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Camera: optical system d 21 thin lens small angles: Y Z 2 1 curvature radius
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Y Z incident light beam deviated beam deviation angle ? ’’ lens refraction index: n
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Thin lens rules a) Y=0 = 0 f Y parallel rays converge onto a focal plane b) f = Y beams through lens center: undeviated independent of y
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r f Y h Where do all rays starting from a scene point P converge ? Z Fresnel law P Obs. For Z ∞, r f O p ?
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d f a Z if d ≠ r … focussed image: blurring circle) <image resolution depth of field: range [Z1, Z2] where image is focussed image plane P p O r (blurring circle)=a (d-r)/r image of a point = blurring circle
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the image of a point P belongs to the line (P,O) p P O p = image of P = image plane ∩ line(O,P) interpretation line of p: line(O,p) = locus of the scene points projecting onto image point p image plane r f Hp: Z >> a
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Until here: where goes light ? But: how much light does reach an image point?
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Image Formation: Reflectance Map Simplified model: light originates at a source light is reflected by an object light collected by camera lens and focused to image [Hemant D. Tagare, CV course notes, adapted from B.Horn]
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The Reflectance Map dA at P receives flux of d watt: Irradiance at P: (watt/meter 2, spatial density of flux at P)
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The Reflectance Map ctd. d infinitesimal solid angle, centered along incident direction infinitesimal flux d 2 passes through it, incident on dA , : zenith,azimuth dA cos : fore- shortened area dA f Radiance of incident flux: Units: watt per m 2 per steradian
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The Reflectance Map ctd. Object is a point (no area) flux d incident on it from solid angle d Radiant intensity of flux: units: watt per steradian
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Computation of Solid Angle Solid angle d : solid angle centered around direction , spherical geometry: dA = r 2 sin d d
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Computation of Flux Flux : irradiance E and radiance L are derivatives of flux flux comp. as integral L(P, , ): radiance along , at any point P of surface E(P): irradiance at P : net flux received by object and,
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Generalization: Reflected Light so far: radiance and radiant intensity defined in terms of incident light definitions also apply to reflected / emitted light flux d is assumed to have reverse direction (leaves surface) radiance of reflected light (dA through d ) :
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image intensity: proportional to irradiance E whereis the radiance reflected towards the lens Zf
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p P O Z Y X c y x perspective projection f -nonlinear -not shape-preserving -not length-ratio preserving
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Point [x,y] T expanded to [u,v,w] T Any two sets of points [u 1,v 1,w 1 ] T and [u 2,v 2,w 2 ] T represent the same point if one is multiple of the other [u,v,w] T [x,y] with x=u/w, and y=v/w [u,v,0] T is the point at the infinite along direction (u,v) In 2D: add a third coordinate, w Homogeneous coordinates
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Transformations translation by vector [ d x,d y ] T scaling (by different factors in x and y) rotation by angle
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Homogeneous coordinates In 3D: add a fourth coordinate, t Point [X,Y,Z] T expanded to [x,y,z,t] T Any two sets of points [x 1,y 1,z 1,t 1 ] T and [x 2,y 2,z 2,t 2 ] T represent the same point if one is multiple of the other [x,y,z,t] T [X,Y,Z] with X=x/t, Y=y/t, and Z=z/t [x,y,z,0] T is the point at the infinite along direction (x,y,z)
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Transformations scaling translation rotation Obs: rotation matrix is an orthogonal matrix i.e.: R -1 = RTRT
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with Scene->Image mapping: perspective transformation With “ad hoc” reference frames, for both image and scene
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Let us recall them O Z Y X c y x f scene reference - centered on lens center - Z-axis orthogonal to image plane - X- and Y-axes opposite to image x- and y-axes image reference - centered on principal point - x- and y-axes parallel to the sensor rows and columns - Euclidean reference
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