Processes 38 Migration and Local Resources 3 types of process-to-resource binding Binding by identifier o Known locally and remotely o For example, URL or IP address Binding by value o Available locally and remotely, but location might be different o C or Java library Binding by type o Only available locally o Local devices (printers, monitors, etc.)
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Chapter 3 Processes 39 Migration and Local Resources 3 types of resource-to-machine bindings Unattached resources o Easy to move from one machine to another o Such as data files used by programs Attached resources o Difficult to move from on machine to another o Such as database or entire website Fixed resources o Cannot be moved o Such as local devices
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Chapter 3 Processes 40 Migration and Local Resources GR establish global systemwide reference MV move the resource CP copy the file to the resource RB rebind process to locally available resource GR RB (or GR) GR (or MV) GR (or CP) RB (or GR, CP) MV (or GR) CP ( or MV, GR) RB (or GR, CP) By identifier By value By type FixedAttachedUnattached Resource-to machine binding Process-to- resource binding
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Chapter 3 Processes 41 Migration in Heterogeneous Systems Code executes on different platforms Each platform must be supported Easier if limited to weak mobility o Different code segments In strong mobility, difficult… Restrict migration to certain points in code o Such as a function call Maintain machine independent stack o Migration stack
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Chapter 3 Processes 42 Migration in Heterogeneous Systems Maintaining a migration stack to support migration of an execution segment Can be done in C/C++
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Chapter 3 Processes 43 Migration in Heterogeneous Systems Migration in heterogeneous systems o Basic problem is similar to portability What is the solution for portability? o Virtual machine is one solution So similar solution should work here
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Chapter 3 Processes 44 Code Migration in D'Agents Middleware approach Supports various forms of code migration Read it!
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Chapter 3 Processes 45 Software Agents So far o Threads o Clients o Servers o Mobility And now for something completely different… Software agents
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Chapter 3 Processes 46 Software Agents Software agents no precise definition o “Autonomous agents capable of performing a task in collaboration with other, possibly remote, agents” o “An autonomous process capable of reacting to, and initiating change in, its environment, possibly in collaboration with users and other agents” Able to act on its own (autonomous) Able to cooperate with other agents Able to take the initiative
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Chapter 3 Processes 47 Software Agents Collaborative agents o Agents that work together as part of multiagent system o Example: agents that arrange a meeting Mobile agents o Able to move between machines o May require strong mobility o Example: to “police” the Internet
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Chapter 3 Processes 48 Software Agents Interface agents o Assist users with one or more applications o Actively learns from its interactions o Example: agent that brings buyers and sellers together Information agents o Manage info from many different sources o In distributed system, info is from physically distributed systems o Example: email agent to filter spam, others?
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Chapter 3 Processes 49 Software Agents Properties of software agents Capable of learningNoAdaptive Can migrate from one site to anotherNoMobile Has a relatively long lifespanNoContinuous Can exchange information with users and other agents YesCommunicative Initiates actions that affects its environmentYesProactive Responds timely to changes in its environmentYesReactive Can act on its ownYesAutonomous Description Common to all agents? Property
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Chapter 3 Processes 50 Intelligent Agents Foundation for Intelligent Agents o FIPA Developing general model for agents Agents registered at agent platform Platform provides basic services o Create and delete agents o Locate agents (directory service) o Inter-agent communication facilities
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Chapter 3 Processes 51 FIPA Platform FIPA model for an agent platform Agent Communication Channel (ACC) o Sending messages between platforms o Uses Internet Inter-ORB Protocol (IIOP) Chapter 9
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Chapter 3 Processes 52 ACL FIPA defines Agent Communication Language o Defines a “high level communication protocol between a collection of agents” o How does this differ from IIOP? Separation between msg purpose and content o Header states the msg purpose o Format and language of content is left open o Need enough info in header to interpret content o Ontology: mapping of symbols to meanings
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Chapter 3 Processes 53 ACL Different “purposes” in FIPA ACL Message purposeDescription Message Content INFORMInform that a given proposition is trueProposition QUERY-IFQuery whether a given proposition is trueProposition QUERY-REFQuery for a give objectExpression CFPAsk for a proposalProposal specifics PROPOSEProvide a proposalProposal ACCEPT-PROPOSALTell that a given proposal is acceptedProposal ID REJECT-PROPOSALTell that a given proposal is rejectedProposal ID REQUESTRequest that an action be performed Action specification SUBSCRIBESubscribe to an information source Reference to source
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Chapter 3 Processes 54 ACL Example Sender INFORMs receiver of Dutch royal genealogy Ontology says that Prolog statements to be semantically interpreted as genealogy info FieldValue PurposeINFORM Sendermax@http://fanclub-beatrix.royalty-spotters.nl:7239 Receiverelke@iiop://royalty-watcher.uk:5623 LanguageProlog Ontologygenealogy Contentfemale(beatrix),parent(beatrix,juliana,bernhard)
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Chapter 3 Processes 55 Summary Threads o Sequential programming o Parallel processing Clients o User interface o Distribution transparency
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Chapter 3 Processes 56 Summary Servers o Efficiency more important than transparency o Interactive or concurrent? o Stateful or stateless? o Object servers Code migration o Performance and flexibility o Strong mobility vs weak mobility o Local resources? o Heterogeneity/virtual machines
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Chapter 3 Processes 57 Summary Software agents o Autonomous and cooperative o Agent communication language (ACL) o Purpose vs content
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