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FRP for Real Paul Hudak Yale University Department of Computer Science April 2001 Joint work with: Zhanyong Wan Walid Taha
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FRP Fran is a DSL for graphics and animation. Frob is a DSL for robotics. FranTk is a DSL for graphical user interfaces. FRP (functional reactive programming) is the essence of Fran, Frob, and FranTk: Fran = FRP + graphics engine + library Frob = FRP + robot controller + library FranTk = FRP + Tk substrate + library FRP has two key abstractions: Continuous time-varying behaviors. Discrete streams of events.
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Domain-Specific Languages Functional Programming FRP Functions, types, etc. (Haskell) Continuous behaviors and discrete reactivity Specialized languages Fran FVision Graphics, Robotics, GUIs, VisionApplications FranTk Frob
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Behaviors Continuous behaviors capture any time-varying quantity, whether: input (sonar, temperature, video, etc.), output (actuator voltage, velocity vector, etc.), or intermediate values internal to a program. Operations on behaviors include: Generic operations such as arithmetic, integration, differentiation, and time-transformation. Domain-specific operations such as edge-detection and filtering for vision, scaling and rotation for animation and graphics, etc.
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Events Discrete event streams include user input as well as domain-specific sensors, asynchronous messages, interrupts, etc. They also include tests for dynamic constraints on behaviors (temperature too high, level too low, etc.) Operations on event streams include: Mapping, filtering, reduction, etc. Reactive behavior modification (next slide).
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Reactive Control of Continuous Values One animation example that demonstrates key aspects of FRP: growFlower = stretch size flower where size = 1 + integral bSign bSign = 0 `until` (lbp ==> -1 `until` lbr ==> bSign).|. (rbp ==> 1 `until` rbr ==> bSign)
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Frob Recall that: Frob = FRP + robot controller + robot/vision library Programming robots is a lot like programming an animation! … except that: The robot doesn’t always do what you want it to do. Error / anomalous conditions are more common. Real-time issues are more dominant. Sensor input is critically important, but unreliable. Robots have different response characteristics: Often must react more quickly. Often are slower than graphics hardware.
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Robots with Vision
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(our old robots) Nomadic Technologies SuperScout Computing: PC running Linux Hugs Radio Modem Vision 16 Sonars Bumpers Wheel Controls
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Autonomous Coordinated Motion Natural behavior amongst living animals: flocking, herding, schooling, swarming Specific tasks of interest to us: congregation, navigation, “escortation”, formation motion, obstacle avoidance, dispersion, etc. Key technologies of interest: computational vision and control FRP
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Example of Coordinated Motion Problem: Specify local control strategy for two differential-drive robots in interleaving trajectories, where each robot only knows the relative position of the other. Can be achieved by two-step simplification: Non-holonomic constraint on differential-drive robot is eliminated by considering a moving frame of reference. Relative to that frame, each robot exhibits identical behavior: simply circle the other robot. Frob permits abstract formulation of solution. Two independent critically-damped PI controllers. Local motion assumes holonomic vehicle; i.e. differential drive robot can be treated as omni-directional robot.
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Local Behavior desired distance desired rotation vFrame vLat vRot moving frame of reference
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Code Snippet interleaveC dist omega0 vFrame = let … distError = distOther - dist vLat = vector2Polar (kpDist * distError + kiDist * integralB distError) angOther vRot = vector2Polar (omega0*distOther/2) (angOther - pi/2) in velocityV (vFrame + vLat + vRot)
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History of FRP Research TBag, Active VRML: Conal Elliott, ’95-97. Fran: Elliott & Hudak, ICFP ’97. Various implementations: Eliiott, DSL ’97, PLILP ’99. Semantics: Anthony Daniels, PhD Thesis ‘99. Frob: Peterson, Hager, Hudak, Elliott, ICRA ‘99, PADL ’99. Used in robotics course at Yale in ‘99, ‘01. Fvision: Peterson, Hager, Hudak, Reid, ICSE ’99, PADL ’01. SOE’s “FAL”: Hudak, stream-based implementation of Fran-like language, ’00. FranTk: Fran-based GUI, Meurig Sage, ICFP ’00. Frappé: Java-based FRP, Antony Courtney, PADL ’01. Yale FRP: core language + growing library of graphics, robotics, simulator, etc. code, ’00-01 (public release planned soon). Semantics: Wan, Hudak, PLDI ’00, showed correspondence of denotational and operational semantics.
