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Chapter 11 Quasi-Experimental Designs ♣ ♣ Introduction Nonequivalent Comparison Group Design Time-Series Design Regression Discontinuity Design Back to Brief Contents
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11.0 Introduction Quasi-experimental design Not meet all the requirements necessary for controlling the influence of EV (e.g.) random assignment Not eliminate all threats to internal validity Threats to internal validity are ruled out by Tab 11.1 Tab 11.1 Identification and study of the threats By including design elements as pretests or other control groups By coherent pattern matching—making a complex prediction that few rival hypotheses can explain Back to Chapter Contents
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11.1 Nonequivalent Comparison Group Design pre-test treatment posttest Exper. Gp Y 1 X Y 2 Control Gp Y 1 Y 2 Fig 11.1 Fig 11.1 This is the most common quasi-experimental design Threats frequently reveal themselves in the outcome Example Fig 11.2 11.3 Fig 11.211.3 Possible biases Tab 11.2 Tab 11.2 Back to Chapter Contents
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11.1 Nonequivalent Comparison Group Design Outcomes with Rival Hypotheses Outcome I: First Increasing Treatment Effect Outcome II: Increasing Treatment and Control Groups Outcome III: Second Increasing Treatment Effect Outcome IV: Crossover Effect Causal Inference from the Nonequivalent Comparison Group Design Back to Chapter Contents
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Outcome Patterns in the Nonequivalent Comparison Group Design I: Increasing treatment effect Fig 11.4 Fig 11.4 experimental control pretest posttest Threat: Selection-Maturation, Selection-History Eliminate Selection-Maturation : Matching Tab 11.3 Tab 11.3 Statistical Regression Techniques
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II: Increasing treatment and control groups Fig 11.5Fig 11.5 experimental control pretest posttest Selection-maturation is a threat
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III: Increasing treatment effect Fig 11.6 Fig 11.6 Statistical regression is a threat Selection-history is a threat control experimental pretest posttest
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IV: Cross-over effect Fig 11.7 Fig 11.7 No possible rival hypotheses (history?) experimental control pretest posttest
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11.1 Nonequivalent Comparison Group Design Outcomes with Rival Hypotheses Causal Inference from the Nonequivalent Comparison Group Design Well designed and executed: ≈ randomized design Well designed P assigned to group: not self-select Reduce pretest difference: matching Back to Chapter Contents
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11.2 Time-Series Design Interrupted Time-Series design Fig 11.8 Fig 11.8 Pre-response Treatment Post-response Y 1 Y 1 Y 1 Y 1 X Y 2 Y 2 Y 2 Y 2 Treatment effect revealed by a different pattern of pre and posttest responses Back to Chapter Contents
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11.2 Time-Series Design Interrupted Time-Series design Lawler & Hackman (1969) IV: employee participation in develop and implementation of incentive plan DV: absenteeism Fig 11.9 Fig 11.9 Vernon, Bedford, & Wyatt (1924) IV: introduce a rest period DV: productivity (output) Fig 11.11 Fig 11.11 One-group pretest-posttest Fig 11.10 Fig 11.10 Back to Chapter Contents
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11.2 Time-Series Design Interrupted Time-Series design Possible patterns Fig 11.12 Fig 11.12 Statistical method Bayesian moving average model Tryon (1982), Crosbie (1993) Threat: History (end) Back to Chapter Contents
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11.3 Regression Discontinuity Design Used to determine if the special treatment some individuals receive has any effect Characteristics of the design Fig 11.13 Fig 11.13 All individuals are pretested Individuals who score above some cutoff score receive the treatment All individuals are posttested Discontinuity in the regression line indicates a treatment effect Fig 11.14 11.15 Fig 11.1411.15 Back to Chapter Contents
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11.3 Regression Discontinuity Design Design Criteria that Must be Adhered to Tab 11.4 Tab 11.4 Assignment must be based on the cutoff score Assignment cannot be a nominal variable as gender, or drug user or nonuser Cutoff score should be at (or near) the mean Experimenter should control group assignment Relationship (linear, curvilinear, etc.) should be known Participants must be from the same population Back to Chapter Contents
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11.3 Regression Discontinuity Design Primary Threat in the Regression Discontinuity Design Contemporaneous history effect — This is possible but not plausible Attrition: any design This is the more powerful of the quasi-experimental designs (end) Back to Chapter Contents
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