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Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Slides prepared by Walid A. Najjar & Brian J. Linard, University of California, Riverside Introduction to computing systems from bits & gates to C & beyond yale n. patt & sanjay j. patel Introduction to computing systems from bits & gates to C & beyond yale n. patt & sanjay j. patel ©2001
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Introduction to Computing Systems from bits & gates to C & beyond Chapter 1 Welcome Aboard!
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Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Slides prepared by Walid A. Najjar & Brian J. Linard, University of California, Riverside 1 - 3 Understanding Computer Systems Three basic questions associated with understanding computing systems: What are computing systems used for? How are computing systems implemented? What are computing systems able to do and how well can they do it?
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Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Slides prepared by Walid A. Najjar & Brian J. Linard, University of California, Riverside 1 - 4 Computing Machines Ubiquitous ( = everywhere) General purpose: servers, desktops, laptops, PDAs, etc. Special purpose: cash registers, ATMs, games, telephone switches, etc. Embedded: cars, hotel doors, printers, VCRs, industrial machinery, medical equipment, etc. Distinguishing Characteristics Speed Cost Ease of use, software support & interface Scalability
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Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Slides prepared by Walid A. Najjar & Brian J. Linard, University of California, Riverside 1 - 5 This course is about: What computers consist of How computers work How they are organized internally What are the design tradeoffs How design affects programming and applications How to fix computers How to build myself one real cheap Which one to buy Knowing more about how a PentiumIII or PowerPC works internally
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Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Slides prepared by Walid A. Najjar & Brian J. Linard, University of California, Riverside 1 - 6 What is Computer Organization? … a very wide gap between the intended behavior and the raw (unorganized) electronic devices. The forerunners to modern computers attempted to assemble the raw devices (mechanical, electrical, or electronic) into a separate purpose-built machine for each desired behavior. Electronic Devices Desired Behavior
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Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Slides prepared by Walid A. Najjar & Brian J. Linard, University of California, Riverside 1 - 7 Role of General Purpose Computers We will break the gap into multiple levels and build an island in the middle. A general purpose computer is an island that bridges the gap between the desired behavior (application) and the raw material (electronic devices). Electronic Devices Desired Behavior General Purpose Computer computer organization software
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Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Slides prepared by Walid A. Najjar & Brian J. Linard, University of California, Riverside 1 - 8 Two Important Ideas Universal Computational Devices Given enough time and memory, all computers are capable of computing exactly the same things (irrespective of speed, size or cost). Turing’s Thesis: every computation can be performed by some “Turing Machine” - a theoretical universal computational device (not mathematically proven, but taken to be true). Problem Transformation The ultimate objective is to transform a problem expressed in natural language into electrons running around a circuit! That’s what Computer Science and Computer Engineering are all about!
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Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Slides prepared by Walid A. Najjar & Brian J. Linard, University of California, Riverside 1 - 9 Problem Transformation - finer breakdown Natural Language Algorithm Program Machine Architecture Devices Micro-architecture Logic Circuits Desired Behavior: application Raw Material: electronic devices
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Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Slides prepared by Walid A. Najjar & Brian J. Linard, University of California, Riverside 1 - 10 Levels of Description These levels do not necessarily correspond to discrete components, but to predetermined (fixed) standard interfaces. Standard interfaces provide portability third party software/hardware wider usage These levels are to some extent arbitrary - there are other ways to draw the lines. Natural Language Algorithm Program Machine Architecture Devices Micro-architecture Logic Circuits
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Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Slides prepared by Walid A. Najjar & Brian J. Linard, University of California, Riverside 1 - 11 The Program Level Most computers run a special management program called the operating system (OS). Application programs interface to the machine architecture via the OS. An example: Application Program Operating System Program (Software) This lecture PowerPoint Windows NT Data Application Program Operating System
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Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Slides prepared by Walid A. Najjar & Brian J. Linard, University of California, Riverside 1 - 12 The Machine Level Machine Architecture This is the formal specification of all the functions a particular machine can carry out, known as the Instruction Set Architecture (ISA) Microarchitecture The implementation of the ISA in a microprocessor - i.e. the way in which the specifications of the ISA are actually carried out. Logic Circuit Each element of the microarchitecture is composed of simple logic circuits Devices Finally, each logic circuit is actually built of electronic devices such as CMOS or NMOS or GaAs (etc.) transistors
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Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display. Slides prepared by Walid A. Najjar & Brian J. Linard, University of California, Riverside 1 - 13 Course Outline - What is Next? How to represent numbers The building blocks of computers: logic gates The basic algorithm: the von Neumann model An example: the LC-2 structure and language Programming the machine: assembly language A higher-level language: C
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