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. STL: C++ Standard Library (continued)
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STL Iterators u Iterators are allow to traverse sequences u Methods operator* operator-> operator++, and operator— u Different types of iterators - to support read, write and random access u Containers define their own iterator types u Changing the container can invalidate the iterator
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Iterator Types u Output: write only and can write only once u Input: read many times each item u Forward: supports both read and write u Bi-directional: supports also decrement u Random: supports random access (just like C pointer)
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Iterators & Containers Bidirectional iterators: u list, map, set Random access iterators: u vector, deque Input/output/forward iterators: u iostreams
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Iterators & Containers Every STL container T provides: class T { … typedef … iterator // iterator type T iterator begin(); // first element of the container iterator end(; // element after last of the container };
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Iterators & Containers Typical code will look like: Container C … Container::iterator i for( i = C.begin(); i != C.end(); i++) // do something with *i
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Iterators & Containers Iterators allow to access/modify elements Container C; Container::iterator i,j; C.insert(i,x) – insert x before i C.insert(i,first,last) – insert elements in [first,last) before i C.erase(i) – erase element i points to C.erase(i,j) – erase elements in range [i,j)
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Iterator validity u When working with iterators, we have to remember that their validity can change Whats wrong with this code? Container C; C::iterator i; for( i = C.begin(); i != C.end(); i++ ) if( f( *i ) ) // some test C.erase(i); // remove this element
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Iterator validity Two cases: u list, set, map i is not a legal iterator u vector i points to the element after In either case, this is not what we want…
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Iterator validity Second try… Container C; C::iterator i = C.begin(); while( i != C.end() ) { C::iterator j = i++; if( f( *j ) ) // some test C.erase(j); // remove this element } Works for set, map, list, not vector or deque
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Iterators and Map Suppose we work with map dictionary; map ::iterator i; … i = dictionary.begin(); What is the type of *i ?
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Iterators and Map Every STL container type Container defines Container::value_type Type of elements stored in container This is the type returned by an iterator Container::value_type Container::iterator operator*();
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Iterators and Map u Ok, so what type of elements does a map return? Recall map keeps pairs KeyType key – “key” of entry ValueType value – “value” of entry
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Pairs template struct pair { typedef T1 first_type; typedef T2 first_type; T1 first; T2 second; pair( const T1& x, const T2& y ) : first(x), second(y) {} };
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Map value_type template< class Key, class T, class Cmp = less > class map { public: typedef pair value_type; typedef Key key_type; typedef T mapped_type; typedef Cmp key_compare; };
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Using map iterator map dict; … map ::iterator i; for( i = dict.begin(); i != dict.end(); i++ ) { cout first << “ “ second << “\n”; } [See dictionary.cpp]
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Iterators and Assoc. Containers Additional set of operations: iterator C::find(key_type const& key) Return iterator to first element with key. Return end() if not found iterator C::lower_bound(key_type const& key) Return iterator to first element greater or equal to key iterator C::upper_bound(key_type const& key) Return iterator to first element greater than key
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Iterators & Streams Can access iostreams through iterators: istream_iterator in(cin); istream_iterator endOfInput; ostream_iterator out(cout); while( in != endOfInput ) { string s = *in++; *out++ = s; *out++ = “ “; } see useStreamIterators.cpp
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Inserters istream_iterator in(cin); istream_iterator endOfInput; vector vect; back_insert_iterator > back(vect); // copy input words into vector… while( in != endOfInput ) *back++ = *in++; // same as: vect.push_back(*in++)
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Inserters Inserters are output iterators u back_insert_iterator ( C& c) Insert at back of c u front_insert_iterator ( C& c) Insert at front of c u insert_iterator (C& c, Iter i) Insert at just before i Allow to write into containers in generic algorithms
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Do-it-yourself iterators u You can create iterators Check list: Define the appropriate operators Ensure copy constructor/operator Define the right typedefs use inheritance from iterator class [See TokenIterator.h]
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Sequence Adapters u Adapters of basic containers u Very easy, but limited interface stack provides push, pop, top, size and empty queue also provides back priority_queue u provides same interface as stack u uses a compare function object
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Container summary []List opsFront opsBack opsIterators vectorconstn+const+Random listconst Bi-direct dequeconstn Random stackconst queueconst priority_queuelog(n) maplog(n)log(n)+Bi-direct setlog(n)+Bi-direct
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Algorithms Overview u Sequence operations Non modifying: for_each, find, count, search, mismatch, equal Modifying: transform, copy, swap, replace, fill, generate, remove, unique, reverse, rotate, random_shuffle u Sorted sequences operations sort, lower_bound, upper_bound, equal_range, binary_search, merge, includes, set_union, intersection, difference, symmetric_difference
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Algorithms u Most STL algorithms works on sequences u Sequences are passed as two iterators: beginning element element one after last u Algorithms depend on iterator type not on container type pq sequence [p,q)
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Copy template Out copy(In first, In last, Out res) { while (first != last) *res++ = *first++; return res; } See useCopy.cpp
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Non-modifying Sequence Algorithms In find(In first, In last, const T& val) find the first occurence of val in the sequence In find_if(In first, In last, Pred p) find the first element satisfying p I1 find_first_of(I1 f1, I2 l1, I2 f2, I2 l2) find the first match between two sequences. I1 search( I1 f1, I1 l1, I2 f1, I2 l2 ) search for the sequence f2...l2 inside f1..l1
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Sorted Sequence Algorithms sort(In first, In last[, class cmp]) find the first occurence of val in the sequence In lower_bound(In first, In last, T const & val[, class cmp]) find the first element not less than val bool binary_search(In first, In last, T const & val[, class cmp]) check if val appears in the sequence Out merge( I1 f1, I1 l1, I2 f1, I2 l2, Out out ) merge two sorted sequences and write the merged sequence onto the output iterator out
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Ex4: Interactive Graph Operations u An interactive shell that allows to perform graph operations Gcalc> G1 = {x11, x22 | } Gcalc> G2 = {x11, x22 | } Gcalc> G3 = G1*G2 Gcalc> print G3
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Ex5 Preview Extend the graph calculator u Weighted graphs u Algorithms: shortest path, minimum spanning tree, max flow, etc. u Load/Save file
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Ex4: Components u Graph data structure u Symbol Table u Command parser u Command evaluater Emphasis: extendibility of command syntax for next exercise
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Graph Data Structure Your design show allow to u Constructors/copy etc. u Add vertices/edges u Iterate over vertices u Iterate over parents of a vertex u Iterate over children of a vertex u Graph operations
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