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Real-Time FRP How do we make FRP run fast? How do we make guarantees about both time and space behavior? How does FRP relate to other models of hybrid automata? Can FRP be used for embedded systems? And at a more abstract level: What is an operational semantics for FRP? Our goal: Real-Time FRP, an abstract, restricted subset of FRP, with guaranteed bounds on execution time and space, and deadlock free.
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Syntax of RT-FRP Syntax of lambda terms: (“lifted” terms are just “Maybe” type) Syntax of values: Syntax of signals: Note: “Event a” in FRP is isomorphic to “Behavior (Maybe a)”. In RT-FRP we just combine them and call them “signals”.
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Types Syntax of types: Contexts: Judgments: “e is a functional term of type g” “s is a signal carrying values of type g” Or in Haskell: e :: g, and s :: Behavior g
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Some Typing Rules
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More typing rules Reactivity: Non-recursive binding: Recursive binding:
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Note: let signal x = s in ext x == s
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Recursion There are two “prototypical” kinds of recursion in FRP: (1) (2) Using recursive signals these can be expressed as: (1) (2)
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But what about integral? Define using a delay in a recursive signal. By way of example, here is the running maximum of a signal:
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Definition of Integral … using the forward Euler method:
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From FRP to RT-FRP
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and more…
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Operational Semantics A program is executed in discrete steps, driven by time-stamped input values. Given a time t and input i, a term s evaluates to a value v and transitions to a new term s ’. We write this as: and or, more compactly as: where:
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Program Execution A proper RT-FRP program never terminates. Its meaning is the infinite sequence of values, or “observations” that it yields. The sequence: s 0 s 1,v 1 ; s 1 s 2,v 2 ; s 2 s 3,v 3 ; … is abbreviated: s 0 v 1, s 1 v 2, s 2 v 3, s 3 … Meta-comment: Program meaning depends on the time-stamped input pairs (t j,i j ). t 0,i 0 t 2,i 2 t 1,i 1 t 0,i 0 t 1,i 1 t 2,i 2
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Some Eval Rules
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More Eval Rules (ev-signal)
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Some Transition Rules
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More Transition Rules
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and more… (tr-switch-occ) (tr-switch-noc)
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Tail Signals Recursive signals are nice, but we’d like something better: With let-continuation, we can define tail-recursive signals that can also pass values. Similar to standard model of hybrid automata. Note: the syntax prevents unbounded term growth as in: letcont k x = s0 until x=ev then k x + 1 not possible
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For Example A simple model of a thermostat: let signal temp = let cont k1 () = until when (temp>t) => k2 k2 () = until when (temp k1 in t0 until startev => k1 in ext temp
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Key Results Type safety / preservation thus no core dumps! Each step takes constant time thus no time leaks! Term size cannot grow thus no space leaks! In addition, with a notion of well-formed recursion, progress is guaranteed. thus no deadlock!
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Preventing Deadlock FRP programs are naturally “infinite” – signals are streams of values with unbounded extent. This is a good thing! With recursion, however, terms can become “stuck”: let signal x = ext x in ext x Solution: define notion of well-formed recursion that disallows “direct” recursions, and thus prevents deadlock. Key idea: in “let signal x = s1 in s2”, we require that s1 is in W {x}, where: W x = input | time | ext e where e contains no X | delay v s | let signal y = W x in W x | W x switch on x = ev in W x | … In other words, a delay must appear somewhere.
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Future Work on RT-FRP Enrich language for practical use. Compile into lower-level code (C, etc.). Examine sensor / behavior fusion. Consider embedded systems. Better formulation of well-formed recursion. Test case: compile to PIC microcontroller on our “soccer-bots”.
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